"Thicket of Blinding Light" And the viability of reflect builds discussion

Nah I use Vessel on my Shaman cos of all the regen scaling accessible to Primalist.

Dont get me wrong, I know it is very stupid and heavily unoptimal, but apart from the Bees, which I dont use cos theyll sometimes take aggro aka enemy eyesight, nullifying the body armour, primalist doesnt really have much else for relic slot.

Yeah foot of the mountain is definitely not BiS if you dont use eterras blessing, so for Primalist eterras path is huge QoL for rage gen, and yeah for both primalist and sentinel reflect, a lucky enough Advent would probably end up being BiS. Especially with GotBM because you lose access to the glove DoT miti implicit until the person using the build can farm Ubby.

actually. What about Twisted Heart and then converting Spriggan Form/Thorn Shield to cold? Would you say thats better? Though the legendary affix on the Twisted Heart would end up having to be +level of spriggan form to keep all the thorn shield nodes

I’m confused now.

1- My Druid is health regen based. I equipped Vessel and went from 200-ish ward to 450 ward. Granted, the rolls weren’t great, but still, that’s not a lot.
2- I use Eterra’s Blessing (it’s not like there are more options anyway). FotM is still mostly a dud for me. The cost reduction is meaningless and we don’t stand still anyway, we’re already way over the 60% endurance cap and it’s actually opposite to Aspect of the Boar, which requires evading (thus not standing still). At the moment I’m only still using them because it’s a 3LP with good affixes and because of the +stats for red ring.

I thought of that and I think one of the builds from the videos I linked above uses one (although he doesn’t convert to cold). Not sure if we have enough regen to keep both health and ward, though. Would have to be tested to know. And yeah, we would need +4 Spriggan in there to reach it.

Another option (that would also require +4) is to go into thorn totems (which does make another skill spec useful) and spec them into rage regen. Then switch out tears with aurora’s.

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for your first point. I am also confused by that. my Shaman stacks health regen but hits around 1.9k ward, this is a link to my LEtools character profile for the shaman in its current state right this second: https://www.lastepochtools.com/profile/Willselby01/character/Justice and im in game looking at 1.9k ish ward while just standing around. (ingame I have nearly 1.3k health regen)

for the second point, I didnt know vines could cover rage decay and eterras cost on their own, so thats pretty cool to know, my build still currently has Legacy of a Quiet Forest equipped because I havent done much re-gearing since the 1.3 switch (exception of primordial body ofc). Yeah that makes FotM even more useless lol.
Also yeah I forgot about the Aspect of the Boar node, I need to spec it in this build lol.

Yeah Twisted Heart and Vessel both seem to be a bit meh for Primalist, especially due to the lack of ward synergy anywhere else in the class. Apart from just a regular ol exalted, no other relic really seems that great to me, outside Bloodkeepers.

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Even without the exalted boots implicit its still 1.7kish

Ah, I see. I’m not stacking health regen that much. I have about 200 regen. It’s good enough to regen most hits fast with all the healing I also get. (current build: https://www.lastepochtools.com/planner/oNMgn3NB)
Unless I invest into health regen more, I don’t think vessel is worth over bees.

Yeah, even just 3 can sustain you, though the best is to keep 12 around. And if you want to oversustain, you can summon more than 12, because they will keep regen for an extra second after unsummon, so you can get the equivalent of 24 vines regen at once.

I tried Legacy for a while but the rage regen isn’t enough to sustain it and the rest doesn’t do much.
I went for the brewer belt, since that can give us a threshold boost on pot use (though I always forget it and haven’t used it once :laughing:) and it gives us the endurance where we can bin the boots, as long as we get enough +stats for the red ring somewhere else.

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Yeah Legacy sustains the passive rage decay but thats about it, vines are defo the way to go for eterras use

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Tears are the easy solution. The harder one is getting +spriggan and speccing thorn totems. The mana/rage regain when they unsummon is enough to keep rage up as well.

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Any Sentinel versions? Trying one with block, armor stack and damage mitigation for dots from armor, for more tankiness.

There’s one some posts above.

Just click on the arrow in this quote and you’ll see the whole post, including planner and a video.

Apparently I was a muppet. Eterra’s Blessing gains 3% mana efficiency per attunement, so if you have 190 attunement, that’s 570% mana efficiency, which reduces the cost to 4.8 mana per cast…

If rage is ā€œorange manaā€, would that mean that spending rage counts as spending mana for the purposes of the mana spent gained as ward affix/effect?

It does not. Anything that specifically says mana (other than max mana which gets converted on transform) doesn’t affect rage.
You don’t spend mana, you don’t get damage dealt to mana, you don’t get mana on pot use.

The only exceptions to this that I found is the mana recovery from thorn totems when you spec healing totems into them (probably because it gets converted in the specialization) and mana cost reductions.

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McFluffin has a Paladin & Forge Guard build on Maxroll.
I’m using the Paladin build & it rocks.

Gave it a shot today. Hits from harbinger that would have left me either dead or with just a smidge of health at 700c, now leave me at about 20% health.
Definitely a big improvement. I just need to stack some more regen. Another red ring would also be great.

Then I need to find some way to get +stats (mostly from optimizing legendaries, I guess) and replace FotM with Eterra’s, if I ever find a 3LP one. Should be easier than FotM, but I have found 2 2LP ones and a 3LP one and not even a single 2LP Eterra. Must pray to RNJEEZUS!!.

And I still have wildly crappy idols, but those are really annoying to get good versions of and the new reroll mechanic in tombs is useless.
Guess I’ll have to invest into woven idols prophecies.

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With both the gloves and the patch, survivability is great now. I can tank almost everything at 900c. Including the woven echo that spawns evolved rift beasts, which was always killing me, and including Shade, which does get me low on life sometimes but doesn’t kill me.

Gonna keep raising corruption and see how it goes. Might even give Uby another go (wonder if he was also affected by the bug? Shouldn’t, because he’s static difficulty, but one can dream :laughing:).

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Yeah I switched to Grasp as well, its amazing and makes regen stacking way more worthwhile. Im eating good at 1.2k regen lmao.

I switched FotM to an exalted boots for now, Eterras Path are deceptively rare at 2lp+ but I reckon im gonna start chasing a good pair of Advent.

I have also been spamming small weaver idol prophecies and have so far found 4 reflect idols that are decent, hopefully in a few days ill be fully stocked with decent reflect idols tho.

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I still get one-shot by some of the evoled rift beasts in the woven echo at 900c. Some attacks still seem to do wildly more damage than everything else.

One thing that confuses me, though, is dying immediately to them. Shouldn’t I switch to human form instead? A 7k hit doesn’t seem enough to damage both Spriggan and Human health with 4.2k health and a threshold of almost 2k, on top of all the defensive measures like aspect of the boar.

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Primalist Transformations dont function the same way Reaper Form does.

You dont get a secondary health pool because it replaces mana instead of health. Think of it like Primalist Transformations get a ā€œsecondaryā€ mana pool, while Reaper Form gets a secondary health pool, which allows it to have effectively two health bars.

TLDR for Spriggan Form, you only get one health pool, not two like Reaper Form.

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This would make sense to me, except that there have been times when I’ve ā€œtankedā€ a hit by being transformed into human form.

An example was when I mistimed Julra’s big badda boom (she usually dies before the explosion goes off, but I either had less stacks or it was due to damage variance) and she got the explosion off, then died and I was left in human form with just a smidge of health.

That is likely caused by a ā€œdamage dealt to mana before healthā€ affix or spec on an item or something, that instantly removes all of your rage and thats likely what saves you from dying while also de-transforming you.

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