Stop whining for the Imprint bugfix

I’ve seen people complaining over and over in patch notes and even creating topic(s) for the Imprinting bugfix.
Why bother complaining? It was something every player exploited with or without knowing and it got fixed.

Stop whining at whiners whining about a bug fix ?

Same same but different you see.

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So what you want people to do is not give feedback on forums designed to receive said feedback? I dont understand why do you want people to stop “complaining” if you dont want to read it just dont read it my dude. But let people say their peace. Just like you did with this interesting little post. Anyways its always better to give feedback so the devs might understand where the community is at.

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There was only one topic created about this (so far, anyway). And while the arguments used by most aren’t the best thought out for the most part, it can still be useful for the devs to figure out that people are unhappy about something and find ways to solve that issue in alternative ways.

I would have agreed with this post if there were dozens of posts about it, but it’s actually been pretty tame (at least here on the forums).
Unlike the dozens of threads that were opened on several other topics, like WASD, for example, where there was a new one every day (sometimes more than one per day) during the first week of the season.

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Being unhappy for bugfixes is like someone being unhappy for a bugfix that previously prevented an entire build from working. It was a bug,it got fixed.

None (or just a few people) complained about the bug existing in the first place and like my example,this bug made players polish every possible class/build they could make if they imprinted red rings,ravenous void,orian’s eyes etc. without trying as much as they should in order to complete builds,yet people complain for this bug right after the fix occured.

Complaining about it only proves that you exploited this bug and made progress that wouldn’t occur if the bug was fixed earlier.
Replying to the patch notes or creating topics to complain about it just proves that this bug was beneficial that’s why people complained.

If you want to help a game improve,report every bug you find. If a bug is exploitable and causes the game to work differently in any way than the one the devs intended to,report it even if it proves life-saving for your build/class/playstyle.

Even though they fixed that bug none of the duplicates got deleted and none got banned(as far as i know). If you want to exploit a bug by choice and not in total ignorance just like i was doing,do it before it gets fixed. If it gets fixed then appreciate the time you had to exploit it and enjoy your loot. Don’t falsely claim you contribute to the game improvement when you want a bug back in the game. Especially when there are people reading those posts and replies and try to do their best to develop the game further and make your game experience as good as possible.

Edit : I saw people on chat going nuts about it and people replying to patch notes + accusing the devs of hiding nerfs instead of announcing them. WASD posts were all over the place for valid reasons, players couldn’t play the game due yo buggy movements and buggy interactions etc.

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It wasn’t, because not every player can “no life” the game and get to monos in minutes. Personally I’m on my first character on the 4th (5th?) Harbinger as i have a job, other games to play with my friends, my kids to talk to/see at the weekend, 20-40 mile bike rides to do at the weekend (for exercise) & a gf to see once or twice a week (plus phone calls). Hence I don’t get as much time to game as I used to & thus haven’t been able to “benefit” from the exploit.

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That’s totally understandable and I’m talking about the players who imprinted and tried farming for the imprinted item with or without knowing it was a bug the fact that it was dropping a pile of the item you imprinted.

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That is the point. The exploit gave them something the game doesn’t normally give. It was removed and people were unhappy. Why were they unhappy? Maybe the rate of getting the items you need still isn’t good.

So ignoring the obvious “I liked the exploit cause I like to be OP without effort” (which weren’t all the complaints, many were legitimate), this is still an issue that the devs would need to address. Those comments and (single) topic created let the devs know that even though this was obviously a bug, there’s still something not quite right with the state of the game.

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Isn’t this the reason why items like red rings or orian’s eye have that low drop chance? It’s an item that provides incredible stats and that explains the rarity these items have. Titan Hearts are common drops and easier to farm so you don’t have to imprint these items unless you want to min/max the stats. The imprinted items don’t have significantly higher drop chance but still have a higher chance to drop than usual.
Still working and now it works like it should IMO.

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Many of the people complaining weren’t complaining that they can’t farm red rings anymore, but that they can’t really farm their build enabling unique to improve it.
That the way this is supposed to work isn’t enough for them to work on it, since it won’t provide them with many of the uniques they need, even if they’re common.

So this is an issue that the devs have to be aware of. What they decide to do with it is up to them, but the fact that the complaints exist is a sign that some players are unhappy with the current drop rate for their build enabling uniques.

So, to reiterate, if there were dozens of topics opened about this, I would have agreed with you. But so far there is only 1.
There are many comments in the patch notes, but that is where they belong, so no harm in that either.

I picked up the game in 2020 but didn’t play much. Season 2 was the first time I got hooked for good and I ended up putting in 210h without even knowing or realizing that imprints were bugged / not working as intended. It just felt insanely good to find something nice, imprint it and then seeing it again every now and then, gradually improving via egg and turtle. I had a lot of fun chasing specific items through that mechanic. Now? It feels worse and I am less inclined to continue grinding as far as that mechanic / aspect goes.

So all in all my opinion is mixed but it certainly isn’t a deal breaker. I did everything I wanted to this season, from learning the game to attempting Uber on HC. I’m looking forward to Season 3 and will continue enjoying my time in Last Epoch. However, this is one of those things I wish EHG would have openly acknowledged and communicated that it will be fixed / adjusted in Season 3 instead of changing it several weeks into the season when there’s no real harm done.

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If you want to complain about something in a legitimate way and do it not just because making your game a bit harder which is the way it was intended to be,but makes your efforts to find the desired build-enabling items a living hell, then you’re free to do it no matter what as long as it can be proven useful to game improvements. If what you want to say is : There are uniques which belong to the “Common Drop” list but still it feels like it’s impossible to get it in order to make it work like it had to (Build-Enabling) like let’s say Orian’s Eye LP1 it’s totally fine and i would agree on that reply and complaint.

