Story Skip, respect your own time

It’s asked repeatedly and regularly to implement something in this manner.
Loads of people have this expectation.

That’s exactly the point though?
It being a detriment that it’s set up like this?
That’s the entire problem :stuck_out_tongue:

So use the dungeon skips.
First skip puts you into the imperial era already, skipping Act 3 and half of Act 4.
You don’t need any skip for Act 1 and 2, those are needed anyway for a few levels to at least access core skills.
Then you’re only 2 zones away from the Soulfire bastion, which skips forward to Act 7 directly.
That suffices, you’re now ‘done’ with the game, passives and Idol slots along the way unlock everything. You can ignore Temporal Sanctum actually.
If you use Temporal Sanctum though afterwards you get out at Act 9 for a swift access to the +1 Attributes comparatively.

That’s kinda a ‘you’ problem for being incompetent.
You want a skip but you’re incapable of using it for some reason, be it knowledge, be it prep, be it ability.
But given that you explain ‘you know nobody which did it’ while it’s prevalent to do the campaign sub 10 hours with your second character without any skips easily this likely means you and all the people in your environment are similarly players which either have very low skill or - like me - a awful attention span which leads to a lot of downtime. But even I - which is mediocre at best and slow as fuck - can do the campaign sub 10 hours easily.

The developers - like any decent one - can fully accept that any concurrent playthrough of the campaign (concurrent is important, it means not singular) is something which is mentally exhausting.
That’s why the skips are there, and they’re set up in a way that unless you’re a experienced player already you basically have no chance to pull it off.

This enforces a new player to play through the campaign by design, so having them experience the story and the immersion which commonly leads to people staying afterwards (it’s the whole package, not singular little things which cause that) rather then simply slipping away again. On the other hand someone with sufficient proficiency can theoretically without any prep go through the skips, though it’s not a comfortable experience at all.

Hence why it’s used for secondary characters - and not the first - which is entirely the reasoning for it to exist anyway.
So it does the job supremely well actually. One of the few well placed implementations of EHG. Heck… it’s hard to find well designed cohesive stuff in the game anyway… and this one is well-designed and cohesive, so at least properly handle that.

Because you are assuming?

Sure, you get banned for being the victim, obviously.
That’s how it goes, right?
Oh, just to ensure you understand it… /s

Ah, that’s a interesting argument actually.
‘No game has ever managed it’.

Well… games have managed to provide a ‘good balance’ or a ‘bad balance’.
Stuff’s not black&white, it’s on a scale. And EHG is not doing well with their positioning on that scale, which makes it a massive problem.

So obviously that’s higher priority.

Do you know what’s also higher priority then a auxiliary method which is highly likely to be detrimental even?

A finished campaign.
A fixed up economic system.
Proper handling of the progression.
Smoothing the difficulty progression.
Fixing up lackluster content like dungeons without awful bandaids.
Providing a proper varied end-game content that’s not repetitive as shit.
At least balancing which comes close to any acceptable range.

All vastly more important then this thread here, which is plainly spoken a complete waste of time unless we talk about refining the existing system rather then the implementation of a alternative one.

Your argument plainly spoken is rather mindless there… ‘balancing has never been perfect so we shouldn’t put any effort into it at all’ is a prime way to make a game die. Maybe you don’t know anything about gaming history but this has been a very prevalent reason for shutdown of games.

Aaaaand here ladies and gentlemen, the actual ask!

‘Let me start at level 70 so I don’t have to do the progression until I perceive the game to be enjoyable for me’.
Progression is the core aspect of an ARPG of this type though, so tough luck there.

Because they actually are in many areas?
Or why do you think their kickstarter promise of a 2020 release date was postponed for 4 years?
Or why do you think core elements of their kickstarter promise aren’t inside even now?
Or why do you think the game released into 1.0 without a balance pass, a finished story or even the minimal needed end-game diversity for a game in the current market?
Or why do you think MG is such a completely broken mess?
Or why do you think Uberroth is such a badly received piece of content since nothing is properly allowing reasonable progression with the majority of characters towards him?

So… duh?

Laughable premise unless you create time by playing this game :rofl:

If you need more then 3 hours - which is a lazy pace - with the dungeon skip mechanic then you’re just doing something wrong. Plain and simple.

But… the story is bad?
That’s a major point?

People generally arguing about keeping the state despite of that are arguing for it because EHG’s responsibility is to make the story-stage enjoyable gameplay-wise as it’s supposed to be rather then the current mess it is in? Because it is badly executed with the current state of content implementation and balancing?

