The Zookeeper 2.0
Loot Filter - The Zookeeper 2.0.xml (53.5 KB)
Levelling & End Game Build Links:
Level 10 - Primalist, Level 10 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 20 - Primalist, Level 20 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 30 - Beastmaster, Level 30 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 40 - Beastmaster, Level 40 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 50 - Beastmaster, Level 50 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 60 - Beastmaster, Level 60 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 70 - Beastmaster, Level 70 (LE Beta 0.9.0) - Last Epoch Build Planner
Level 96 (full build) - Beastmaster, Level 96 (LE Beta 0.9.0f) - Last Epoch Build Planner
Intro
Hello lovely people, Thyworm here with a build guide for Last Epoch patch 0.9. This is my Zookeeper 2.0, the new iteration of an old build I made. Not much changed, honestly, but people have been asking about this one a lot. All useful links are in the description.
This character is my take on a zoo build, it has a lot of companions, critting for a decent amount of damage. Itās fairly tanky, I completed around 150+ corruption with ease, and cleared T3 dungeons. With better gear, you can do even better, although Tier 4 dungeons may be a stretch. This is my honest build guide on this character, something fun to play, so letās look at the pros and cons.
Pros
Here are the pros
Itās just a very smooth play style
Fun build if you like minions
Youāre participating in the fights too, making it a more active summoner
Does very decent in end game and scales well
You can autocast everything, if you want.
Cons
Then the cons
Itās not very fast, so itās not the best mapper in that sense
It doesnāt have a movement ability
Itās fairly slow while levelling as well, this build takes a bit of time to ramp up
Uniques
Letās start with the build requirements
This is my first character since Last Epoch went online, so my stash was empty. In terms of unique items, youād like to have the claw or the fang amulet, so summon wolves up to the companion limit. And Artorās Legacy, for plus 1 companion. Both of those uniques have good drop rates. Eterraās Path are great boots to use, but not mandatory. And thatās it, I kept it simple and of course I still need to find a heap of uniques myself.
Build Philosophy
Then, the build philosophy
My build philosophy in general is just that I want to play fun builds. I donāt have end-game requirements per se, Iām not too aware of the meta honestly, right now. This build to me is just fun, it has a bunch of minions, itās an active playstyle beastmaster, and it does very well even though my gear is still quite bad. Just donāt expect this build to compete with S-tier McFluffin builds out there, it wonāt. But if you like what you see, then give it a go.
Wish List
So, what do you need in terms of stats? Hereās the wish list.
In terms of defences, make sure to get res capped of course, and get 100% crit avoidance. Early on, you can use the woven flesh for easy crit avoidance. The blessings in the monolith can help a lot here too, as well as idols. Furthermore, you want health, some leech and some minion health so they donāt die. Mana and mana regen are useful too, for auto-casting
In terms of offence, weāre scaling flat added crit damage for minions, thatās an affix on a chest and idols. Then crit chance and crit multi for minions, with the goal of making them crit 100% of the time. We take some armor shred on the tree, thatās always solid, and that is really about it.
Skill Specialization
Letās look at the skill specialization and skills weāre using
I will not discuss each point invested, but instead focus on the most important nodes. You can see everything in the build planner yourself.
Summon Wolf
Letās start with Summon Wolf. If you donāt have the unique amulet the claw or the fang yet, you need to take Safety in Numbers, as this allows you to summon wolved up to your companion limit. That limit should be 6, unless thereās a new unique out there I donāt know about yet. Then we travel to the opposite direction picking Pack Hunters, for +1 companion and plus 1 wolf. And then we set up the howling of the wolves, providing the wolves, other companions and us buffs. You take Snarl, Call of the Wind, and Battlecry, and you max those out. If you manage to get more than 20 point, like me, Howl of Might is a good node, and Savage hunters as well, for just more damage.
