i literally see the league mechanic all 10 maps and then its just the same mob you kill 5-7 different times to farm currency to buy items of a vendor. wtf is this called content?? can you even call it an arpg if you can buy the items of the vendor?! what did ehg thought when they launched this season and why did they not create any real content, was there no time - is their developer team to small? this league will keep players 1 week and thats it, its literally the same game as 0.2 with SMALL adjustments. why no new endgame content ?? i had a way better feeling playing the last league this just feels like a mini patch. i think one problem is that ehg doesnt communicate with its player base, they bring a new season, then you get NO NEWS 3 months until 1 week before new season. we need a roadmap, new endgame content, something what makes the game feel different and new. the new act lets not talk about it, there is literally no incentive besides the 1 skill point do to it, the act is half the lenght of the other acts there was not even enough time to make a new city and one boss was literally recyled (the bug boss queen) they act has ONE sidequest which gives 5kxp and 5kgold, why even add the sidequest if the player has at that time all idols and passive points or why not add 3 new passive points or 2 new idol slots or something. this feels just like we had to do something to make it look good. the act is literally TIMEWASTE it just keeps you from endgame if you play it. no variety in this season, the league mechanic is killing the same mob over and over again and every 3-4 kills click one of 3 buttons so the mobs drop a different of his 10 currencies he has in his loottable to buy items of a vendor, lol. do you even see the evolutions? this season will be dead in 1 week watch my words.
Thatâs a you issue. I see one of those on almost every map. Do you fast track the game or are you looking for them?
Kind of bad content for my personal taste that only enables powercreep on top of beeing boring af. Then again I guess people have fun with it and Iâm happy for them.
I would be realy intrested about their thought process. Sure the new act was an invitation to do something with dinos and whatnot but i realy ask myself how they came up with something that almost feels as bad as playing D4 powers for the 5th season in a row.
Well it is content by definitionâŚ
Most likely. Look how long it took them to make the game. Then look how long it took them to fix their released game because it was hold togheter by cheap ductape. Then imagine how much they can do from season to season even when they left everything else in the gutter.
It didnât bring half the players of last season back if we look at the numbers at this moment. Looks pretty rough. I donât think it takes a week but weâll see after the weekend. On top of it itâs still summer and there is more intresting stuff to do then to sit in front of a PC and to play a game.
The new season added stuff taht is far to impactfull to be called mini. The powercreep on itâs own is on D3 levels of stupid.
They do⌠just not here and with every bit of transperency avoided.
There are some news and depending on who you are you get far more then others. For example CTs will most likely have a steady flow of infos but we can only guess.
Look at their last roadmap and look how they handle things. Why should I belive anything they put into a new roadmap?
As every H&S game under the sun.
I would be okay if the game itself felt good and not like a construct that breake away every moment because the bandaids canât keep up anymore.
I need to reach it because the game thought it would be a good thing to flag me as inactive while playing.
Where we are back at the time factor. They can only do so little after they released an unfinished product that was more of an construction site then a foundation to build upon.
Because for whatever reason they might think one kind of powercreep is good while others are bad.
looks are important to many tbf
You wanted something new and you got something new. While the endgame is as bland and old and nothing to write home about you didnât miss much given you saying the season mechanix is bad and endgame needs new content.
Nah there will still be some people playing it but not as many as in the cold winter days when nothing else is arround.
Yo bro, give me your Paypal. I will personally refund the game cost for you if you promise me dont ever come back and post your low efforts tears in here.
It really does, it actually is so bad it makes D4 look like a compelling game.
You can make them increase in frequency on the Woven Tree FYI.
When did they pull off the duct-tape?
The numbers of the weekend will be the most important part. I still donât get why EHG releases in the middle of the week rather then on a Friday or Saturday so people can âhop right inâ. Thatâs a major point why companies commonly do that.
Function over form.
Well Im not gonna lie - Im disappointedâŚ
I only play rouge and thats the 2nd patch in a row thats a slap tp the face tbh
Last one was heartseeker - most hyped b tier skill ever and lack of balance
This time they have decided to kill umbral blades instead of nerfing it ( same with jelkhorâs last time)
Balance shuffle does not exist at all again
And all new primordials just suck âŚ
This game was more fun in the beta stage
I disagree with the topic starter. This season was given for free to everyone who already owns the game - itâs just part of the ongoing improvement of the original product. If I was happy with Season 2, why wouldnât I be happy getting even more content without paying extra?
If EHG had sold it as paid DLC, then yeah, criticism would be fair. But itâs still Last Epoch, just evolving into a better game. Complaining about free upgrades to something you already bought doesnât make much sense to me.
Iâm totally with you on this - I even started a thread about Acolyteâs helmets, but it got completely ignored.
I would start in the middle of the week as well so my workers donât have to work on the weekend when everything is smooth sailing or at least have 2 days to get problems solved so they can unwind on the weekend. Happy workers are a very important thing to deliver good products.
