The new season sucks

Yeah, when I went into the design for those types of content and got interested in it I thought the exact same.

But imagine it like this:
You go into your content. You get a ‘empty’ Echo without beasts and without weaver content. That means you take a few steps and immediately see ‘Oh… it lacks the telling signs!’
The reaction then is ‘rush through, waste of time’ and move to the next.

It turns from a nice thing to encounter and enjoy since it pops up to a ‘It’s expected and the lack of it makes it worthless’ as you can predict it already and the things acquired from each are substantially more valuable then core content.

It’s the exact same issue PoE had in ‘Archnemesis’ actually. They basically made ‘loot pinatas’ like the loot lizards, just as randomly generated mobs. You could tell though through some means when those spawned and when not. So people started to mass open maps and simply ‘throw them away’ to ‘fish’ for that content as everything else comparatively isn’t as rewarding.
Same is happening in LE.
You start ‘fishing’ by rushing through instead and not caring about anything, which is what that content is supposed to avoid though.

The only flaw in this logic is that rushing through was always the default for echo farming. You can get mages, chests, lizards, nemesis and if they pop up on your way, fine. But it wasn’t worth taking the long road just in case they do.
Whereas with tombs (and possibly rifts) at least you don’t rush anymore.

In PoE, trash mobs are worth farming and that’s why you usually clear (or close enough) the maps. You don’t just rush the boss.
In LE, rushing objectives and going deeper into the web was always much more profitable, so rushing has always been the better strategy. This didn’t change with bonus stability, or with the aforementioned chests/mages/etc.

Only with tombs did that change. And even then tombs have diminishing returns, so soon you’re ignoring them as well, sometimes even when they’re in your path. And you’ll likely be ignoring beasts at a certain point as well, though if they’re in your path you’ll likely still do them, since the items are pretty good and getting better versions is always worth chasing.

Exactly, and the design was supposed to divert away from that, as rushing causes extreme mental exhaustion over a short time period already.

So that’s why the variety of content which is viable ‘to look out for’ has been implemented after all, wasn’t it? So to counteract that. Weaver content, lizards, Nemesis and now the primordeal beasts are substantially more rewarding then simply repeating the bosses and expanding the echo-weave.
So wouldn’t the reason to rush (nothing of value inside an Echo) be gone hence?

Because now it turns into either rushing as ‘nothing is inside anyway’ to at least get to a boss comparatively to the time being invested well to see if something spawns and hence exploring the maps itself to a large degree.

Yeah, that’s also very fair, and something I always thought was lacking for LE a bit, a reason to actually engage with enemies.

I still remember when the ‘fishing’ for maps was how prevalent rares were rather then normal mobs. Or ignoring it entirely for the sake of bossing.

You think so?
I don’t actually given that they’ve got a guaranteed champion spawn inside which also means commonly you’ll trigger the creation of loot lizards from them, which is important for the more rare runes as well as dropping a larger quantity of uniques which hence leads to a earlier valuable drop. Not to speak of double enchanted idols.

There is no guaranteed champion in tombs, though. I’ve gone through a few that have none. The only guarantees you have is that you will fight one of the 3 sisters. And if you take the nodes also a possessed mage and a possessed nemesis.

As for the rest, yeah, you don’t really go out of your way on the off-chance this echo has a mage, or a nemesis. If it spawns in your way you will detour to check it out. But if not, it’s always much better to rush the echo so you can get to the edges of the map faster, since those will also give you better rewards.

I think a key thing people forget, is that these are not “Seasons” they are just core content that is bringing the game up. like poe expansions. Secrets of the atlas is an expansion, it came with a “Season” of mercenaries of tarter sauce.

right now nothing is “seasonal” all this stuff is balanced around being around forever. And being an addon to a core experience.

Also 1.2 and 1.3 flipped spaces. if they didnt, last patches content would have been boring, but you would be wowed by the the woven echo stuff. 1.4 is skill sigils and will probably be a wow patch cause it will shift our experiences a lot(assume they dont ditch skill sigils and loosely stick to their old timeline)

1 Like

ok…ok
Don’t play it

Not? I’ve to date never hat a tomb without a champion room spawned. I always full-clear them.
Also as much as I know you get at least 2 ‘reward rooms’ at the sides, never had less either. Only more.

But overall fair, I think it’s a bit of a problem design-wise that it doesn’t give enough incentive to go out of the way through some means, makes it a bit railroaded, but I don’t know how much of an impact that actually has, I just know that it has one, might be miniscule though and hence ignorable definitely.

I mean, I just did one not 5 minutes ago. And it also had one chest room. And I did full clear it.
I’m not in empowered monos yet, but I don’t think that would be it.

I think the best solution is a mix of both. You have some mechanics that you know will show up for sure, others you don’t know. And the ones you don’t know are likely to be better. That would be ideal, I think.

