I dont think you do, here is the trade off, adventure mode takes 50% longer then the campaign to get all passives/idol slots and be mono ready level. Do you accept this “adventure mode”
if not, then you dont actually want an adventure mode to “break up” the leveling process, you just want a more streamlined and or faster progression to end game.
It takes approximately 5 hours to complete the game, obtaining all passive points and idol slots (i.e., completing only the necessary quests for them and skipping all others) on the first playthrough.
Subsequent playthroughs, when you’re not playing with your first character, involve equipping the new character with suitable items right away, plus keys to pass through dungeons - it takes about 2 hours to complete the campaign + all idol slots and passive points.
Look online for guides on how to do this quickly, there are many of them and it’s not complicated.
I’ll run down the campaign again and take a good look into the new stuff. They problem isn’t replaying a story part that takes little time. Even 10h in a 3-4 month time period is a joke. The real problem is the campaign part of LE is trash tier. If it was better or more of a challange i don’t sleepwalk through it would be more fun.
So far I think they could start every seasonal toon with the campaign done and at lvl 50 because the story line content is just instant gratification in every zone you enter because the game is mindnumbingly easy. So they could give out lvl 50 toons as well because a barely trained ape could run down the story part of the game untill emp monos (just exxagerating a bit. i would never force an ape to do this because that would be animal cruelty).
I don’t care and just play it and if I lose intrest I stop playing the game. There is nothing intresting happening arround the 21. so I play it and maybe get one or two days of killed time out of it untill more intresting stuff comes up like watching paint dry while playing.
Maybe hype week will show us that they don’t only improve powercreep with new items but made some changes to spice up things.
This is true & that’s your prerogative, but don’t assume that everybody wants the same thing.
That’s not why you’d have been temporarily banned. How you were saying it is why. Just disagreeing with the devs or other players or asking for things, even unpopular things, doesn’t get you banned.
All of the time spent playing games is “wasted” according to some people. If they, like Zaodon apparently, enjoy playing through the same campaign then that’s their choice & you don’t get to say that they’re lieing to themselves, that is the height of arrogance.
If you want a different levelling path because you’re sick of playing through the same campaign, that’s entirely fair. If you just want to skip to lvl X instead becauseyou don’t enjoy levels 1 - X, be honest about it 'cause that’s fine too.
To be fair, it was entirely optional in D3, it was just significantly more efficient (& varied) so people flocked to it.
Personally I enjoy the early game the most, you get skill and passive points frequently & the character develops and graows at a rapid pace. Quite why I don’t enjoy the campaign after doing it for 80+ characters I’m not sure since all you’re doing is running through zones killing mobs, just like any alternative would have you do.
Please speak for yourself and don’t base your arguments on assumptions. I don’t have as many characters as @Zaodon, but I still have quite a few, and I enjoyed the campaign part every time.
Would I advocate for an alternative “adventure mode” or simply another way to skip the entire campaign if it were implemented as a full-fledged alternative to campaign leveling? Absolutely!
However, there are currently more pressing matters regarding changes and additions to the game’s feature set IMO.
You can jump to the level 58 mono at level 25-ish with an alt. You equip it with legendary gear and normal monos are still a snoozefest.
Would a mono being available at level 1 change that? Wouldn’t it also be a snoozefest?
The level for starting mechanics, whether it’s a campaign, monos or an arena that you make available at level 1, have to be balanced around having crappy gear for your first playthrough. So it will always be a snoozefest on a fully geared alt.
I don’t think you can ever avoid that.
I don’t talk about alts. I talk about the fresh from the bus new season experience. If you equip an alt with gear to beat monos at lvl 5 that’s up to you. Campaign and normal monos beeing without any kind of difficulty the first time you run it down is a complete different matter. I’m not against it starting slow but at least if you are at the cultist camp for example difficulty should increase over time and a lot compared to what we have now.
Nah I disagree. I’ve never spent more than like 4 hours in campaign. It’s a good way to level up, get some starting gear, and get prepped for monos. You only have to do the first 2 chapters and you’re at monoliths already. You want a way to skip the first 30 minutes or so?
I am only playing this video game to “waste time.” That’s what a video game is. Why would I skip my time-wasting activity. Then I’d be back in the real world doing real world stuff. Kinda defeats the purpose of playing a video game, right?
I don’t mind the campaign to be honest. I don’t see the point in an alternate levelling avenue. In the campaign you move through a zone killing mobs and getting loot until you reach the end of the zone.
In an alternate levelling avenue I would move through a zone killing mobs and getting loot until I reached the end of the zone.
To be fair, that is not a really good argument. You could apply it to everything. Why did LE implement tombs? It’s all just moving through a zone killing mobs and getting loot. Why did they implement Primal Hunt? It’s all just moving through a zone killing mobs.
With that argument, nothing would get added to the game because it’s all the same, just moving through a zone killing mobs.
The point of having different types of content is to combat boredom. If PoE only had delve I would have never played it for long.
And if this applies to endgame, it also applies to early game when you’re doing it for the Nth time.
I don’t think it’s a priority at this time, but I don’t disagree that they could exist.
classic. The standard uninformed, not thought out, ignorant little “slippery slope” argument that never comes to fruition. Not to claim that you yourself are any of those things, but to instead state that the very argument itself is. Literally nobody wants that. Nobody is going to ask for that. It is outside the spirit of literally every game on the market, even pay to win games don’t do that.
Nobody has this expectation.
that has never been true. it’s usually faster to level up and the other quests/tasks are just for bonus stuff. AGain, I played 27 seasons of D3, I know what I am talking about with this.
