The current bazaar has a huge "design" problem

The grind is slow and crap, i wouldn’t wanna do it again if they reset it with seasonal content drops, didnt really enjoy renown system in D4 either, i thought it was there just to waste my time, most casuals wont be able use trade properly due to time it takes to grind it to rank 7/8 so 100 hours or more, i think the intent was to “keep you playing” but for me personally i just feel artificially gimped in MG by rank blocking me, and not wanting to dump over 100hours grinding it out

I can agree to that, MG is useless if it’s ever reset.
Heck… it’s useless for a single character anyway, use it one time to farm up enough money to buy stash tabs galore and then just stop and switch.
I’m lvl 99, over 50% to 100… not even rank 8.

Well, even though i dont know sh@t about bazar (CoF rank 7 to 8 rg), I can see the snowball problems but the snowball solutions too. You see, with pinacle bosses, balancing and extra content the odds are the scalling to be better.

I would agree that, trying to think as casual perspective:

a) Okay. A casual player will not reach lvl 90 and will play convoluted within his or her own reality. The snowball isn’t a huge problem BUT it is in fact, a bottleneck against free motivation to a casual become more envolved with the game. More accessibility more social engagement. I am not saying to open the red ocean as Moises did, but to keep track of the the mechanic elasticity itself;

b) Useless to not worthy. CoF is more appealing because the dopamine machine starts earlier and seems more quickly;

In a general perspective, me included of course, the more content you would be able to do, the more appealing the grind is and the cycle factor would be greater and softer than now. This indirectly and directly will impact the game economy and currencies.

Right now, favour accountability is ‘grindy’ and an impairment to rank accessibility, because the monos are to ‘grindy’ to stack favour. CoF can apllies a smooth function to that, because the elasticity from prophecies and instrinsic mechanics as lens (Not too much tough, due to the state of main source of favour stacking: Mono rush as the main early- to end-end game mechanism).

Let’s look foward to that. :face_in_clouds: :grimacing:

  1. This isn’t abuse, these people are wasting their time and resources and getting nothing in return.
  2. You can get just as much reputation by LISTING anything for any amount.
  3. You can get just as much reputation by BUYING anything.

The devs have to fix the UI to tell players this before even more of the community sabotage their entire gameplay experience and ruin even more hours worth of their progress.

There’s too much grind to just be able to buy items. I gave up at rank 6.

They UI needs changes so I can see what I have in my inventory when I want to sell stuff. Having to close the window, and open it again for every item becomes tiresome.

I think its fine, its a long term goal

Yeah definitely design problems. Reward people based on items sold, not items listed, and don’t charge them favor until the item is sold (but keep it on reserve so they don’t spend it somewhere else). Also, increase the reward exp for using favor because ur REALLY off the mark atm. When this was presented to us as “we have a method to make people who want trade happy and people who want to farm their own gear happy”, well the people who wanted trade, want it while they’re leveling up. And they don’t want these restrictions.

Better idea is to remove all restrictions, and charge hefty market fees for using the AH, then reduce that as the reputation level goes up. Reputation would be gained the same way, by buying or selling items. This will naturally work well. If you also create a seamless way for players to view similar item prices while posting items, it’ll do wonders for a competitive free market economy. This is the best way to go, it’s uncomplicated, serves the purpose, makes the players happy, and adds to the success of Last Epoch.

Actually no, buying doesn’t provide rep.
I tried it out when freshly having arrived at 7 since something seemed odd.
Yep, your rep just isn’t awarded, because not doubling experience outcomes in monoliths wasn’t a huge downside to favor-income for MG already it seems.

Access to a market should never be a long-term goal.
The long-term goal should be to have the funds to acquire said items.

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there must be a minimal price for selling items at least 1000 gold. that will make people less trying selling junk for gold.
Reputation gain must be only after successful trades, both for seller and buyer, depending logarithmic on price.

Yes, which I’ve already mentioned.

  • No favor cost for listing
  • Minimum favor cost respective to the item’s ‘power level’ for buying
  • Gold and favor cost need to scale together. More gold cost means more favor cost
  • Listing items needs to have a cost of opportunity, which should be a percentile of its sale-price in taxation
  • Rep gain and favor shouldn’t be tied together for MG, it causes either ‘flooding’ the market or arbitrary buying items, neither good.

