The cancer of this game

I’ve been playing LE for almost five years now. I studied it inside out, played on many builds, enjoyed watching the development of the project, adding new mechanics, fixing bugs, and solving other problems. But one problem in the main mechanics of the game remains unchanged to this day. The name of this problem is Forging Potential.

The essence of games like LE is to create builds. In order to create a build, you need to grind for the items you need. To use these items in your build, you need to craft them properly. To craft them properly, you need to understand how the crafting mech work. And here the question arises, after 5 years of playing, do i know how this mech work?

I think those people who seriously minmaxing builds, rather than playing on a new build every week, understand what it’s like when you’ve been grinding the exalt you need for a few days, with the right stats on it, and then they decide to use main mech of the game and make cool stuff… BANG BOOM! -15, -10, -18 And that’s it. All over again. Until random’s will allows you to do what you want.

I realize that this game is not chess. There is a place of chance here. But when nothing depends on your efforts and knowledge, it starts to annoy. During all this time, the devs have added a bunch of features for targeted lootsearch and other things (for example, the guaranteed affix in Julra’s dungeon). But what’s the point if you stumble over randomness of creating an item?

At the moment, the game has an avg of 1500 online, and i’m one of those fans who comes in to play every day no matter what. I’m ready to put up with lagging chat, with the reset of mtx from the character, with poor optimization, with the current negativity around the game related to the paid class, and i continue to monitor the development of the project with hope for the best.

But when i touch the most basic mech of crafting, for some reason i feel like vomiting.

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As someone who is the kind of person that does not min max builds I understand it even though I never hit this issue as once again I do not min max…but I do compare this with D4/PoE and imagine not being able to use more than 4x alteration orbs on an item before it gets bricked or how D4 had its tempers when it first came out with a limited number and if it did not hit exactly what you needed then the item was bricked in most cases.

Honestly? I never thought of LEs crafting that way but yeah I see it now and how awful it is in that way. I did recommend once that a rune/glyph/something that gives back forging potential to an item is brought to the game and people hated that idea but I never said it should not be rare the thing that does it or gatekept behind a boss or a certain corruption or multiple of things at once.

I love the crafting in LE because it is mostly braindead (not a bad thing imo as I do not want a PHD in crafting like you need for PoE) and easy to learn with forging potential being the main RNG as you can select what affix you want to craft on the item.

I think though this was their way of “having to spend 2k alteration orbs to get the affix you need” but here you need to be lucky to drop the same item base with the same exalted affixes before you can try again and it is not like you just farm a thousand of those per day so you can give them as many tries as you want in crafting.

Imprinting the item exists though but I did not toy around with it enough to see how effective it is for such farming but that is their redemption on this situation I think. Either way I see your point and I do think imrpinting should be the middle ground for this situation but again I have no clue how big the difference is in drops when the item you want is imprinted and not.

Overall I am fine with its crafting since I do not care about the min max but I do hope there can be ways to make it easier for people who do try and do that.

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