The Abomination needs to go

This statement is completely incomprehensible. Are you saying that taking full-number Skeletons + another skill (you already mentioned Necro is lacking a lot in terms of good skills, but that’s beside the point) is better in terms of empowered mono + arena than limited Skeletons + Abomination? Because if you’re not summoning the Abomination, you’d just… use another skill. If you’re not going to stick with the number limit, you’d just have a normal, decaying Abomination, which would be better off specced as a different build entirely since you’d be building around that limitation.

Also, I would think the whole point of these “get fewer, but larger pets,” is that you’d have pets with significantly more Health which would survive higher waves of Arena / Monos that the regular Skeletons wouldn’t pass muster. Which means the Abomination being weak is more of a DPS issue than anything (which I agree on - I think the Abomination attacks too slow and the granted abilities have too large a cooldown)

As long as you can cleared the Empowered Monos and get all the blessings, anything leaderboard-related is irrelevant in terms of what’s going to get buffed / nerfed. Going to the top requires perfect synergy with skills, passives, and gearing, and some gear is going to be more synergistic with classes than others. You mentioned in your earlier thread that putting an unspecced skill in the hotbar is nonsense, when multiple uniques are designed entirely around passively casting one of your specced skills (Boardman’s Melee Skeleton Necromancer uses an Axe that casts Rip Blood when he uses Harvest, so there’s no reason to have Rip Blood on the skill bar).

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