It’s asked repeatedly and regularly to implement something in this manner.
Loads of people have this expectation.
That’s exactly the point though?
It being a detriment that it’s set up like this?
That’s the entire problem
So use the dungeon skips.
First skip puts you into the imperial era already, skipping Act 3 and half of Act 4.
You don’t need any skip for Act 1 and 2, those are needed anyway for a few levels to at least access core skills.
Then you’re only 2 zones away from the Soulfire bastion, which skips forward to Act 7 directly.
That suffices, you’re now ‘done’ with the game, passives and Idol slots along the way unlock everything. You can ignore Temporal Sanctum actually.
If you use Temporal Sanctum though afterwards you get out at Act 9 for a swift access to the +1 Attributes comparatively.
That’s kinda a ‘you’ problem for being incompetent.
You want a skip but you’re incapable of using it for some reason, be it knowledge, be it prep, be it ability.
But given that you explain ‘you know nobody which did it’ while it’s prevalent to do the campaign sub 10 hours with your second character without any skips easily this likely means you and all the people in your environment are similarly players which either have very low skill or - like me - a awful attention span which leads to a lot of downtime. But even I - which is mediocre at best and slow as fuck - can do the campaign sub 10 hours easily.
The developers - like any decent one - can fully accept that any concurrent playthrough of the campaign (concurrent is important, it means not singular) is something which is mentally exhausting.
That’s why the skips are there, and they’re set up in a way that unless you’re a experienced player already you basically have no chance to pull it off.
This enforces a new player to play through the campaign by design, so having them experience the story and the immersion which commonly leads to people staying afterwards (it’s the whole package, not singular little things which cause that) rather then simply slipping away again. On the other hand someone with sufficient proficiency can theoretically without any prep go through the skips, though it’s not a comfortable experience at all.
Hence why it’s used for secondary characters - and not the first - which is entirely the reasoning for it to exist anyway.
So it does the job supremely well actually. One of the few well placed implementations of EHG. Heck… it’s hard to find well designed cohesive stuff in the game anyway… and this one is well-designed and cohesive, so at least properly handle that.
Because you are assuming?
Sure, you get banned for being the victim, obviously.
That’s how it goes, right?
Oh, just to ensure you understand it… /s
Ah, that’s a interesting argument actually.
‘No game has ever managed it’.
Well… games have managed to provide a ‘good balance’ or a ‘bad balance’.
Stuff’s not black&white, it’s on a scale. And EHG is not doing well with their positioning on that scale, which makes it a massive problem.
So obviously that’s higher priority.
Do you know what’s also higher priority then a auxiliary method which is highly likely to be detrimental even?
A finished campaign.
A fixed up economic system.
Proper handling of the progression.
Smoothing the difficulty progression.
Fixing up lackluster content like dungeons without awful bandaids.
Providing a proper varied end-game content that’s not repetitive as shit.
At least balancing which comes close to any acceptable range.
All vastly more important then this thread here, which is plainly spoken a complete waste of time unless we talk about refining the existing system rather then the implementation of a alternative one.
Your argument plainly spoken is rather mindless there… ‘balancing has never been perfect so we shouldn’t put any effort into it at all’ is a prime way to make a game die. Maybe you don’t know anything about gaming history but this has been a very prevalent reason for shutdown of games.
Aaaaand here ladies and gentlemen, the actual ask!
‘Let me start at level 70 so I don’t have to do the progression until I perceive the game to be enjoyable for me’.
Progression is the core aspect of an ARPG of this type though, so tough luck there.
Because they actually are in many areas?
Or why do you think their kickstarter promise of a 2020 release date was postponed for 4 years?
Or why do you think core elements of their kickstarter promise aren’t inside even now?
Or why do you think the game released into 1.0 without a balance pass, a finished story or even the minimal needed end-game diversity for a game in the current market?
Or why do you think MG is such a completely broken mess?
Or why do you think Uberroth is such a badly received piece of content since nothing is properly allowing reasonable progression with the majority of characters towards him?
So… duh?
Laughable premise unless you create time by playing this game
If you need more then 3 hours - which is a lazy pace - with the dungeon skip mechanic then you’re just doing something wrong. Plain and simple.
But… the story is bad?
That’s a major point?
People generally arguing about keeping the state despite of that are arguing for it because EHG’s responsibility is to make the story-stage enjoyable gameplay-wise as it’s supposed to be rather then the current mess it is in? Because it is badly executed with the current state of content implementation and balancing?
You’re providing your own showcase for everyone else about your personal comprehension here.
It’s not others which fail to comprehend… it’s you.
He cleared up the initial example and did a so called ‘re-framing’ to put it in another position so you - which failed to understand the initial question entirely - would finally understand it.
And instead you failed again with doing that.
That’s comprehension issues and on you there.
And the alternative method of leveling up in D3 is superior to the campaign. Hence it takes substantially less time and effort to do it which means that nobody besides a very miniscule amount of people with a very specific mindset do use the campaign.
Which is the whole damn argument for the whole damn time.
You’re literally repeating the same thing you see as ‘a great example’ while people repeatedly point out that this exact example is the reason to be against it.
Results?
Or do you think everyone working in a job is automatically a specialist because of that? Incompetence is prevalent, competence is rare.