I agree 100% with JC40MAIN.
Many games use several RNG layers for farming. This was yr 2000. You would assume that by yr 2021 developers would come up with better ideas to reward time spent playing the game. But no. It is much easier to continue a broken trend than be innovative.
I have news for you: RNG does NOT add replay value, it kills the fun.
After running 30 echoes and defeating the final empowered Boss, we should get some type of rewards, even a minor one. Getting nothing is frustrating. I’m surprised the developers do not understand that. Perhaps they should play their game more.
A casual player may get Empowered Blessings close to 320+ armor or +800 block effectiveness or 100%+ physical damage on one of his first runs whereas a dedicated player who runs the same monoliths may get useless Blessings again and again.
Suggestions: give us a choice (a Table) between a flat +15 armor, or +25 block or +3% physical damage or 1.5% critical strike multiplier or 1% endurance, or 1 health gain on kill, or 0.2% melee damage leeched as health, etc. after killing the final boss. That would be a guaranteed reward and be my choice, not the RNG god’s choice. If I decide to run 900 echoes, to meet the final Boss 30 times, it is my choice. But I know I will get something out of the 30 kills. That’s my incentive.
Same for gears/crafting. The final Empowered Boss, or Arenas (say at wave 100, 200, 300, etc.), or some other end-content, or a 10-step quest chain, could drop mats that give a small increment, a small boost, a tiny increment, to a piece of gears of my choice. At least, my character would be progressing based on my choices. Atm it is mostly grinding.