You made up a fake thing to try and have a point about something that doesn’t happen.
that’s my other point. your alts are already going to have gear, so there is no need for the story. and I don’t know anybody who did the story in under 10 hours, so I doubt most people are doing that. AGain, the average player, aka the majority of us, are not getting the story done. I did it five times this season and it still took me at least 15 hours, and only one of them actually got to skip anything.
I am still somewhat new to this game in specific, but I promise you 2 hours isn’t realistic for the majority of players.
An adventure mode type thing as an option is the best solution to provide a path for as many people as possible while still keeping the game “challenging”.
Never said it was complicated or that I didn’t look up a guide. I just say it’s pointless. Semantical almost. If they already have skips that cut the time in half…do they really think the story is that important?
No. No, they don’t. Messaging is everything.
says the one assuming that I am assuming. I literally said I can take up to a year to gather information and read the reaction from the community at large, not just one single post. If you had cared enough to actually read, you would know that.
no, it was because the thread got so toxic they had to shut it down from other people trashing me. I didn’t do anything wrong, they just gave everybody a time out. You weren’t there so you can’t possibly know.
you sure like making assumptions.
I covered that too. Man, you really don’t like reading. I specifically mentioned something along the lines of “time wasted beyond what we agreed to by playing a game at all in teh first place”.
Seriously, not even being mean here…you gotta read before you respond.
So far everything you have said was baseless, almost accusatory.
yeah, cool. That’s what happens when you do a skip too. fast points, rapid progression. You get the same thing, just faster. Wow…
excuses. multiple things can be changed at once, and balancing is never going to happen. No game has ever figured it out, so why do you think this one is so special?
no. I specifically stated what it was that I wanted in my original post. I don’t want to do act one or act two or three or any of them more than once a season at maximum. I want to actually play the game by actually playing the classes and trying things out at a higher level, not spending 5-15 hours doing something literally pointless. There are other ways of gearing and they can scale things. Not the first game to figure this one out.
Again, why do you guys keep acting like the developers are incompetent? As if they can’t figure out more than one thing at a time, it’s wild.
a functional skip would just be you doing the story once and your alts don’t have to. Saving you 5-10 hours or more on each character. Ten hours is too much time to waste in a week when a lot of people playing only play for two or three hours at a time.
That’s why the title is “respect your time”.
We agreed to waste a certain amount of time by buying a game and playing it. ANything past that is borderline anti-player game design, slowly sapping the fun out of a thing by making it even more repetitive and obnoxious.
Doing the story multiple times doesn’t do anything. Too many people responding keep acting like I think the story is bad, despite me saying the exact opposite. I just recognize that there is no inherent value in making us repeat the story just for teh sake of some idol slots and passives on alts.
One and done, is how it should be.
nobody would be stopping you from doing the story as well…
what is with all these absolutist arguments?
That was actually requested several times in previous campaign skip topics on this forum.
Also, Undecember has a campaign skip (paid, of course) that will place you at level 70 or 80 or something with a bunch of gear, so it’s not like none did it.
He was placing a hypothetical. If there was an adventure mode in LE that would take 50% longer than the campaign, would you still want it because all you want is diversity and you’re tired of it, or wouldn’t you want it because you just want to level faster.
Are you trying to finish all the side quests? Most of them are useless and can be skipped.
I was actually defending your argument, so I don’t understand your hostility in this response.
But in regards to this, what you’re saying doesn’t hold up. All except the most fundamentalist player that loves campaigns would skip a campaign if an alternative method was clearly superior. Even if they love running campaigns.
What you’re saying is like saying that we create a new endgame system that gets you to level 100 in 1h and full geared up in 10h, vs current monos that require a lot longer. Would you run monos even if you preferred monos over the new system? My guess is that you wouldn’t.
If we create a new alternative leveling mechanic to compete with campaign, that takes roughly the same time and effort, then players can choose. If we create a fast skip that is very vastly superior to campaign, then that’s not a choice.
Interesting argument. “Excuses. Just learn to run the campaign faster.”
And even more assumptions. You lecture others on learning to read, but you don’t follow your own advice. I never said or even hinted at anything remotely related to “balance.” I also never said that I consider this game special at all.
Besides, what qualifies you to judge whether the development team is capable of working on something like an adventure mode in addition to everything else that is currently planned (roughly within the same time frame)?
if thats hostile, I don’t know what to say. It’s a question. No need to read between the lines.
what? who said that? lol that’s what I am talking about with bad arguments. You are just making up what I said, its weird.
skipping the story doesn’t really give you player power. What?
It just lets you skip it. D3 did it and people still kept playing en masse, so I have no idea what you are trying to say.
because it’s their job. Why would you assume they are incompetent?
I’m not a game developer, so ask them what they might do to solve the problem. Most games use scaling, which I said several times.
You presented it as if that’s an option. It isn’t. If the campaign requires 10h and a campaign skip requires 2h to reach the same point, then it isn’t an option.
Skipping the story is reaching the same place (for D3 that would be level 70) in less time/effort. Yes, people still kept playing. However, none ran the campaign anymore, even people that liked the campaign? Why? Because (almost) no one likes to waste time playing the game in a way it clearly doesn’t want you to play.
When D3 created campaign skip with adventure mode they clearly said to all the players “Don’t bother with the campaign anymore, it’s useless”. Which is a net loss for people that liked to run it.
Not having time doesn’t mean being incompetent. Development takes time. And time to develop a mechanic like this is time taken away from other features. Much like they likely have dozens more mechanics shelved for a future date because they’re not as important right now as what they’re working on.