Good day, i would like to suggest the ability for players to spend in game gold to unlock max level on alternate characters.
So for fairness to others as that matters i though of a few conditions;
You have to have reached level 100 naturally on a mastery to unlock the option to buy max level.
If you buy max level it would unlock level 100 for the character your on as well as the story related idols and skill points and all waypoint locations.
You have to level each mastery per server with no mastery swaps. So this would mean for each season and each server legacy/seasonal/hard core you would have to do each mastery once. And you cant level one mastery per class and just swap masteries and pay to unlock the rest.
Lets say its a million in game gold gold to do it.
So the reason why i suggest this is I’m almost at two of every mastery at 100 and it was a pain to do which made me hate the games at times. I made so many characters as i like running different builds but i don’t want to rip apart one build just to try another. And i would like other players to not have to do what i did potentially causing game hate, and hopefully promote other players to experiment with different build ideas.
Hard no again. If it sucks to level, EHG should make it not suck or provide a skill-based alternative relying on the dungeons (which you can already do to some effect) or some other system. Ingame gold is just another indirect P2W and boosts RMT. It also highly favors MG over CoF. It’s already borderline for the mastery swap and other resets that you can simply buy with gold. (E.g. it’s already unfair how you can farm Rune of Havoc so much easier in MG with Lightless Arbor.)
If you dislike the character progression and just want to play endgame, why don’t you just play legacy? The only reason to stick to season would be group play or MG.
And yet you forgot that this is very unfair to 50% of the playerbase that are CoF, since MG can make gold much much much much easier.
There is already an MG/CoF imbalance with gold in regards to stash tabs and mastery respec. This would only increase that imbalance.
I’d rather see you store extra xps past level 100 and you can spend those to insta-level alts. Even though I’d still oppose that, at least it would be more fair than using gold.
Getting to level 100 on a single character each season takes exponentially more time than getting a few different alt characters from level 1 to endgame …
This suggestion would certainly ruin the MG economy, because it’s a HUGE incentive for RMT, botting, hacking, etc. All things that players are fed up with from previous seasons.
As it stands, I can get an alternate character from level 1 to well over 50+ in one or two play sessions using the dungeon skip. From level 50-70+ is about one more play session on top… So we’re talking in 1 or 2 days of play I can get an alt all the way to endgame without any real effort. And it’s fun to do it!
Look I didn’t want to make this another faction vs faction post. The 1 million was a pull from the sky number it could be one gold for all I care, as by the time this would be ever implemented I’d have all available alts at 100.
This was not intended to be a us vs them thing. Just thought of putting on paper something that I thought would help others.
-It doesn’t help casuals, because they never reach level 100 (which is a requirement for this whole thing).
-It doesn’t help altoholics, because what they enjoy most is the build growth from level 1, so they don’t want to skip content. In fact, skipping immediately to level 100 would just kill any enjoyment in the build and they would simply drop it after a day.
-It doesn’t help content creators because they can already respec the build/mastery mostly at will and they tend to not have multiple characters in the same mastery, plenty of times even just one for each class.
-It doesn’t help grinders because those tend to stick to a single efficient character.
Believe me or not there are players who do not enjoy the process, and don’t make alts as they view the leveling process as a negative. There are people who have build ideas and want to try them but don’t want to re-spec their current build so they just never bother trying stuff out.
You could use me as example I’ve leveled over 20 alts to level 100 and unlocked the idols and skill points from story. I personally do not care about the story( although that was not point for all this) and my enjoyment of the game comes from the loot grind. I like to try out different builds and I like the crafting process in this game and the process of making great gear. I enjoy the moments when I hear an anvil sound because a great drop for me just dropped. And as much as I hate failing my slams, the whole process of failing slams and hunting for more loot to push my dmg higher is amazing for me. Because as much as it sucks to fail a slam for 20+ times when I hit the affix’s I want the joy high is so awesome for me.
Ok, so this change is for the very legacy-minded older players that just want to skip to the end because they already have level 100 of every mastery. Which is less than 1% of the playerbase?
This will rarely be used in seasonal realm, since only a very few reach level 100 in the first place, let alone create another character in the same mastery.
So you’re either someone that’s been playing legacy for a few years (and even then you need to have the grinder mentality to actually push them to level 100) or if you’re a player that usually only pushes to level 90-ish something you’re seeing other players get benefit based on seniority alone.
Lastly, Mike has always said they don’t want to add anything that requires level 100. No prestige levels, for example. Because they don’t want the players to feel like they have to push to level 100 or they’re missing out on something.
And this goes against that by giving you a benefit to pushing level 100 (which, again, only a very small percentage of players even reaches, even in legacy) and making people feel forced to play to level 100, even if they’re not enjoying it anymore.
So I don’t expect you to see every reply, but previous in this thread I said I’m over 4,000h’s (according to steam) played in LE and I linked my account for reference.
To note if the issue goes against the dev wishes of having a “bonus” for having reached a milestone, for the reason I gather of basically boils down to FOMO.
To this I have two replies, first if 100 is too high then set it to a more acceptable level let’s say 50 and keep rest of unlocks.
The second reply (what I’ll generalize) of most players don’t reach 100 so no point or value of doing things that benefit them. Just because the amount of players who could “benefit” from this is “low” does not mean it’s not worth effort or attention. If that was the case you could say that developing uber Abby is a waste of time as the majority of players will not make it to him and even less will be able to kill uber Abby.
And just a post note, to be argumentative if “very few players” reach level 100 and even less have multiple level 100 characters is such a major argument point that people keep using. Maybe having no point to reaching 100 is actually a negative on the game and the exp gain/cap should be readdressed or the max level should be adjusted, if your going to argue most players don’t do it and you should design gain around the majority player (and as I see it not “ideally” as what’s for the good of the over game and player-base).
P.S. although this was not the point of the post, if the leveling process/ story repeat for unlock isn’t a problem why does almost every week in the Friday twitch dev stream chat contain comments or questions from players about having another way to do it.
I mean…on one hand I understand your frustration on leveling alts on the other…last epoch(at least for me) is by far the easiest and most chill game to level them. I never felt sick to my stomach thinking I have to go through the campaign again like poe 1 or even worse 2 where I literally cannot bring myself to make a second,yes a second, character that goes through that sloppy shitty thing all over again since its release.
So I am okay with this games campaign so far. At least we do not have to go through ALL of it on alts. Once you finish unlocking idols/passive points you are done.