I do like your ideas of your wishlist.
Yes and no. Some people want to be effective. There are still people who love exploring,
there are just no options to do it to observe if people like exploring.
Beside this the devs nowadays are pushing people towards being effective in my opinion.
If something is not interesting enough i rush trough it so i get to the interesting parts.
Some posts were actually made about the secret areas on the forum. This means people like to see what that new thing is. I really thought maybe this has 20% chance to spawn this secret area, awsome! Other people might have not get this.
To my dissapointment it is there everytime, but hey i like that there is something new.
I would have preferred it having a random chance to be there. Trough a portal for example so it is easier to code maybe. Then i would check that area if i was lucky enough to get that portal.
I disagree with this. Why would they be forced to do it?
And why are they forced to do it while they can contain those powerful items in echoes aswell? If you would make a unique item that only drops then yes they could feel forced but isnt that the same thing for item drops of certain bosses?
I think thats the beauty of doing certain content and the good feeling of yes i killed that boss and iam rewarded for it were others might not be able to kill it so they cant get the item.
What is the difference in that?
People said a lot on those forums and videos on youtube that they miss chase items in LE.
So now chase items are a problem you are assuming?
I would love to see different kind of playstyles, the more explore type of player or the one that wants to rush. Now you have no choice but rush, yes you do have a choice but there is nothing interesting to search for or to explore in maps to justify it in my opinion.
That is the main problem of those games nowadays.
I know the time spams etc are different nowadays, that doesnt mean you only have to play into the cards of people that want to have everything quick and easy (like you mentioned something similar yourself on other areas of making the game easier regarding respecs and penaltys etc).
The campaign and echoes could be so much more then it is now if they would add more interesting things to do and items to chase in my opinion.
I hate leveling most of the time in games. In LE i like the campaign more but it is still not my favourite thing. I remember loving playing campaigns back in the day and especially exploring the areas.
Guildwars 1/2 has certain events that you can attend to for example. Guildwars 1 wasnt full open world btw. Also you had to travel really far to get a unique skill in Guildwars 1. While heading there you could explore even more and stumble upon different mobs and other secret stuff. Man did i loved that experience.
I do get were you come from with adding to many unique items in specific area as an only drop space. Then i agree that the chance of people complaining that your forced to go there. I still find it strange however like i said before (with the only boss drops).
Beside that you can still drop better gear over there for example with a higher chance of items dropping being only rares with minimal tier 3 stats for example. Those would be great crafting items or just useful right away. Then the problem of the chance that some people are feeling forced to explore the map would be reduced since you can get those items everywhere in echoes and arena in LE.strong text
The options are there… now devs need to be willing doing that and believing that exploring still has an audience, but thats up to them.
I think it is a big loss of in the gaming industry in this genre but i think i made that clear
I hope they will try those type of things out as a test to make this game more interesting and areas richer. I also hope that EHG wont play it safe in those try it out departments.
I mean this in every aspect, not only the exploration aspect and making areas more interesting.
Agreed and thats the problem of most areas right now in my opinion.