Also, I have debunked the “you can tell there’s a rift”. Just had one spawn where no special mobs were around. So there’s no way to know it beforehand.
So far the only one that you can tell really is tombs because of the cocoons. And I think they did that so that you could farm amber without having to go into the tombs themselves.

1 Like

Exactly this.

Its not season 3, its season 1.3

All I know is that it is indeed boring as hell and I am already done with it. Reached lvl 80+ something and I do want to play this season I really do but…why? Literally nothing to motivate me since primordial items are limited to 1. I understand why because yeah the mods on exalted/primordial items can be very strong but if I have to use a primordial unique which defines the build then I cannot use any other cool exalted/primordial item I find.

Then the new mechanic…all across the board boring in terms of gameplay so to say. Its okay how it works like the Wolcen hunt mechanic iykyk but nothing impressive or anything that lasts more than 2 bear eq slams in the echo when the beast appears.

Overall I am disappointed. Was very wheee now I am just whooo about all of this season. :person_shrugging:

1 Like

So, to sum up :

  • If EHG takes nine months to prepare a fat, juicy season, people complain because it takes too long;
  • If EHG tries to stick to the initial aim to deliver smaller content more regularly, on a shorter time frame (3-4 months), people complain because they feel that there is not enough new content;
  • If EHG reaches out to Krafton to gain more firepower to deliver bigger content on a short time frame, people freak out.

This is endless :grinning: :grinning: :grinning:

2 Likes

No, it’s season 3, it says so on the announcement thread.

I really cant tell is I crashing all the time I try to play! Did they not have any testers this time or all was sitting with the same equipment! This makes me sad as I really like the game and hade none of this problems before.

What? You completely missed OP’s point. They’re saying that this season’s mechanic is subpar and that EHG should improve their transparency towards players. They’re not wrong.
Also, are you implying that one can’t venture criticism merely because any free “upgrade” is bound to be perfect, thus any criticism would be irrelevant? With such NPC-tier reasoning, it’s the end of all critical thinking.

1 Like

I’m a fanboy that holds a candle for Last Epoch 99.9% of the time.
I am frustrated af right now. There is a bug that renders the game nearly unplayable. The short term fix? Don’t use the stash. This bug hasn’t been addressed in either of the hotfixes, as in they didn’t say they’re are aware of it and are working on it, nothing on discord, and nothing so far outside of player’s reporting on it here in the forums.

I know that it’s going to be bumpy when new content get’s released, but hot damn man. At least let us know they know what’s going on.

1 Like

The biggest incentive to play this season is to make fun builds that didn’t even exist last season. To me, anyway. That was always the main attraction of LE for me, creating fun builds. And the new uniques do allow this to happen.

This is a big failling of EHG. They’re usually very open about these issues, but there is very little communication about acknowleged bugs.

They have a discord channel dedicated to this, but it rarely addresses these issues and is rarely updated.
They created one specifically for this season, but it has half a dozen issues and none about crashes/freezes/whatever.

They need to improve their communication regarding these things if they’re not going to fix them in a day or two.

As for the quality of the new season, I think it’s fine. It gave us a lot of tools to have fun creating new builds, changing around existing ones in new ways or even just straight buffing them by replacing a single item.

Not only is EHG still adding core mechanics to the game (and they can’t all be game changing) but also live service games tend to do this: they will have a big game changing mechanic, then they will have one or two seasons with sort of filler mechanics but that don’t affect your endgame much.

2 Likes

And how exactly was i supposed to understand this differently?

why did they not create any real content,

the act is literally TIMEWASTE it just keeps you from endgame if you play it

I didn’t comment on that section - it’s too subjective.

i literally see the league mechanic

the same mob you kill 5-7 different times to farm currency to buy items of a vendor. wtf is this called content?? can you even call it an arpg

Yeah I know what you mean but the fun builds also rely on gathering the items for them and now they added these amazing cool wow big number items which you can farm to make your build work hell might even make builds who sucked complete ass be good to some degree but seeing I cant use more than 1 just…makes me wanna say nah to it. Again I can understand how having more than 1 primordial unique/exalted item can make the game crazy looking but still…feels like someone showed me a hundred fun things to bait me into the game and the second I wanna pick them up they slap em outta my hand.

Which shouldn’t be the case plainly spoken, 1.0.
It’s fine as a expansion type thing happening in-between, but it’s not fine if they have to play ‘catch-up’ still.

So it’s understandable and even reasonable to complain every single Cycle about it happening since it’s a follow-up of failings before simply. Them trying to apply the remedy at the cost of the other stuff is after all not a good state.

How is that different from what happened with PoE? The first few leagues were all about adding core stuff like strongboxes, shrines or rogue exiles which still are in the game to this day. They just didn’t call it core mechanics at the time.

1 Like