I know many people complain about the game being too easy. I won’t challenge that, I can admit it’s true… but for who?
I’m a relatively new player. I purchased the game in January, I played a bit more than 600 hours, I leveled around 30 characters and respec’ed some of them several times. I’ve done many tests, asked many questions, listened to many advice. I also helped people, which forced me to clarify several aspects of the game and better understand them. Overall, I feel really involved in the game and really willing to deep dive into it.
That said, I find it hard. I leveled around 30 characters, but only three times I finished the campaign without dying. With a Paladin, a Sorcerer and a Forge Guard. Maybe one other more, but I’m not sure. Even if I know the campaign well, I still make errors. Because sometimes I have slow reflexes, or I lose track of my mouse pointer on screen, for example.
But even when dying, the campaign is relatively easy. There is a difficulty increase after the Immortal Emperor, the Wengari couple is a real challenge and Lagon’s Isle is another difficulty increase, but even with that the campaign remains relatively easy.
The real difficulty comes after, in the monoliths. The first echoes are not much harder, but progressively our build is being challenged. And I’d say the real difficulty starts after defeating the Abomination, when entering another timeline. At that moment, you better have a decent build. Not a good one yet, but at least decent.
And that’s my problem: it’s very difficult for me to create good or even decent builds. Call me dumb maybe, even if I don’t think so. But most of the builds I create are OK for the campaign and for the first timeline, but become not efficient after. I don’t know why. Maybe the whole picture (passives plus skill nodes) is too wide to have an efficient overview and see all the synergies. Maybe I’m too limited for this aspect. I have IQ a bit higher than 130 and I successfully passed the MENSA pre-test, so I would guess I could understand all this, but it seems not.
So that’s why I say the game is hard. To be more precise, it’s hard for certain kinds of players (which I am part of) and easy for other kinds. And I don’t know what makes us part of the “skilled” or “non skilled” ones.
So yes, the majority is probably right, the game is easy. But don’t forget that for some people it’s hard. And I think it should not become easier. Getting to Empowered is doable even for me (with one only char at the moment, and not one of my own builds) and I think Empowered should not be for everyone. Empowered Monoliths are a real gear/skills/player check. If one of these three elements is failing, you will not be able to play in Empowered timelines.
So next time you think how easy the game is, please have one thought for us, poor low skilled players who do love the game, want to continue playing it, and find the difficulty totally appropriate.
TL,DR: even if considered easy by the majority, for some players the game is hard because of either poor personal skills (slow reflexes, etc) or difficulty to create efficient builds, so let the difficulty as is, don’t make it more difficult.