"Thicket of Blinding Light" And the viability of reflect builds discussion

Endurance %, not threshold. I have like 91% endurance, which means I can change some of the gear that has endurance in it.

Ok, but the boots affect threshold, though you need dodge rating ^ you said your spriggan was dying lots

Would Triage in the Eterra’s Blessing tree heal your Spriggen? It’ll probably default to your vines, but ive never tried it.

https://www.lastepochtools.com/planner/owbJL7MB

It would, but the spriggan is rarely near me and I place totems where I’m standing, as well as casting Eterra’s Blessing in the same location, since they’re procced and don’t target. Overall he’s just annoying to keep and at most he would give me a tiny bit of meaningless reflect and a small amount of healing, which I’m getting tons of with totems anyway.
I tested him casting vines to see if that would trigger tears of the forest, without much hope, and not only does it not trigger, him placing vines actually made mobs turn away from me to fight them, so that was a dud.

Spriggan Form really sucks because you can barely get anything to work with it while transformed. You always waste 1-2 skill slots on minimal stuff.

yeah summon spriggan doesnt seem great. Its too squishy, its vines dont trigger TotF, and enemies targeting it arent ā€œlooking at youā€, so body stops applying. I came to the same conclusion, would be perfect if summon spriggan worked like falcon lol. : p

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The problem is that there are literally no more options that apply to Spriggan Form.
If I had +4 skills on top of what I have, I could spec into thorn totems and those could easily maintain my rage, so I could even drop the Tears amulet.
But there’s no way to push +4 in there.

Werebear is already kinda of wasted as well, and there is literally no other skill I could spec into that would have any use in Spriggan Form.
Spriggan Form desperately needs a rework.

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Yeah completely agree. Its also the only transformation that doesnt have a way to use companion afaik.

Swarmblade has this same issue but to a lesser extent, it can use tornado, serpent strikes and companion ability, and then both swarmblade and spriggan can use maelstrom (and by extention storm bolts).

And then werebear is just loved by the devs and has like every skill under the sun available to it lol.

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I’m still trying to improve it. Overall it’s not too bad. I can tank most stuff, including things that are usually kind of overtuned, like the big badda boom from Siege Golems, including the necrotic ones that spawn because of the dungeon packs node.
I can even tank most stuff from mono boss+harbinger (currently at 760c) including the harbinger necro breath he gets from Emperor of Corpses.

The problem is that some attacks are just way too much damage. I just died to a lightning bolt from a shade that hit for 7236 with 330 overkill.
I could have probably survived it, if I remembered to use evade to trigger the DR from aspect of the boar, but I keep forgetting that. :laughing:

And when I try to do the new woven echo (the one with 5 rift beasts), I usually get blasted by one of them as well. Those seem to have some attacks that are definitely overtuned.

I know another red ring would definitely help. I have my doubts if a Ravenous Void would. It seems to mostly reduce physical damage and what kills me usually isn’t.

I mean, most of it is simply me being a bad player. A good one wouldn’t get hit by these attacks. So it’s definitely a viable build.
I just don’t know if the annoyances that come with it are worth the extra damage.

I’ll keep trying to improve it anyway, because the build is still quite fun for me.

I guess it can Uby:

And while that one is offline, this one isn’t:

It’s also a novel approach, using Bees.

So I guess it really is viable. Especially once they fix the issue with the mob levels and the damage spikes.

Errrr, I did mention it last week…

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Yeah, I didn’t remember that.
I don’t think bees are relevant for anything other than applying frailty, though. Their thorn shield would be meaningless without the shield and chest bonuses applying to them as well (which would be extremely op).

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I’ve not gotten far enough to test, but I think it’s using your stats. Shouldn’t be too hard to test, if you get the bees to attack a dummy out of range of your thorn burst.

Yes, but that would be the base thorn shield stats, meaning 200 per stack. Not the shield multiplier, not the chest boss multiplier or the chest auto-reflect. That would melt Uby in seconds.

Dummies don’t get hit by reflect, I already tried that. So you can’t really test it.

Yes & no. If the bee’s thorn shield is using your stats then it’ll likely be using all of your stats (% modifier from the shield & the % modifier to boss damage taken). The auto-reflect would be from the chest that the bees don’t have so that wouldn’t apply.

True, I’d forgotten that, though if a mob hits a bee & gets oneshot, it’ll likely be using player stats.

