If you want the player to explore the world it should have different interesting things to explore. It lacks that in my opinion, thats the reason why everybody rushes trough the content just like in POE.
If i would know that there would be a chance of a secret dungeon with mobs that have a slightly higher chance of dropping a unique item ( just an example). I would explore more.
Iam the explorer type so i explored way to much also in LE. There is just not enough reason beside some extra chests with most of the time nothing to special in it to explore.
Its a waste of time in my opinion which is a shame.
Why putting in so many mobs and why making bigger spaces if your not making it interesting enough to explore it…
There should be that difference between the people (in my opinion) who rush to the endgame have the benefit of playing the endgame content versus the players exploring might fight interesting mobs secrets or even a chance on finding items that only drop if you explore. Or they have a higher chance of dropping if you encounter the mobs in that secret area (just some examples).
With this you would reward the people that actually explore the whole area.
Now i see nobody typing on the forums or saying in videos, hey guys i was exploring in area X and i found this amazing item or this amazing encounter! You should explore guys!
Your not missing out if you rush trough the content.
Yeah i found the new secret areas aswell, which is a good start.
Was it worth it however? I have to say no for now because the treasures were sh*t but hey.
For what its worth Wolcen had this great random unique Merchant that could pop up if you explored the map (and if you were lucky).
Those kind of things would be awsome in LE in my opinion.
In diablo 3 they this running goblin that dropped gold and sometimes a secret map.
Iam not saying you should do the exact same things but it was something unique and worth searching for.
Llama suggest in a discussion with me an open world to explore or open areas. Sorry Llama if i said your idea wrong. Adjust it under here if you want
Anyways something like that would be interesting in my opinion aswell but might cost a lot of work probably.
I think with a chance base system of having interesting encounters areas you can easily improve the exploration experience without to much work.
10% Chance in every area to spawn a secret location with rare or even unique mobs.
Those mobs give triple XP and only drop rare items with minimum tier 3 stats.
Those mobs also have a small higher chance of dropping an exalted item or unique item (those are just ideas).
A 10% chance in every area to have a special portal that brings you to a special mini boss.
30% chance to have a special event in your map. This could be special monsters in the corners of the map. You can let them drop special loot similar to what i proposed earlier but with less rate because of the higher chance of being in the map.
It gives extra XP and a bit better loot then the usuals. Also those are mobs you dont encounter in other areas to give it that special feeling of actually finding them.
A chance to spawn a portal to a secret dungeon with a dragon boss in it.
This is an area that is just an area with mobs that looks good and has a drop that you can only obtain trough this portal.
The portal should have a chance to drop in a few different certain areas.
For example in the middle or in one of the corners. So it is not obvious that you always have to go to the middle but you actually have to search for them (EXPLORE FOR THEM).
I think those kind of changes would improve the exploration feeling and push people to actually explore the areas.
Now a lot of areas feel like filler areas (not to be rude), without enough special things to stumble on.