If there are comments in which i read : “It was a hidden nerf among the fixes” or “Item imprinting no longer works for me” or like i read in chat “Devs are doing their best to keep the fun away from the game” etc. I don’t think that what they wanted to give was a feedback that is relevant just like the ones that truly are like the drop rates of common drop unique items.

What i truly believe is that players who invested enough time (Empowered Mono speed farming) in the game found out that the imprinted item was dropping in a pile instead of that item having a higher chance to belong in that pile, imprinted Atlarias, Orian’s eyes etc. to increase the chance of getting it with LP1+ since there was a pile of those when the imprinting loot pile occured.

So when i had to farm like 4-5 hours to get some of them and all of a sudden in the same amount of time i get 2x-3x the amount of items due to imprinting bug that makes every build i want to make viable and easy to complete (Aspirational gear excluded). So if i have a well made and nicely optimized Druid build but i lack the damage to kill Uber for example,if i had Red Rings imprinted and i get that many drops,that means i can make any other build that kills Uber faster and i will make it fully optimal since i have a bunch of those when others struggle to find a single one.

What this bugfix did was to try and bring a balance to the drop rates of rare uniques and make them truly unique instead of “harder to drop in a pile”. Still,there are uniques that even though belong to the common drop list,are hard to find and if that’s what those people wanted to complain about they did the right thing. If they wanted to exploit that bug,well some of them left the game or that’s what they’re planning to do as i can see.

But now you whined at a whiner whining about whining at a fixed bug! :joy:

I would even argue especially then.
It’s a unfair advantage compared to other builds and hence goes against balancing baselines.
To get a proper one those things need to be weeded out as quickly as possible.

And I absolutely agree with this evaluation! At least with the intended timeframe for the game to be played with the implemented range of possible drops making it seem like ‘a lot more is there then actually is there’

Yes, but it also showcases that the overall total progression rate is somewhat ‘off’.
My argument for that is that people are getting used to the progression rate seen in the campaign, normal monoliths and early empowered monoliths partially still. But the moment you reach ~200 corruption as you progress through it suddenly the scaling gets way steeper, which is a grating feeling.

There simply needs to be a smoothened curve, in whichever way it’s done. Because nearing Aberroth you can feel that you need effort, but post-Aberroth and trying to even reach Uberroth is beyond sensible, I can make 3 uber-content farming builds in PoE 1 in the same time as I have to farm in CoF to even get close to attempting Uberroth.
That’s a unfitting progression ratio for a game which positions itself between D4 and PoE 1. Pre Uber-Aberroth it was a bit too much in the D4 direction… now it’s the other way around. EHG simply doesn’t have the proper feeling yet, that takes simply time it seems to achieve… if they have the potential capability in the first place, we’ll find out over time I guess :stuck_out_tongue:

This is needlessly limiting.

If I feel like something is ‘off’ no matter what then I’ll voice it.
Unlike most I try to get to the root of the issue… but it’s also fine if you simply voice that ‘something is off’. That’s a good starting point.

Now we need to have EHG realize that the topic complained about very often as a underlying root cause for it rather then ‘Yes, this is it exactly’… but beyond that overall a positive situation I would argue :stuck_out_tongue:

Then those are valuable feedback layered into frustration. This is a public Forum, with hence disgruntled/disappointed/frustrated customers. What do you expect?
Sure, they could say it differently, but not everyone has the potential ability for it, and some simply have never learned to voice themselved in a written format - or in general - properly.

As a developer - or generally someone creating a product - those types of comments are very valuable as well since it represents a showcase of the rough area a issue is potentially situated as well as how prevalently perceived it is.

And now you have broken the cycle and released me from my purgatory!

Also, I’m allowed because I don’t care either way.
Just get on and play the damn game…

Learned long ago that arguing with people on gaming forums is a waste of time… You’re never going to change their minds, both parties will just continue to believe that they are correct.

Now I just interject shitty comments into peoples posts.

Hell with all the Entitled Brats, White Knights and Dunning-Kruger’s around here the world could use more shitty comments.

Taps shoulder - Enjoy your night mate

Yes, many don’t change their mind.

Some do though.

Some change mine.

And others might read the posts afterwards or during the discussion and get a better picture of the situation this way.

See it as a fixation of mine simply, it does me well to communicate here since I’m still interacting somewhat with a product I actually like as a basis (even if I’m unhappy with some very distinct points I deem important) even without burning myself out on it directly because of over-usage.

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This is exactly how I feel. I understand that it was a “bug”, but in the end, I think it ended up being a good thing. It allowed for slowly improving that rare unique that you got, and that feels so good. And who was it hurting really? When I got to the end game and beat Aberroth, what was the point of still playing after that? The reason I kept playing was so that I could little by little improve my build with better items. I still have to grind for several hours for a chance for a few drops, but at least I felt like I had a real chance to drop a better item. Again, who was it hurting? It was hurting nobody, and making many people happy. Was anyone NOT happy with it? It wasn’t breaking the game at all, it was in fact a very nice feature!

So, even if it was a bug, I propose to make it intended, because it was a fun thing that made us happy to play!

Somebody mentioned that it was destroying MG, but the fix for that would just to make imprinted drops untradable (like when you buy something from MG).

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if someone whines about someone whining does it make a sound in the forest when no one is there? cough

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Everyone in MG, for starters. Any exploit immediately impacts trade.

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Yeah I heard that. Which is why I said it would have been nice to just make the imprinted drops non-tradable, like when you buy something from MG.