The current bazaar has a huge "design" problem

The idea is good, but as it is now, people are “abusing” it to try to upgrade their rank, selling items for 0 gold, for example.

In addition to greatly benefiting those who have been using the bazaar since the beginning of the cycle, as they will be able to sell items for 0 gold that a beginner could sell for a few golds, but as the grind is also done via sales and not just purchases, whoever is playing from the beginning of the cycle with Bazaar it will create a huge barrier for those just starting out.

And this becomes a snowball, because if you want to buy something with LP/exalt you will need a rank 8+ to have everything cleared for the purchase.

The grind is huge doing just a monolith, which doesn’t make sense from a trading perspective, you spend a lot more time grinding to have fewer items than someone in CoF.

The gold/favor that should be the scale, is not the scale in the current design, using favor in gambling is stupidly expensive and spends what you would use to buy an item, further forcing the cycle of few sales, reinforcing the difficulty of increasing the rank, thus reinforcing the difficulty of having the rank to buy the items.

And the more time passes, the more the relevant items will become more expensive, creating another barrier for those who are starting the cycle after the “start” (probably between 2~4 weeks), because even when that person wants to buy something, they will have difficulty because you can’t sell the items for gold (several people selling items for 0 gold), so you won’t have gold to buy the items, which also hinders your ability to rank up.

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I don’t think that new players have much of an issue. Other players selling stuff for 0 gold just means that they can buy those items (and maybe there are even plenty to help you level) when you don’t have much gold yet. You also get reputation for buying.
Personally, I think it creates a kind of symbiosis where a valid tactic for ranking up is buying 0 gold stuff which also helps those selling it to rank up.

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This makes trading lose meaning, gold in trading has to have a lot of value, it is the currency, it is the final objective in trading, if you want good items you don’t need the item but the gold, that is the idea and the biggest difference in relation to CoF.

Apart from the fact that the amount that a person buys an item is extremely small to be relevant in increasing the rank, the relevant purchases are blocked by the rank itself.

The problem lies in the limitations imposed on the rank.

A weapon with 1 LP is at rank 6, even rank 5 is relatively acceptable, but at this rank you can only buy rares/uniques without LP/ and exalted weapons.

The way the game is in relation to crafting and drops, there is practically no reason to buy items that are not exalted or have LP.

I think we’ll just end up with 2 separate “markets”, one with very low gold value and not much value in affixes (although they can still help people to level up) that is used to rank up, and another with higher gold costs for “real” gear.
You can already see this in the shops, where real good gear is being sold for a lot of gold. We just need better filters so we can separate one from the other.

Do we have the numbers about it ?
Like how much reputation you gain for buying/selling a 0 gold item VS buying/selling an expensive one ?

And how much you gain by grinding monsters at low level vs high level ?

I must admit I’ve not used much of the factions because i’m a dumb indecisive player and I have created 3 characters in the cycle because I want to play everything.

But even without engaging in it, I’m already close to level 5 of Merchant faction. In 3-4 days since launch. I wonder if those tactics you’re talking about are “that” effective.

I just hope the reputation scales with the price of the sells. It makes sense that if you find / craft an item super valuable, you’re rewarded by the MG !

From what I’ve seen of the system, gold doesn’t matter for reputation. Which is why people are selling cheap stuff. I, myself, have bought a bunch of crappy stuff cheap just for reputation, which I then dumped on the ground.

Up to level 5 it’s quick, the problem is from there, from what I’ve seen the monoliths with corruption 100 are giving me around 2k, just from rank 5 to 6 it would be more than 80 monoliths.

From what I understand, sales scale with the “rank”, that is, if you sell a unique with LP, you will gain more rank than a unique without LP.

This is creating a snowball, and a competition in trading that does not involve gold but rather the rank.

I did some tests.

Exalted dagger, 2544 rank points.

A unique dagger with no LP, 7910 rank points.

I don’t know what the logic is anymore haha, I have no favors, as soon as I farm I’ll try to do more tests and post them somewhere if they’re interested.

Either way, you have to buy a lot of items, but based on the initial test, maybe buying uniques 0 lp would be ideal, we’ll see.

I think the favor cost increases from normal>magic>rare>exalted>unique>legandary. And uniques with more LP will require more favor than those with 0.
It should also be noted that weaver’s will items seem to count as legendary. I sold one for over 4k favor.

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It’s not something like that, a Swaddling of the Erased with 6 weaver will, 2400 points.

Maybe the quantity or the level, the unique that gave me 7k was lvl 36, tomorrow I’ll test more.

Reputation is earned upon listing the item for sale, NOT after selling it. So players selling items for 0 gold are only robbing themselves of gold.

Also, all actions within the MG (buying, selling, gambling) earn you twice as much Reputation as their Favor cost.

See my first point for most of this but yes, players who start earlier than others and invest more time in playing will rank up in their factions faster than others.

True, if you want to be able to purchase everything you’ll need to invest quite a bit of time. This time also depends greatly on how much a player engages with and pushes corruption in the MoF. If a player does neither of these things than the time to rank up can be quite excessive.

You don’t need to spend Favor on gambling if you don’t want to. Selling and Purchasing items in the Bazaar or direct player-to-player trade also grants Reputation. Again, all these actions earn you twice as much Reputation as their Favor cost.

The same goes for all actions in the CoF, as they also grant twice as much Reputation as their Favor costs.

Yes, inflation will happen naturally in a market like this. However, people selling items for 0 gold are clearly misinformed. It only hurts them, and the market as a whole, as they could have also earned gold on that sale to then put towards items they’d like to buy to help further their progression.

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Oh thats why people sell stuff for 0 Gold. Ok this needs to be fixed.

Thinking about it, my 1st “quick fix” approach would be to set a minimum price for an Item. Then youre at least guarenteed a little amount of gold.

Not only that but you can list an item, spending favour and gaining rep, then immediately unlist it. You can repeat this as often as you like, and you gain the rep every time you list that same item.

3 thoughts occur

  • This might be a bug
  • If it isn’t a bug, then the design of the MG is very poor indeed
  • People complaining about the rep grind don’t even know how it works. This is why the devs are right to ignore them mostly.

Unless you get the Flavour back on delisting, I don’t see the abuse.

Your rep is capped at either XP gain or interacting with the faction, this is the same for both factions. They are also not designed around capping ranks in the first week. I don’t see how that’s a big issue.

However, you lose all the Favor it cost to list that item when you delist it. This is not a bug, it’s done by design. I don’t know why you’d do this because you could be earning gold for the items you list on the Bazaar instead of wasting your Favor in this fashion.

If you were going to do this, which I don’t know why you would, you might as well use the MG gambler. You earn the same 2x Reputation for every 1 Favor spent there and it’d be a lot quicker than listing and delisting an item. You also might get some decent mid-game items.

Listing and delisting isn’t slow, If you start doing it with LP uniques etc, it costs thousands of favour to list. So delisting and relisting only a few times will spend huge amounts in seconds.

I am totally fine with it being like this. I simply want to get to level 10 asap so I do not care one bit how I achieve that. Just commenting on the weird fact that people are listing things for 0 or even for super cheap as they seem to think they need to sell it make rep.

To clear up the situation on favor versus reputation:

Gaining 1 Favor gains you 2 reputation.
Using 1 Favor gains you 2 reputation.

Each point of Favour is worth 4 reputation hence.

That’s all.

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But only if you 0 out.

Yes, 199 points can be unspent.
200 is an idol.

Pick up trash idols, throw em inside if you want a quick rep gain and random returns.

So if you wanna be overly specific then it’s
‘After the 199th Favor point every single one has a value of 4 reputation’.