thanks a lot all for your feedback, always appreciated! and a litle off topic but I was looking at the arena ladder and I see necro with summoning skill as high as 726 waves…myself i’m struggling around 200/250 (not bad but far from the top). not a quation of killing potential but more of survability one. res and crit cap, some ward, but still feeling fragile.
So I was wondering if there is a really specific necro build/uniques combo that help with pushing so high in arena?
Have once briefly converted one of my older links in the build planner [Skills and Passives are now no longer up to date - parts of the equipment also not entirely.], this was before already quite “tanky”, now with legendary potential you run with it almost blindfolded through the arena i think.
Have fun and nice coming days :
Just change armor, knock out all the skeletons, make the Abomination out of it, summon the two Golems (omit the skellete here), then change armor again and go for it.
However, some Legendary Items from the other link are not quite usable anymore on this condition.
In short: Get a complete Minion armor set AND a complete equipment set for yourself.
Here is the second link with skills and then used Minion equipment:
EDIT:
Oh, one more thing:
Abscence of Life [Aura of Decay] is what keeps you alive most of the time [was important to you]. Just add enough healing effectivity.
Yeah. I found this out last night playing my Abomination build, and it wasn’t triggering Devouring Souls (even though I had sacrificed 5 mages), until I rebuilt it after I already had that node in the skill tree.
I’m just not a fan of the decaying abomination. It dies at the most inopportune times.
So I try running the permanent abomination with dread shade and infernal shade and five dread knight shades with high cooldown and necro damage. Just throw shades on the minions and let them do work.
Only stats I seem to care about are minion spell damage, minion health, and cd recovery for minions. After that I just spec defense for my necro.
But I totally agree on the AI for the minions, they need to increase the leash range for when minions are aggro’d by enemies. Their leash range should be higher than yours. They should create a minion leash range on top of the normal aggro range that when enemies enter that circle, they are targeted by minions. I’ve played around with it and the leash range is crazy small, basically less than half the screen to aggro something in some cases.
Also, Death Knights could use tele to enemies like rogue gets, just saying.
I do feel the pure summoner necro could benefit from a bit more control. Though it is also not quite clear to me how it works right now.
If I press A while targeting a monster, the behaviour is clear - all minions attack that target.
However, if I press A while targeting the ground, I see inconsistent behaviour. Sometimes this appears to act like a ‘Move’ command, with minions ignoring everything until they have reached (a point close to) the indicated area. At other times, it appears to act like an ‘Attack move’ command, where minions (particularly ranged ones) will stop and start attacking if they acquire a target while en-route. I feel the latter behaviour may be more desirable, but this probably depends on both the minion type and the player.
I also feel some individual control might be good. I’m thinking of the way the D4 necromancer works - a permanent minion skill passively summons its minion, and has a separate active effect which affects the minions summoned by that skill.
Yeah I’ve tried to use A many times and it just doesn’t seem to work right for controlling them.
Only time it definitely works is when I target an enemy and use a, minions will run to attack it.
Currently the issue I have is minions will use ALL their spells at once on the first target. Like slow down guys, don’t need all your spells cast at the first minion you see.
Frankly, while I still use A once in a while I just summon wraiths where I want to go and let them pull enemies closer and the rest of the minions go follow them. Slows down travel a bit and I sometimes forget to not go just running to the next area…often ending up in the middle of some enemy that seem just as confused as my minions.
Yeah, the summon wraith thing was definitely something i’ve tried but its still annoying, it really slows you down having to wait on your minions to go everywhere and they always follow behind you until you aggro enemies then they attack.
Their default mode is behind you, so you have to lead them with A everywhere or when you stop they stop and wait til you pass them before they start moving again.
Its a constant battle to keep minions between me and enemies that im trying to aggro without facetanking their initial aggro
Its annoying and slows you down and it also doesnt help that they sometimes spaz out and go wandering off for a few seconds or just run to you instead of fighting the enemies.
I really agree that should be the main point to adress and from my point of view having a defaut pet positionning like in other minion’s game seems not a big this to adress, and that will REALLY increase survability and quality of life of necro!
People need to stop using this as if it somehow corrects everything wrong with minion AI, having to tap A to get minions to behave in a way that they should by default is poor design.