You’re providing your own showcase for everyone else about your personal comprehension here.
It’s not others which fail to comprehend… it’s you.

He cleared up the initial example and did a so called ‘re-framing’ to put it in another position so you - which failed to understand the initial question entirely - would finally understand it.
And instead you failed again with doing that.
That’s comprehension issues and on you there.

And the alternative method of leveling up in D3 is superior to the campaign. Hence it takes substantially less time and effort to do it which means that nobody besides a very miniscule amount of people with a very specific mindset do use the campaign.

Which is the whole damn argument for the whole damn time.

You’re literally repeating the same thing you see as ‘a great example’ while people repeatedly point out that this exact example is the reason to be against it.

Results?
Or do you think everyone working in a job is automatically a specialist because of that? Incompetence is prevalent, competence is rare.

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I’m not saying what you’re asking for isn’t possible for the devs. I’m trying to say that what you’re asking for doesn’t seem necessary to me. You already get to endgame content very early on especially with an alt that has access to your shared crafting materials, leveling gear, etc.

I played about 10 characters per season (launch, season 1, and season 2). Never once in my almost 1000 hours of playing this game have I thought that leveling or gearing an alt took too long. You get idol slots and passives from doing dungeons now and, if I recall correctly, they are looking into ways to get those rewards alternatively to running sidequests and story quests.

It should not be taking you 5-10 hours for an alt to get to doing monoliths. That sounds to me like this is mostly a you problem that you’re trying to project onto the whole community and paint those of us replying like we’re closed minded jerks in your responses.

The only reason I replied at all was to show the devs that I don’t agree with this ask and I think it doesn’t add anything to the game. If they decide to implement some system that does what you ask, then so be it.

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sigh My phone ate my post :disappointed:
Though the tldr was along the lines of when someone protests their innocence without there being any examples, there’s probably toxicity going in both directions.

So you’d rather just create a character at lvl 50-odd instead? That’d be a lot easier for them to code.

Pretty much.

You mean subsequent, concurrent means at the same time.

I’m assuming that includes sleeping time as well.

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Yes, but I get to add some requirements of my own. The tasks are quests, built to be tied together into a string that is somewhere between 1 and 5 ‘tasks’ long, the rewards while random, are more consistently meaningful than the campaigns rewards. I get some carrot. The folks that are racing to endgame can run the campaign.

Or do the dungeons, if you have gear and really want GO FAST! Like you, you dirty end-game rusher. When is the last time you truly immersed yourself in the gravitas of the campaign? Just randomly throwing out accusations of what other people mean and want is fun!

And Done. I get something engaging and new-ish each time, and I don’t have to listen to the same old campaign dialog and pretend to care about the outcome of the quest yet again.

Some people want a fast-track to the end game. This is not me, I like the leveling process.

Some people just don’t want to have to hear the same dialog again and again and again, and have to summon the will to care enough to figure out where the next quest step is. LE still, after all this time, has glitches where it loses track of where you are in the campaign. Even if it didn’t, running the same campaign again and again is, for me, teeth-grind-inducing.

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I think that was his point. That the OP doesn’t really want an alternative to the campaign, he just wants a fast-track. Which is what most people are against.

I don’t mind an alternative to the campaign, even if it’s slightly faster. As long as it’s not significantly faster in a way that players feel forced to use it to be competitive (and the game does have several competitive aspects to it, like arena or MG, or even just social).

I always run the campaign. I’ve tried the dungeon skips once but ended up backtracking anyway. My gamer’s OCD can’t stand to have uncompleted quests on the tracker. :laughing:

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if they added campaign skip next thing people would ask be to give us instantly aswell 300 corruption and level 90 as a skip

The story skip doesn’t make sense in games where you interact with seasonal content since first areas. Compared to D3 there are alot of new things in game which changes the gameplay through campaign. D3 season was only to add items, never new content that you interact with lvl 1. There is no need for story skip in games like LE, Poe etc. You would still take the same time to get to 60 lvl no matter what zone you do.

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That’s an unnecessary argument that doesn’t take the discussion anywhere.

I think the campaign is boring after the nth time. Many other do. Some don’t.

If they gave me a campaign skip where I could run around and slay mobs and having it take almost the same time (more or less) as the campaign I would take that route easily.

Because as soon as I able I start with monoliths anyway. Why? More fun. More varied. Less campaign. And I think a lot of people do the same.

So why not give us that choice from the beginning?

