And i see nothing wrong to have a facetank considering how much damage you sacrifice to achieve such tank, why spending to reach 1mil crits seems ok but spending to reach facetank should be OP?
The gear seem to be 99% into tank, dropping a 2h weapon for the shield, (almost) no gear mods into crit, inc damage and any other dmg mod
Plus a good chunk of passives and skills into block and damage reduction, Anvil is like 10-12 passives right? Then block is 20+ and many of the remaining pts are also into full tank from what i see.
I was asking about the “more health” mobs because with such slow dmg i guess it takes more than 1h to reach wave 300+ and if you wouldnt even be able to facetank their dots it would be totally useless to be so slow and still not able to tank.
For reference, VK maxed block at around 80-85%, without such high regen (also didnt try anvil at the time), it easily goes down to a 200+ pack or a ground dot, so there is some breaking pt above those stats, which imo it is anvil + vengeance + 300+ regen.
What I do think that rather needs a balance pass are:
- Unique weapons: unique weapons seem to be the BIS choice in every build im seeing and it’s not about special properties from the item but only about giving max damage,
personally i’d prefer that you would be able to craft your weapon rather than wait for a lucky BIS drop
- 2H needs to have an alternative choice to pure dmg, that allows them to achieve the same results of having 50+ block effectiveness. The easiest solution to me is to give block also to 2H