I’m getting constant stuttering even though my fps never drops below 58, on default, high medium or even low settings. Drivers up to date, this happens on both up to date windows 10 and 11. Verified the game’s files, deleted the game’s config files so it would reset to default. I have browser opened in the background but my pc is pretty decent so it should be able to handle it. Plus without anything opened the issue persists. I have gsync enabled and the game set to exclusive fullscreen, with vsync on in game, so it doesn’t cause screen tearing if framerate goes above 60, even with the limiter as it usually does happen. Vsync in this case hard limits the game’s framerate to that of my monitor refreshrate, which prevents tearing from above monitor’s refreshrate. Gsync makes my monitor’s refreshrate match the game when below 60 to prevent tearing. Both vsync and gsync combined prevent tearing completly in most games causing smooth framerate even when it’s below 56 fps. With gsync off and just vsync I get half frame rate as per usual vsync rules when the game fps drops bellow 60. If it’s 59 fps then it feels like 30. Not the case with gsync on. With just gsync I get no frame drops but occasional tearing as the framerate sometimes fluctuates to 61 fps even with a limiter to 60, causing tearing. In other games both combined, give the best experience, but in LE, it doesn’t work. I get stutters while playin when my framerate drops bellow 60, which leads me to believe the game isn’t enabling gsync even on exclusive fullscreen mode, which is a common problem with Unity games. I don’t know if EHG can remedy this unity engine level issue, but hopefully they can. If anyone can help me solve this someway, it would be much appreciated.
PC Specs: 2060 Super, Ryzen 5 3600xt, 16 GB DDR4 RAM, 480 GB Sata SSD (which both the game and windows are in), Asus Prime 450m Gaming BR.
Sorry for my English I’m not a native.
PS: If any files like logs or windows diagnostics are needed I can provide.