Shift
Up next, Swipe, our own attack. This serves as a tool to leech, get mana back for our companion abilities, and it has culling strike as well. Duality of Nature turns Swipe into a mana battery, which is pretty good. Culling gives you 14% culling strike. Then we take Aspect of the Panther, with Feline hunter for the attack speed, and Lionās Strength, for added melee damage. Thatās not for us, but for the bear, which uses swipe and uses this skill tree. More on that in a bit. And finally, 3/3 Wild Calling, I think this is a new or reworked node, and it gives you 45% chance to call forth spirit wolves, out of your wolves. You have 4 wolves, they do 1800 tool tip DPS, they can crit as well, so it helps in terms of damage. But mostly, it looks cool, and thatās important too.
Summon Raptor
Then, letās go into Summon Raptor, one of our big hitting companions. Iām making some questionable choices maybe, but hey, feel free to make your own decision of course. I first went into Scent of Blood, giving raptors more damage against bleeding targets. And then Ravage, for the crit. Iām only taking 4/5 Razor wings, which could be a mistake, but ok. Then I path left, to thrill fo the hunt for haste, and adaptation, making your raptor larger and deal more damage, after he kills 10 enemies. He typically does that pretty fast, on the monolith. This node is useless on most bosses, but when do you fight bosses. Not that often, so I think this is a decent node while mapping. Then another set of questionable choices, with 2/2 cornered and broken tooth. The idea here is that the raptor hurts itself, and with missing health, it deals more damage. This is good on bosses, where companions typically take damage from AOE, so I kept it in. You can replace these for something else too. This setup does mean, also for the bear in a bit, that we need to make the enemies bleed. The raptor does that, the bear does too, but I tend to get a bit of bleed chance on gear, just to help out.
Summon Bear
Summon Bear is our other hard hitter. I first took the crit nodes, with primal precision and unstoppable force. You may not even need full points in primal precision, just test that on a dummy. Then more bleed synergy, with lacerating claws for more damage and bleed chance, plus wounded prey for more damage against bleeding targets, 1% for every bleed stack, up to 30%. This is very reliable 30% more damage, because our companions have a lot of attack speed and apply a lot of bleed stacks. I round it out with Swipe and Vicious Strikes. The thing about Swipe here is that it scales with its own stats, but uses the Swipe Tree. After a bit of testing however, it doesnāt seem like he uses the entire tree. Culling, at 14%, doesnāt seem to apply. Itās sort of hard to figure out if aspect of the panther does. If you know more about this, feel free to put it in the comments.
Summon Frenzy Totem
Finally, Frenzy Totem. This buffs our companions further and makes them crit 100% of the time, except maybe the wolves. First we set up the crit, with 3/3 rabidity for buff effect, bestial frenzy for flat damage, and lead the pack for 250% increased crit when our wolves howl. As we have 4 wolves, and they have a ton of attack speed, and their howl can proc also on attack, plus we autocast it, that means howl has a very high uptime. And so this 250% crit is active most of the time. Especially on bosses, where it matters most. This synergy works super well. Weāre travelling south to Symbol of Selflessness, because I donāt need that frenzy buff, but my companions do, plus an additional 30% buff effect. Iām rounding it out with Reckless Frenzy, but once again, hard to know if this then also applies to companions. In my mind it should, but Iām not 100% sure it does.
Passives
Time to look at the passives.
When I was levelling, I mostly took damage nodes, but now that weāre doing higher corruption timelines, I opted for health instead. Gift of the wilderness and Hunterās Restoration just help you stay alive. Survival of the pack with the leech is good sustain.
In the beastmaster tree, thereās a lot Iām taking. Apart from generic nodes that are just very good for companions, there are a few specific choices Iām making. The first is Boar Heart and Porcine Constitution, the tried and true defensive, which has you take 30% less damage when the buff is up, which it is a lot. We take the aspect of the shark, specifically the Lamprey Teeth for leech, the rending maw for armor shred, and hunterās of the deep to grant the buff, 10% attack speed and 75% damage, to companions. Plus that armor shred. Further right, we take ocean maw, increasing the effect by 120%, which should mean 165% damage and 22% attack speed. Our final aspect is that of the lynx, Serrated claws give 60% crit multi, which is pretty big. The other nodes are just more strength scaling, companion stats and health.
