The Abomination needs to go

Again, just hyperbole and exaggerations. You are on a crusade for making the Necromancer better. That’s ok. And I will support this as I am a big fan if Necro, too.

But since a few weeks when you became vocal here on the forums you try to convince everybody that the Necro is utterly broken. And you seem to think that you are the only person who cares and can solve the problem. You are posting essays and essays about how to “fix” skills and stuff. And when somebody disagrees, you play the “oh… you don’t understand what I’m saying… get out of here” card. That’s sad.

Let’s just for a moment think that all your pseudo intellectual stuff about parasitic design would be correct: what do you want to proof? If a skill does nothing and needs at least one other skill to do anything… what’s the point? Do you ever have less than 5 skills on your hot bar since you are out of the first few chapters? This whole part of your post doesn’t do anything to amplify your arguments you bring later. Because its unrelated. It’s just to show off how smart you are and how deep your knowledge of game design is. And by calling the skill “parasitic” you give it a negative flavour. “Oh… the skill is parasitic? This is bad. Because parasites are bad. So the skill must be bad, too!”

Yeah.

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