The developers were asked about this during the recent Multiplayer Dev Q&A with Zizaran on September 14:
Q: So that is actually a great thing I want to ask you about. Obviously, this is something we’re familiar with from other ARPG’s, the click pressure. Are you guys doing anything in particular to approach that and to make sure that players don’t have to click a million times? So obviously there are some things that are auto-pickup in Last Epoch, are we going to see more things like affix shards being auto-pickup to alleviate player’s wrists?
Judd: Yeah, it’s a big, big topic of discussion, for sure, and we want to make sure that we’re implementing any conveniences there that we can. In regards to affix shards being auto-pickup there’s been a ton of debate in the community and internally on this. We do feel that there is a balancing act to do there between picking up loot and having it automated, breaking into your inventory.
Where we’ve landed right now with shard pickup is that we have a vacuuming effect so if you click once it’ll pick up all the shards in a radius. We’re apprehensive about making it so that shards just vacuum up as you walk near them, just automatically, because it’ll start to feel like the game is being played for you. So we’re pretty comfortable with where we have that at the moment. It would require substantial community feedback to a degree that we haven’t even seen yet to make us change something like that, but we’re always looking for ways to make it so that there are less clicks to do things.
Dan: Yeah, I think a nice way to frame it too is we’re already at this – we already think about it like this so we’re always trying to balance that convenience from day one. As we continue to go through the years, hopefully adding layers of more systems, that’s when we’ll be thinking about the stacking up of complexity, and number of clicks and all of that. So we can kind of think about it early rather than have to solve the problem later.
Source: YouTube Link
I wouldn’t say that’s entirely correct, as Judd does state above that “It would require substantial community feedback to a degree that we haven’t even seen yet to make us change something like that…”. So clearly there’s some level of community feedback needed before this change would be considered.
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