The season that killed endgame farming

So this opinion is from the perspective of someone who has 30 x L100 chars and only plays legacy endgame as i have no need nor desire to redo the campaign again.

Season 3
When playing season 3 the endgame was, for me at least, grinding for weeks to get that perfect 3t7 slammed on multiple items across multiple builds. This meant grinding for min max gear and core to that loop was imprint drops. I appears to me that the devs never appreciated how much time and effort it took to get even 1 of these items given the amount of inherent rng through find 3t7 exalt, rune of removal and havoc, julra and getting the 3LPunique with the right rolls.

Season 4
What we now seem to have to be satisfied with is a 1t7 + 1t6 slammed item and then go to Vegas to play the slot machine. The morality of pandering to gambling addiction and its social downsides aside, it now says i will be “done” with my build in much less time with no hope nor potential to grind for godly gear. Corruption is merely a slot machine gamble that takes away from the only real reason to play LE endgame. I can understand its appeal and value in campaign and early mono but when trying to put a “genuine” (no cheese one shot BS) build together to handle 2k+ that has been removed from the game

Co-existence
Why cant both imprints (as they were in s3 with additional enhancements to also allow amulet, ring and relic through a different imprint mechanism than troves) and corruption exist together ? It would mean something like having corrupting being allowed only on, for example, 1t6, 1t7 or 2t6 slammed legendary items (e.g. not allowed on 2t7 or higher for example). That being you cant get the benefit of both 3t7 and a corruption. The system will allow you to choose suits you best for different items.

TL:DR without a revert to the s3 imprint system the ENDGAME farming and crafting system is totally destroyed in LE and by extension the playability for endgame grinders is shortened a lot.

3 Likes

Because, for the 0,001% grinders at the top of the hardcore scale, imprints were broken. The fact they were the main “core” of gear acquisition is by itself a sign of how imbalanced they were.

Of course you are going to feel upset by this. It’s the same thing as the guy who’s having the time of his life killing Uber Aberoth in one 1.000.000 damage hit complaining he’s feeling bad about playing the game when that build gets nerfed (IMO, when those bugs get fixed). In both cases, you were enjoying something that’s an outlier and so clearly imbalanced when compared to the rest of the game.

2 Likes

Preach brother min maxing is a huge draw for a lot of people and its fun to chase. The implementation of corrupting is great for casuals to hit that lucky slam and have better gear but to take imprints away due to some progession/powercreep thing but then have like 20+ builds that can kill uber in under 30 seconds and a lot of them 1 shotting him, buffing already insane skills, nerfing fun classes who weren’t over powered, just plain straight up wow. They fked this season badly and its shown in player numbers from day 1 with many who didnt even bother. Player numbers are horrible. They obviously did no testing with the imprints or if this was their intended idea then just fkn remove the fkn slots from the weaver tree because they’re pointless. You’re not alone man. Global chat on seasonal currently has more gold selling bots talking than normal players. Game is dying.

I agree that if imprints are main source of gear then something went wrong. Probably removing them from the tree and making something else would be better. Especially how weirdly imprints actually work. I’m looking forward to CoF rework instead, hopefully in S5.

I would also like some form of steady progression instead of just more RNG. Corruptions have some interesting and powerful affixes, but the way it’s done, completely random slot machine, it’s awful. Yet another layer of awful RNG. Also from a theme perspective, i would prefer something blessed instead of corrupted.

Well that hits the nub of it. We had something (the good/bad/ugly/broken of it is a matter of opinion) in s3 and now have have absolutely nothing to chase in s4.

Unless of course you agree that the devs made a good decision to intentionally replace it with a gambling, slot machine, pot luck, give it a spin mechanism that it pure luck and chance based.

1 Like

If their intention was to replace it with RNG then they made a huge mistake. I honestly don’t get why they don’t ask for community feed back more often in emails to all registered email addresses that brought the game etc - like honestly, send out some fricking polls have active players give feed back. Dont make uninformed ridiculous culls to skills and imprints and the such and then wonder why you have less than 4k players on your server already. Do you even like your jobs? Wild.

1 Like

Yeah, it’s been two weeks since I shortened my endgame playtime to zero. You perfectly summed up one reason why I quit. Additionally, the bizarre imbalancing act at EHG is infuriating. Oh, L38 rogues can one shot Uber? Better “fix” arcane ascendance for mages. No one asked EHG to “fix” that.

I’ll keep checking forums in hopes they revisit that decision and actually start listening to their player base again.

Hey, old man. How long before we stop caring to even check the forums for hopium?