The Convergence Update - Beta 0.9 Patch Notes

Wait never mind.

Javelin isn’t USING Lunge. It just zips you to it. I got it.

These have to be the most insane patch notes I’ve ever seen. I’ve read some long-ass patch notes in my time too… but these take the cake.

Guess I need to set aside an hour this morning to read them all!

Oh yes, patch notes, my favorite literature genre

I am looking forward to play new patch! :exploding_head:

Will we be able to link items in the chat in 0.9?

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Item linking didn’t quite make it in for 0.9, but we’re working on it as fast as we can. It will most likely be introduced shortly after 0.9.

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These changes are completely bizaare.

So you deleted two of the best nodes for judgement (which had a combined total of +150% more damage) and replaced it with garbage. In actuality I am basically forced to spec and build for healing effectiveness to gain enough +more damage for the skill to be viable. I need to get 1500% healing effectiveness to get similar pre patch damage.

Judgement wasn’t even a particularly strong skill, but basically you chopped off its head with these changes. I don’t see how this skill can be even remotely competitive anymore now it has effectively lost all its 150% more damage nodes.

What a buzzkill because I was planning on playing this skill. Now, not sure anymore.

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It’s go time!

Who ever assembled the patch notes deserves a raise or at least a pat on the back!

Hi.
Is in-game pause planned for the offline mode? It would be great

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Now I wait for the “EHG wastes a lot of time only working on MP duh!” crowd :). Looks like EHG worked on a bit more then only MP :D.

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Yes! Can’t wait to play Beastmaster again Stormcrow Tele sounds promising good job EHG

Does .9 address the issues with items? Where people were able to completely degear their characters and still obliterate end game content? Specifically talking about this video - Last Epoch´s BIGGEST PROBLEM - YouTube

I’ve seen the devs talk about it on stream before and they address that they know this is a problem. But I don’t see any massive changes to item mods in .9 that address this problem?
So is this still going to be an issue with .9?

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Ugh I can’t believe you guys posted this in the streamer only forum! :wink:

I’m seeing some potentially neat things in here that make me excited to start derping around with my heretofore woefully unsuccessful Bleed Lich concepts again. Will this be the time it actually works?!

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Was there ever a fix for those who have had hard crashes or otherwise when certain void effects are on the screen? I see reports going back to 2020 for crashes that seem to still happen for some? Idol of Loathing I’ve seen mentioned more than once, and my friend can’t progress past that because he completely freezes up EVERY time halfway through the fight… and he has to hard reboot every time, and has never been able to get error logs, and thus cant send them in. (W10, latest drivers, GTX960)

Thanks! It may have been an overload of the page for the links as well with so many ppl reading it, they are working now.

Honestly makes sense, it lost the more fire% rolls sure, but its damage was changed to pure fire, and weapons got changed from melee phys to melee overall. That change makes sense to be honest. Its damage is fine.

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Took a long time to notice, because no one was using chaining hammers, and now nerfed damage by 1/3 …

RIP bee paladin, for the sake of multiplayer balance

I guess this is the real reason we don’t have DPS meter

Isn’t it too much? Up to 300 endurance threshold for 4 sigils

Probably typo, per stack of time rot

New monster mods are brutal

I believe they are invulnerable while using movement abilities, is it changed?

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Last time I spent this much on a single text I was reading War and Peace.

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Yeah, it is sad that some single player builds are getting balanced out for the sake of MP balance. Any summon-related build, or forge guard build that was meant to complement holy aura is now not viable.

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