A random assortment of shops and items you have to browse through manually will absolutely take lots of time to sift through, and people will do it as often as whatever the reset system allows. It’ll be exactly like the new player compulsion to return to town as often as possible to buy Shatters, except orders of magnitude more so because unless they’re going to put heavy restrictions on what can be sold, top quality gear could be on the line.
When my wife forces me to shop like that with her, it makes me want to die. When I go shopping, I have specific items in mind that I am after. I find them and then leave so I can get back to things I actually want to do. I can imagine few things that are more of a boring chore than aimlessly rummaging through some random assortment of curios with no idea if I’m going to find something I want so that it is not a waste of my time.
Amazon and Ebay were created and are massively successful exactly because garage sale trading is niche at best. Even people who do enjoy it still use traditional, targeted shopping because of the convenience and reliability. The overwhelming majority of for-reals shopping is set up the same way. Even the most general of gigantor stores have organized sections for specific types of items so they can be found easily. And the reason for all of that is because bazaar style shopping is a curiosity or a hobby at best. The rest of the time it’s unalterably frustrating, time wasting process when you have specific needs.
It’s impossible for trade to be a replacement for farming. Like… do you get that? If you aren’t farming, what do you have to trade for the BiS items that will allegedly flood the market and destroy all game balance? Gold and valuable items to sell to other players do not just appear in your inventory by osmosis. I want someone to explain to me what they think the difference is between these two scenarios:
- Player finds [BiS item] after farming for X hours.
- Player finds sufficient total currency / equivalent value item(s) to [BiS item] after farming for X hours, but not [BiS item], so they conduct some number of trades with other players to acquire [BiS item].
Tell me how you think those two things are different. Because they’re not. A player still had to farm to acquire [BiS item], they just took some extra number of steps of trading before it arrived in their inventory. What meaningful difference is there if the “trade with another player” step is unwieldy, inconvenient, time consuming, and offers no certainty of being able to buy the item(s) you want?
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I’m a casual player. What I want out of a trade system is to be able to reliably convert self found high value items that I’m not going to use into high value items I am going to use, or to incrementally build up enough wealth to purchase high value items on a long time scale. And I want to do that without being constantly frustrated while just trying to find something I want or getting screwed by predatory sellers. Because those are the only ways I’m generally going to get good gear and do high level, fun content without getting reamed by it, or get to play fun, weird builds I see on the forums that are enabled by specific items.
The Bazaar as described is a middle finger to me. It acknowledges a desire for trade and the limitations that come with a lack of trade, but is clearly more concerned with bogeymen and gatekeeping than being actually useful as a trade mechanism.