I’m not sure that I understand your point. Personally I don’t argue against a real trading systems. What I said was not meant pro item gifting.
I try to lay that topic to rest for now as arguments were exchanged and I already went through circles several times. I’d like to have a “real” trading system, restrictions like you mentioned are ok and needed, imo.
But we will have that gifting system for now and I try to arrange myself with it.
What I don’t want to see is heavily nerfing the multiplayer experience by blocking every single advantage that a group has compared to a solo player.
I see people say “The current droprates are nice for ssf and I don’t care for MP”. But the same people suddenly care about MP, when they think that playing in a group would be more beneficial than playing solo.
Why do people enjoy playing coop? It’s easier, even when the games scales enemy power up. But you can focus fire, raise strong synergies and you propably will clear things faster. If you die, you can be revived or you can port to your teammate after resurrection.
Is that unfair? No. People can freely choose if they want to team up. They can also have all these benefits if they want. If they don’t want, it’s fine.
People say “I feel forced to play with others, but I don’t want to”. Right, then don’t do things you don’t want.
I like playing with others. I like the interaction, as rudimentary as it may be in ARPGs. Why should my player experience be negatively affected just because the way I play is abit more effective?
I’d also like to be able to farm stuff 24/7. But I can’t, due to my living conditions. So should all other players have limited playtime to make things more fair?
As long as the MP playstyle isn’t ridiculously more efficient than playing solo, it’s ok. I see that group play with item gifting has some advantages over solo play. But I don’t think they are so unfairly big that this means that the system has to be limited.