- This build is played as a Sorcerer! Teleport around using volcanic orb and static orb for some good old Fire and Ice synergies that allows you to use 2 different main DPS skills!
- The Main interactions for this build is having two different elements that can be synergized around!
How to Play this build
- The key to this build is using a fire skill (volcanic orb in this case) and a cold skill (converted static orb in this case) in 10 second rotations to take advantage of an 80% MORE damage increase. So use volcanic orb for huge hits and static orb for great AoE Clear while keeping the 10 second icon in the corner of your eye!
- Defense - 8.5/10
- Offense - 7.5/10
- Empowered Bosses - 7/10
- Speed Running Echoes - 7/10
- Arena - 7/10
- Average - 7.4 (A Tier)
10/10 --->--->--->---> 5/10 >--->--->--->---> 1/10
Dammitt's Build Planner / Loot Filter
Scales of Eterra Elemental Sorcerer!Scales of Eterra Elemental Sorcerer! Gear/Idols/Blessings
Scales of Eterra Elemental Sorcerer! Lootfilter Link:
All Uniques/Set/Exalted items Will SHOW
WARNING: Unused Base Types and Non PRIMALIST Class Items ARE HIDDEN
TEAL/BLUE - 1+ Tier 5+ Class Specific Affix For Any Class (This is unselected by default, if you would like this to be active make sure to check the box!)
Light Blue - Early Game Items (1 affix Tier 1+) (Uncheck these boxes around level 25)
Green - Mid Game Items (1 affix Tier 3+) (Uncheck these boxes around level 40)
Yellow - Starting Endgame Items (1 affix Tier 5+) (Uncheck around level 60 or when you have multiple affixes wanted on each piece of gear)
Orange - Mid Endgame (Requires 3+ Affixes with 8+ Total Tiers) (This is separated by base type so you can make them more specific if you want a very specific base implicit)
Red - Late Endgame (Requires 3+ Affixes with 12+ Total Tiers) (This is separated by base type so you can make them more specific if you want a very specific base implicit)
Light Green - Idols
Most Important Stats
Defense For You (Most important to Least important
- Health / Capped Resistances
- Critical Strike Avoidance/Armor/Endurance
- Elemental or Spell Damage Leeched as Health
Offense (Most Important to Least important)
- Adaptive Spell damage
- Spell Critical Strike Chance / Spell Critical Strike Multiplier
- Elemental Damage / Fire damage / Cold Damage
How to Level (NEW)
Here’s a 1 to 75 Leveling Guide For Sorcerer, where you can transition at anytime after gaining access to static orb or all the way at 75 after you have all of the uniques:
Gear -> Unique's
This build could also use, but not limited to
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