Also gets automatically rid of RMT to a vast degree since the taxation + the sale price tied to favor would make shifting gold between characters nigh impossible unlike now.

Is it fine tho. Me and my wife have been grinding the last 3 days even listing and buying thingd in the bazaar. We are now just a little over half way to rank 5. Which lets u buy exalted items. We been in MG now for at least a week maybe a little more

We are both lvl 89 in 117 corruption. And have yet to hit rank 5 in MG that doesnt sound like its fine to me

Ranking up is just way to slow. Both of us have rank 7 in CoF that was far easier to get than MG rank grind.

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As far as I’m aware, the rate for both factions is the same. It’s just based on XPs for getting favour (which gets you reputation) and for favour spent (which also gets you reputation). You might say that in CoF it’s easier to spend favour in a productive way, but the rank progression should require the same XPs for both factions.
If you feel it’s slow, just spend your favour, either by selling stuff or by buying stuff (there’s lots of cheap stuff you can buy even if you don’t want the gear).

Thats the biggest problem with MG in the game right now. Players shouldnt need to buy junck shit just to speed up faction rank gains.

Ur just defending the crappy design of merchents guild at this point. Buying iteams for the sake of rep gain isnt worth my favor nor worth my time.

Rep gain in MG needs to be far better than it is currently.

I’m not defending it. In fact, I agree with you. I think the spend favour part of the mechanic doesn’t make much sense for MG. Although, you can always just spend it gambling items from them, rather than buy/sell.
I also think that rank progression needs some balancing for both factions. I’m pretty sure that’s going to happen, they just needed to gather more data.

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That simply would not work. Not enough items in general are bought and sold in order to generate enough rep for the amount of people that are trying to earn it. You can list an item for 0 all you like but it still won’t be bought if it’s meh.

The current system is fine. The bottleneck/grind is earning the favour in the first place, not earning the rep. The only way to earn favour is to play the game and grind grind grind. Making rep earning any harder (e.g. you have to sell to earn rep) would just add another grind which would be painful and pointless.

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That was because of the reward duplication of experience tomes in monoliths. That has been fixed.

Also it depends on the type of content you run. It’s directly tied to experience. Hence finishing monoliths provides a decent chunk as well as killing rares, simply having more luck or using those webs which have a higher chance for high density rare mobs makes a vast difference.

But the access rate for gear in MG is definitely a problem, I have to agree, it’s ridiculous that you reach level 100 at times before even being able to buy any LP uniques outside of weapons. That’s a nonsensical limitation.

Or list junk shit.
Because both is bad.

MG rep needs a complete re-work and be un-tied from favor.

Which causes you to loose access to the items you want to buy or listing items when one worthwhile comes up.
It’s a solution but definitely not optimal. Needs a lot of work still for sure.

Correct i forgot we choose to stick with MG after that fix. We would need to grind out to rank 7 on a new cycle to compair properly

You get way more favour than you need to spend on items as you’re going up in ranks. I usually spend it just placing cheap items in the Bazaar, in case it might help someone, but gambling is also an option.

I agree. Evem selling items is a big hit on ur favor. Last night i listed an item with 2lp on cost me almost 3k favor. And to buy that item it cost 3-4 times as much favor.

As u have said before i think no favor cost for listing would help with this.

As well as say an item sells and u gain say 5% of the total favor the buyer spent. I think there needs to be another way to gain favor other than killing mobs or doing quest

Theres basicly 3 road blocks to buying items vs 1 when selling that being favor

Yeah, true enough in the current state. Makes you hold back a bit nonetheless since it could show up, and that means unlike CoF you’ll likely have a buffer of around 40k rep in your ‘favor bank’. That’s the difference between ranks at times.

But overall true.

The major issue is having to list items to progress… it just needlessly floods the market, especially with the current state of there being no proper sorting options available.

Yes, that only works when removing the tie to rep though, which would be a very very good thing.
But we’ll see what sorts of changes EHG has in mind. It’s obvious they need to change something but the clear-cut direction is the issue there.

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