Q: What’s your position on pure support classes? Is there ever going to be a pure support class?
Dan: Yeah, I love that question. It does kind of go back again to these things – I think a lot of these questions are like what’s your…how do you want to drive this thing. For us here, we love that you can support people. We think it’s totally okay that you sacrifice your own personal power to try to actually empower other people, but we’re not specifically trying to design builds like this. Instead, we’re adding layers to skills, unique’s, passives, idols, and everything in the game to kind of allow players to make their own decisions as to what constitutes a support build for themselves.
I think it’s more fun to be able to build a hybrid damage build with some support layers than to be forced into specifically a support build that works the best. We’ll take a look if any support build or meta becomes really like degenerate. An aurabot in PoE is a lot less concerning than say some of the three support and one damage groups in Diablo 3. We want players to have lots of tools and make support builds, but our goal is never going to be to just make a support class or support archetype.
Zizaran: Yep, that makes sense.
Mike: I think you can make support characters with things that are unlikely. There’s a surprising number of tools in Rogue to make a support Rogue, even right now.
Dan: Yeah, Rogue was actually the first one we had to look at because there’s a crit vulnerability build that’s actually amazing on the Rogue playing in a group and we did not expect the Rogue to be the first thought for a support build.
Zizaran: That’s very interesting.
Judd: But again, we know that people like to play support archetypes and so we’ll continue to add options like that. It’s not out of the question to see – like we’re going to go back and revisit skill trees constantly. We’re always going to be upgrading passives and skill trees and things like that. You might see things like Disintegrate on the Mage turn into like a Mercy from Overwatch – like damage boost, shoot at another character or something like that. So we can be very transformative in the skills that we actually do have existing at the moment and provide those types of playstyles.
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