Well, commonly in software development, releasing on a friday is something to be avoided as much as possible. Because you donât want your devs working overtime during the weekend.
Itâs only in live service games that people seem to expect this, for some reason, although of the major ones only GGG does this.
Most live service games launch major updates and season starts on Tuesdays, because that is historically the ârelease dateâ for games in stores for the last 30+ years.
As others have said: Donât force your workers to work during the weekend if you can avoid it (short of catastrophic issues). They are just as entitled to the weekend as you are, after working all week.
Even Fortnite, one of the biggest live service gaming entities present, does their updates and Season Starts on Tuesdays. Everything Blizzard releases is on Tuesdays (or Wednesday in the EU). Diablo 3 used to do Patch on Tuesday, Season Start on Friday, but they did not continue that into Diablo 4 (which I feel was the best model to do it with). However, that model wouldnât change anything here with LE, because the âSeasonâ is not really a âSeasonâ, as the content is not exclusive to it. You can skip making a new character, and do 100% of the new content with a Legacy character. And if you are CoF, and donât really engage with other players⌠no big reason not to?
Personally, I enjoyed the campaign addition art/audio design and some of the Beastmaster stuff, the rest was, for the most part a disappointment. Most notably for me was overall under-tuning and little consideration of player experience related to non-class mechanics. I feel like they need to reevaluate their testing team needs and results both internal and external.
It certainly made PoE 2 much more compelling to me, since this made me buy into it, something I had already decided I wasnât doing.
This season indeed is boring i even got baited playing necromancer but minions moving like turtles and new attack mode seems useless tbh then i wanted make Flay lich but it moved from A tier to B tier on maxroll so i had to again play VK or Ballista lol. Campaign addition was running simulator was bit weird seeing so many mobs tryin kill my fps Lmao
That itâs the âsame mobâ is part of the mechanic lol. It is not any random mob, but the one you created.
Also the mechanics is often very off-path so rushing and going the direct route will make it so that you miss alot of these. Thatâs great and exactly what the game needed.
It is called target acuqistion there is still enough randomness with rolls/and LP and some of the new items are random drops as wel, it is not all vendors.
Oh no the horror somebody else, who I donât even know has put a build down on a imaginary list. I have not played the build but it surely is unplayable and wonât be fun.
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Well your first mistake was playing the game the way Maxroll wants you to play.
Try and make your own builds. Itâs infinitely more fun then copying a guide.
As for the season⌠yea⌠Itâs not great. Kinda feels like the off-seasons that D4 had (their 1st and 3rd seasons). Iâm guessing that a lot of work that couldâve gone into making more content for the rift beasts, went into the new campaign chapter.
Which is now showing us the flaw in not releasing the game into 1.0 with the full campaign complete. And their are still how many more chapters that need releasing? 2 or something like that?
So should we expect 2 more seasons like this one where development time is split between the campaign and new/more mechanics?
Itâll be a bumpy road for sure until the campaign is done.
Yes, but that also makes it feel same-y, which is exactly opposite of what the game currently needs.
To alleviate such a thing happening usually you can do some form of either randomized encountering of several âancestry linesâ which you separately adjust according to your wants/needs or implementing any sort of âslotâ system. Even in the first it would need a limited amount anyway, so at least a overview of the status of those beasts would be rather enjoyable and remove that feeling quite a lot.
I have to agree with the off-path aspect, more urge to not just rush through the map but instead go out of your way to encounter⌠well⌠the encounters. Like Nemesis, the weaver stuff or now the beasts. Weaver was a bit badly implemented though since it tells you âI existâ beforehand through the cocoons.
Most likely explanation, especially so given that campaign chapters take a humongous amount of resources to make them happen, from the storywriting to the level design to the animations and mob designs as well as new effects, abilities and so on and so forth.
Thatâs why that stuff shouldâve been gone and done before 1.0, the game suffers extremely because of that now.
And as you said, yes⌠itâs clearly showing it, something Iâve specifically pointed out when 1.0 was close to release, that itâs a mistake. It was a extremely poor decision which does long-term damage to the game and might even go so far as making it fail in the future when stuff goes together badly. Itâs at risk non-stop for that after all and barely dragging on. Numbers are decent but long-term engagement is steadily sinking rather then rising.
More, campaign itself isnât the only major issue the game has, thereâs a few more construction sites which will cause a immense reduction in the size/quality of how a mechanic can be created in the short timeframe. And those are all important things too⌠so they also canât simply be left alone.
I havenât paid too much attention to it, but I think you can also tell when rift beasts are present because of certain mobs that only seem to spawn when theyâre around. But I havenât played monos enough to be able to tell for sure.
But if anything, that is actually a good thing. If you know that you can encounter it somewhere, it actually encourages you to explore and find it. If it might be there or not and you have no indication of it, itâs more likely that youâll just keep doing echoes normally and only interact with things in your path.