Yeah, but speedrunning the basic game is
Also having an unfair advantage since I’m a electronics engineer and automation and electronics is literally one of the jobs I learned which I still have big interest in. If you build a friggin CPU while condensing signals through multiplexing then I would imagine you’re faaaairly high up in the metrics there if anyone ever provides one
A lot of options to discern your standing compared to others in the other genres as well btw, Metroidvanias also speedrunning and memorization of pathways/item/unlocks, survival games have often public servers or also tournaments, FPS are self-explanatory (And to be fair probably not 35% anymore after how long I haven’t touched a single one and not been in the mood for it either).
But:
I would say the live-service ones actually provide fairly decent ways to compare yourself, especially since quite a few of the top-tier players tend to stream while putting in their unhealthy amount of hours in any tournament or new league/cycle/whatever.
Skill is the metric… what are you even talking about?
Is being a altoholic making you better or worse at the game?
Playstyle has nothing to do with quality of a build, not a single thing. At best we can differentiate between type of content where a build shines or doesn’t shone.
Hence saying ‘Good for bosses, bad for Arena, mid for monolith’ for example. Not a single person cares about the ‘playstyles’ of people as it’s not a viable metric to use and nonsensical to boot.
No, Aberroth it at best a 5-10% thing overall in the first place. You seem to misunderstand how the metric works.
You take all players which have a minimum play-time (which is up for you to decide to get a as influence-less metric as possible) to remove ‘I tested it’ people.
That provides you hence with a picture of ‘overall level’ of players.
Then you split it up into any other metrics you want to have. Classes, builds, content.
Yes, PoE actually does that internally, it’s known they do all that for quality control and balance of their content. And partially the community has been given information of parts over the years as well, not the full picture though… but more then enough to discern how well people do.
So yes, there’s ways to determine that, even if it’s old data by now.
We don’t have it specifically for LE… but we can draw comparisons from the other game which did provide metrics to the community over the course of the years.
Yep, but otherwise it’s ‘arbitrary’ as Lama created the notion for, hence your argument is by design ‘arbitrary’ if you don’t provide the relevant metrics.
Could be right… could be wrong… but you got no way to know and anyone can simply say ‘Nah, not true’ or ‘I agree’ without a basis.
Hence why it went to be more detailed with the probably metrics in mind, since we lack details about the exact metrics there is no possibility to even discuss that, we can only guess… but the range of outcome gets reduced.
Not in this game.
PoE provides that luckily given the percentile of Steam achievements as well as a lovely one which states how many beat the campaign and how many went through Act 1 even
So from there… yes… yes we can discern it, and it’s unlikely to be vastly different from any other game of the genre percentile wise. You increase it accordingly the more ‘casual’ the game becomes as it takes less time to achieve the same thing, then adjust that a bit since the attention span of players pulled in my more casual games is also generally a bit less. In other genres we’ve seen this method to hold true and provides at least a rough measurement.