Because the average player is not dedicated to gaming. I am an avid gamer though, it is my main hobby at which I pass time when I’m able to since I was a wee little thing and while my reflexes definitely have gone to shit over the course of the years I still remain quite above average in intelligence (luckily or unluckily, it has side effects after all) which means I do learn stuff quick when I want to.
Those things in combination give me an advantage over many other people already. Then you can also consider that I’m generally fairly high in leaderboards in nigh every game I pick up after a short while, LE for example having been a cakewalk overall, experience in diablo-clone games to boot on top and Aberroth killed in 2 tries (with the first dieing from his AoE effect as I had not looked up what he can do).
Not to speak of me keeping track of my own record in general for each genre… for example FPS: 35 percentile roughly. Factory-games 5% or possibly higher (If you beat Factorio with Bob’s + Angel’s mods on expanded science you got to be masochistic enough to stay through it), survival games generally around 15%, Diablo clones usually roughly 20-25%, Metroidvanias around 10-15%.
Playtime, learning time and overall success when comparing myself to streamers, influencers on Youtube, personal social environment and leaderboards put together to get a as comprehensive as possible picture.
I have no possible fixed metric to compare myself to others in LE since it’s fairly much missing… but I would be surprised if it varies substantially from the norm I see otherwise.
The 50% in 3 tries was the depiction of ‘the average gamer overall’ and hence what was described as ‘a decent build’ further to achieve that.
Which limits our options a wee bit I would say, and I have to agree with @TyphonBaan you missed the whole argumentation line quite a bit there
Since as you said:
as @TyphonBaan states it would be a reasonable suggestion to see it as the 50% of players in 3 tries for non-aspirational content.
Which means:
That it doesn’t anymore.
50% is a quantified thing, it’s the exact middle cut of how successful a player with a specific build generally is. Which means you remove the especially active people (majority of the Forum or Reddit) and add a vast amount of ‘silent players’ at the lower level.
Active representation is vastly skewed and always was since you need to expend energy to engage with something beyond the baseline.
Many people drive cars… not many modify them or talk about them in comparison.
Same situation with gaming.
There is, it’s not statistically quantified yet though, possible fairly easily on the other hand and done in other games (welcome PoE, GGG does keep track of such stuff in the background, based on play-time per league, overall play-time, builds chosen, play-time per build and so on and so forth)
It’s impossible not to consider player-skill.
Human capability is a mandatory measurement to derive a meaningful outcome as… well… hopefully a human is behind that character. Hence it has to be taken into consideration obviously.
You can give a 90 year old granny who’s never held a mouse or controller in her life the best character imaginable with item drops where RNGesus and Lootius shine their blessed gaming-light onto her and she won’t be able to beat the campaign in any reasonable timeframe.
In comparison you can give a crap character into the hands of a 10 year old gamer prodigy and that kid will blow your mind and make anything seem ‘feasable’.
So yes, it’s a mandatory aspect.
I explained what was actually meant since Lama went ahead saying it a arbitrary definition… so a definition was given and then ignored it wholeheartedly. Obviously you’re called out for that
What’s escalating there? You’ve either missed something or you’re hurt in your pride to not be able to admit being wrong, because your argumentation doesn’t uphold at all.
It’s fine, your logic line wasn’t very logical, happens at times. Let it rest, we don’t need a ‘we found a consensus’ situation again despite there being anything but that happening.
Well, it’s not wrong.
It just doesn’t follow the formerly stated logical progression, the definition has been derived from something after all.
So that’s what’s being worked with here.
Now my question is: If that definition is not fitting… which part hence?
That a player-skill level has to be taken into consideration is a must, the 50% range? Not necessarily.
A corruption level as a end-goal also has to be taken into consideration, 300 or something else? Also open.
And also the difficulty the player faces at this stage is another marker which is mandatory… breezing through without issue? Finding it hard and challenging at the time? Being at the limit already? Also up to decide.
But since the argumentation was deemed beforehand as ‘arbitrary’ the range of the definition was severely limited by @TyphonBaan for a reason… so it can’t be ignored, at best you can argue that the definition should be adjusted to something different… otherwise there is no basis since the need for stricter defined states was stated, accepted and adhered to.