Similar to subtitles and other accessibility options “it’s on the list”, as mentioned by EHG_Kain in this post .
While we certainly understand and appreciate different people’s priority for different items, there are currently higher priority items such as ensuring the core game works. Items like accessibility are “on the list” because they’ll be scheduled in once the people who would be able to complete them aren’t working on something higher priority.
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We absolutely want accessibility options in the game, however for us it’s currently not higher priority than some other items such as ensuring players can enter monoliths reliably in multiplayer. I most certainly understand that different people have different priorities, and I apologize that this is higher priority for you and we’re not able to get to it yet. At the very least, I can say “yes, it’s on our list”.
Judd Cobler, EHG CEO and LE Game Director, quickly mentions UI scaling in his answer to this Steam Deck question. Again, it’s something they’re planning to do.
Q: How is the game going to run on a Steam Deck or a controller? For example, Blizzard puts a lot of effort into making the controller experience just as good as the mouse and keyboard experience.
Judd: Yeah, so there is a bit of UI work that would need to happen before we’re happy with how the game is supported on Steam Deck. There’s a lot of UI in these games and so it would be a significant amount of work. However, there are things that we are intending to do in the long-term, either way. Things like UI scaling is a common request that we are actively looking at. We’re going to continue to make controller support better as time goes on. So with these initiatives that we already have in the pipeline we’ll get to the point where Steam Deck will be naturally supported through those efforts.
Zizaran: Very nice.
Mike: Just to be clear, Steam Deck is an entirely different platform for us. It’s something that we are sort of incidentally supporting but we’re not really prepared to commit to directly supporting it yet. It’s something we’re really interested in. It’s just so new, it’s an extra platform, and we have to really focus on getting our core system and core platforms out the door first.
Dan: It is optimistic there. I actually do the overview because Valve does a QA process themselves and without going into details we’re like only a couple steps from being viable on the Steam Deck…from their point of view. We’ll have a lot we want to do for our controller experience on it, but Steam Deck is certainly in our uncertain future because it’s already pretty close.
Mike: There are people that do use it already. I’ve seen people saying that they’ve got it working but it’s not consistent and it’s not just out of the box ready.
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