Would it, though? Because both the shield and the chest apply to your total reflect, not individual stacks. Each stack still only gives 200. It’s only the total 8k that gets multiplied by both.

If they did get the reflect bonus that wouldn’t be really important because each would trigger it on being hit.
But I don’t believe they do. If they did, you would see Uby’s life go down drastically on hits because of the reflects from each bee.

As I mentioned, it depends whether it’s your shield (on a bee, using your stats which would include % increased thorns per attunement & increased damage dealt to bosses) or the bee gaining it’s own shield (without those stats).

That’s a fair point, individually they wouldn’t have much thorns, but an aoe attack would hut many & thus proc more thorns. But as you say, the amount of thorns they have isn’t massive so I’m not sure that would have much of an effect on Uberroth & then it’s not really worth arguing much about it either.

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The helmet says they ā€œgainā€ thorn shield. I think that would only be if it said ā€œyou also cast itā€.
Even if we were casting it on them (we can, after all. We just need to remove the node that doesn’t let you cast it on minions), I don’t think it would apply either, because both shield and chest apply globally to your damage.
They would still get the 200 flat from the node increasing it, but they wouldn’t get the multiplier.

That should actually be easy to test, even with the summon spriggan. Maybe I’ll do that later,

If the shield and chest bonus would apply to them, then it would be very relevant, since they would have pretty much the same reflect we do.
They just don’t because they only get the 200 base.

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sorry I didnt reply sooner to this debate.

The bees gain thorn shield when you do. This gives them whatever effects you yourself get from thornshield, but they dont get any buffs from the body armour.

Its the same logic as thinking that Decayed Skull would apply to the bees because thornshield stacks can be specced to give flat and % armour.

Its still not the worst idea to take bloodkeepers, since you spam thornshield as fast as possible, as someone said, an AoE would hit all the bees and proc all of the thornshield stacks on them. For me personally, I still use Vessel of Strife despite the nerfs (which are stupid and pointless imo lol) just because its more survivability and there isnt much better to go in Relic slot.

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I agree that there aren’t great options. But does Vessel give you that much more survivability, though? I tried switching to it and all I went from around 190-ish ward (from random idol crap) to 450.
If I remove the ward idols (which aren’t optimal anyway), I run around with 221 ward. That hardly seems worth it.

Whereas the bees will at least inflict frailty. That will only be relevant for bosses, since everything else dies quickly and they can’t even get to them, but bosses are our main killers anyway.

So it seems like bees would be a better defensive option than vessel.

EDIT:
Bee relic is also easier to get as 2LP+.

EDIT 2: another possible defensive option would be Grasp of the Blood Mage. We don’t spend mana, so we get nothing reflected and the damage being dealt over 4 seconds should be enough to regen.

EDIT 3: I think I’ll wait for the patch to fix the overtuned damage spikes. I’m getting hit for 2 health bars worth and that doesn’t seem normal. The hits remove all my life as Spriggan (4k) plus all my life as human (another 4k). Even though the hits are being listed as 7k damage.
I do lose some armor in human form, but it still seems way too much.

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For frailty I just use storm bolts through maelstrom, since you want maelstrom for frenzy anyway.

Also I dont use eterras, so my health recovery comes entirely from regen, so I use Vessel to get around 2k ward after its nerfs. It is very much preference and Vessel probably wouldnt be BiS for a properly minmaxxed reflect shaman

Grasp is an incredibly interesting idea. I was so pre-occupied trying to make eterras work that after removing it from my build, I never went back to look at things like this. For minmaxxing, Immortal Vise would be better at this than GotBM at the cost of probably 1 affix, since Immortal Vise would be 1lp and GotBM is usually 2.

You mean you use it on Sentinel, right? Which has ward generation.
For Druid (not Shaman, Druid is more tanky), it has minimal gains. I think I’ll try to use Bees instead. They should be able to apply many more stacks of frailty than storm bolts. And going into storm bolts on Maelstrom makes it harder to reach the heal nodes, which are useful.

Yes, but for that I would first need to kill Uby, which means it’s not an option for now.

I’m still using Foot of the mountain, although at this point it’s just for the stats. Eterra’s path is the QoL option, since it plants vines and gives use movement speed.

But I think the best option for boots is Advent of the Erased. Since we have perma haste with Maelstrom, that is 35% less DoT damage. Although it will be very hard to get one to roll T7 attunement as well as move speed and health. But it does seem like the theoretical BiS.

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