Gear
Then, also very important, Gear
I already told you about the uniques. There is currently an issue with uploading builds into any build planner, because since Last Epoch is now online, the character isnāt saved locally anymore. So I canāt upload my save file, because there is no save file. Iām just going to hover over my gear, so you can see whatās going on here, and you can laugh a bit at how bad the gear still is. I could do a lot to improve this, but the character already did fine, and if Iām able to do 150+ corruption rather easily with the build, plus T3 dungeons, Iām sure with more investment, this build goes a long way. Notable gear is the chest, with a nicely rolled +added crit chance for minions, which is super important to reach 100% crit chance. The Dragonbone Axe is nice too, with flat minion damage on there, plus a tier 6 minion melee damage roll. Otherwise, itās minion stats, health, strength, and thatās pretty much it. +levels on skills help too of course, but you can see I donāt have many of those.
Idols
For idols, I am taking minion crit, resistances and crit avoidance. Minion melee attack speed is also good, because that applies more bleed stack, more armor shred, and more howling. But just fill out the idols to your own needs.
Blessings
For blessings, Iām taking all the resistance blessings, because I donāt want to deal with resistances. Itās really nothing special. Youāll get these by naturally progressing through the monolith and as you get more, you can replace gear as you go.
Loot Filter
I created a loot filter specific for this build. I used this thing myself from the start. I levelled all the way to level 96 using this filter. Let me walk you through it. I recoloured idols for you with affixes you want. I made flashy green all the affixes that give you levels for the skills youāre using, plus some really good affixes. The loot filter shows normal items till level 10, it hides all non-primalist gear except uniques, set items and exalted items, and it shows other classes tier 4+ class affixes, so you can shard those if you want. Those are grey. And then there are more colors for all your other loot, starting at the bottom with yellow and gradually getting stricter all the way to purple. At some point, I put a level cap on most of those rules, so yellow items will show up until a certain character level, and then not anymore. Should be smooth sailing. You can also enable more rules hiding certain low level base items, making the filter even stricter.
Play Style
Hereās the build in action.
First some dummy gameplay, with damage numbers. You can see some crits are over 140k, but more than that, itās just so many attacks. For bosses especially, this build is very smooth, because the minions focus a single target, they get easily up to 200+ armor shredding stacks, 40+ bleed stacks, Iām applying frailty and chill, and they crit all the time, making most bosses a piece of cake, also on higher corruption. You can participate in boss fights, but your minions take care of business too, so you can focus on the mechanics.
And then some mapping and bossing. Itās just for me very fun to play, kind of no nonsense, not the fastest, not the slowest, but the damage output is more than decent, you are pretty tanky as well, and there is a lot of room for improvement. I typically play without damage numbers btw, itās very distracting and you canāt see boss mechanics anymore with this many attacks. But you saw the dummy.
Levelling
Talking about Levelling for a bit. Itās pretty slow. I feel primalist in general levels rather slow, but what I do like about this build is that it works from level 1. You pick wolves, swipe, and slowly grow the zoo animals, until youāre full build. There will be times that minions are squishy, but that just happens. Donāt forget minions scale with your level, so they get stronger and tankier. Also, give them some health, and they shouldnāt die anymore unless you do 300 corruption orobyss and he summons that meteor stone thing that slowly descend. That stuff kills your companions, but otherwise youāre completely solid.
Monolith
Letās talk some Monolith modifiers
I would avoid crit avoidance if you can, as this is a 100% crit build. Without crit, your damage is severely hampered. I would also take mostly defensive modifiers, and not damage. Youāre not the tankiest, but you do deal tons of damage, so making enemies tankier is preferred and much safer, than giving them 200% damage.
I spent a good chunk of time on these guides, which is why I donāt release many of them. If you appreciate the effort, consider liking or subscribing, it really helps me out. Thanks for watching. See you soon, love you all, bye bye.