Please, make an effort, is just common sense. You can make the decision of not wearing boots at all for the entire game. You can also make the decision to not wear any hybrid health and increased health suffixes in your build, yeah, cool, and… good luck pushing corruption.
When I say you feel pushed into an option is because any other option is less appealing or less efficient by most metrics.
Is lame to me, because losing two suffixes, for something that I had without that investment before feels lame.
In all my builds I end up slotting a T4 or T5 CDR on the helmet slot, because that extra 0.3 - 0.5 seconds I cut from the movement skill cooldown feels great.
Losing one or two suffixes on endgame is no joke, that could translate in 150-300 less health, as health is what you end up slotting in most commonly as you optimize your gear and you earn free slots.
I agree, it makes no sense as health is clearly defensive, but there’s no hard rule about it, is just an argument: armor shred is also clearly offensive and is on suffixes. Don’t take it at heart. CDR belonged to prefixes because it felt that way, just like mana regen, those kind of utility affixes usually are on prefixes, but there’s not hard rule about it, is just what we have seen.
If you move health to prefixes, then you could have the option to sacrifice the usual offensive/utility prefixes with just more health. You have more flexibility, that’s about it.
Yeah, I agree, again, this is from my understanding and looking at endgame when you are optimizing your gear.
Yeah, the core of the issue is how we live for years now in a clear health META.
We have lots of options for increasing health, but as you play and gain experience, you end up taking them all. First, increased/hybrid health everywhere, then vit everywhere, hey, free idol slots? those 2x1 increased/flat stout ones are BiS. You rarely think an unique is worth a slot if you are losing health, they killed Wings of Argentus just because of that, 40% was huge and could make up for the loss of increased health and vit, 20% is not.
There’s not an easy solution. Even I don’t know if we need a solution at all. Quick things I can think of: scale damage less sharply than health, but then, as you put more pressure on DPS, any non-excellent DPS ability (used for DPS of course) becomes useless, hurting current build diversity, where many skills while subpar are “good enough”. As I said, if you move health into prefixes, again, will only show how broken the systems are, as many people will end up sacrificing offensive prefixes in order to gain even more health. But you gain flexilibity in gearing, no doubt about it.
Maybe the problem is how increased and flat (and hybrid being a mix of both) interact, as the more you have, the more impactful each new addition is, and as the game is designed in a way you usually gain your health back almost instantly, with just a passive or an affix for leech, or ward generation, everything goes back to full in a whim, so your max health capacity is king. How you solve that? Maybe adding a hard cap of how much increased health you can have? Soft cap at 50% increased? Classes with extra increased like druid or sentinel, would be clearly hurt with it. Making health boring to build and only consisting of flat values? Maybe is the lesser of two evils, I don’t know.