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Why are you running the campaign 9 times if you dont like it? You have 5 base classes and an option to respec mastery so at most you should only need to do it 5 times if you dislike it so much. (The respec mastery is apparently because the OP @EmperessPotatoe single-handedly created a petition with so many friends that the devs changed the entire game, not sure why he isn’t doing it again with his amazing power)

After playing my first char for a week or 2 I have items that allow me to do monos on throwing classes like Sent/Rogue from level 16 or so when I hit end of time, 20+ on primalist. I generally dont because I like to get all my idol slots unlocked asap.

They already have a choice - full camp, skip some. The things you people are asking for or expecting, holy shit lol. Just go find a game where you don’t have to level up and start maxed out, it won’t be any ARPG though. If you want to feel better about running this campaign go back and do a play through of Poe2 including ascendancy points and then come back here. You’ve got it so good already.

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Because the campaign is supposed to provide a comfortable playing experience in itself.
Yes, some games fail in doing that… but there’s examples which don’t.

A great example of it failing is PoE 1, with the backtracking and the narriv corridor maps along the way it’s annoying for most.

Comparatively we got PoE 2 which is a prime example of ‘campaign done right’… at least in 0.1 before they screwed the balance up. It was fun, it wasn’t only ‘vanity’ for the first time but simply a good play-experience. Pack size fitting to the abilities commonly gotten at the respective stages of the campaign, a bit too long and some backtracking issues… but overall a very straightforward enjoyable experience gameplay wise.

Same with Torchlight Infinite, you don’t feel a massive difference between campaign and end-game actually. Makes it fine to play repeatedly.

The point is that a well designed campaign - which LE does not have - is sufficing to provide that experience you ask for already. We don’t need a secondary mechanic which takes even more time and resources away from quite serious longevity issues of the game when it can be handled with the pre-existing content and without - very likely - screwing up the balancing even more.

I do agree that the campaign needs to be finished first.
But after that I don’t see it really take that much time and effort to open all the gateways you’ve unlocked while playing the campaign (so you can get all the point and idol slots), make another low-level monolith , the arena following your level (don’t remember if it already do that) etc.

Plus, since they already have these good-looking maps that is part of the campaign, why not use them for more stuff? Low-level fetch quests? Help the village by clearing the level? There are loads of stuff that can be done relatively fast to make another level up experience.

That I don’t really agree with. I bought Titan Quest 2 EA, but I stopped playing about an hour in because I didn’t wanna spoil the thing before I could finish it all. And, for me, that’s a really good start of a campaign. But, again for me, playing the campaign is a one-time thing, maybe two if it’s really good.

So it’s okay to wish for more end-game stuff, more variation while at level 100, but not before that? The way to end-game has to be the one and only way? Gotcha.

With baseline balance at least, which means fixing up the severely underperforming classes and reigning in the seriously overperforming ones. EHG is awful in that regard still sadly.
Also at least 2-3 more end-game mechanics which are a choice rather then enforced upon you (like weaver is).

Then starting to talk about this topic becomes viable, but with the pacing EHG has for implementing those things… Act 9 was early 2024, Act 10 is 1 1/2 years later. So even if they speed up… I would say it’s not something happening before 2027 even as then the campaign would be done. But that ignores the balancing which is still mandatory and more important then a new mechanic they’ll entirely screw up by design if there’s no baseline to balance it for (like the campaign feeling crap and Uberroth too because no power baseline exists).

So even in that case… early 2028 if the focus is then entirely of fixing broken stuff like the basic economy and builds is handled would be a reasonable timeframe. And then still it wouldn’t be of any importance as the full campaign is experienced only once per Cycle and you can easily prep equipment to trivialize the skips in less then an hour of effort after you’ve reached empowered monoliths.

The point is that the story of the campaign is a one-off thing obviously… a story can only be told once, any following recount of it is just a refresher, it doesn’t provide excitement in itself.

That’s why I say it needs mechanically to be ‘up to par’.
And plainly spoken? LE’s campaign is really… really bad design-wise for the pacing in the campaign.
Extremely varied pack-size, confusing layouts at times, unskipable cutscenes which are extremely prone to breaking on top of that… it’s just a mess overall, low quality all over.

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The point was. Not every damn game out there needs a diablo style skip.

Seriously this is exactly why games end up feeling Samy.

Why cant LE do a skip differently. Which they have.

Please we dont need another diablo style skip thats been done already. Why not find a game that gives u what u want oh wait d3 and dr already do this.

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Put me in the, ‘current skip you have is ‘fine’ given that you haven’t finished the campaign… best focus on endgame, that (finish campaign), balance, and skills/items first’, camp.

$10 skip incoming