That’s… actually factually wrong.
Expansions in F2P games don’t cost anything. But older-school MMO’s like FF14, WoW, GW2 and so on still uphold the ‘expansions cost’ part.
Though the good ones - like FF14 - do consolidate more and more of the older expansions into the base access, so it doesn’t get to a outrageous price.
Which plainly spoken would be the only possible saving grace for EHG long-term to sustain the system as well. But paid expansions are not an issue.
Paid classes? They definitely are, always were, a major turnoff for many people.
Also a lack of completion from the base game currently holds it all back.
The foremost: More MTX. The store feels darn empty. They didn’t even consolidate duplicate sales with different colors as those would make it feel even emptier then.
The next thing is private Cycles for smaller player groups. With custom changes to your liking… like for example the event mobs from between Season 1 and 2 being able to be activated, and a ton of modifiers.
Then we got community and convenience spaces. Guild Halls, personal areas.
Those having direct easy access to the strewn about content in the game. Portals directly to the dungeons and the Arena. MG/CoF full access directly there. return space for Monoliths. Counting as a town.
Then we can add decoration elements to those spaces on top.
Next up we can adjust the supporter packs to provide the full point count related to the price. So they’re simply ‘stocking up and saving for the future’ and hence provide a better value then simply buying points rather then having to provide that value from MTX. The MTX should just be a ‘freebie bonus’ on top.
Then we can also move into player-driven events. The ability to create those custom Cycles with conditions for winning. Speedruns, competition based gameplay. You can then provide MTX for it from the company… or you can even say that everyone accessing has to pay a specific amount for it and it goes into a price-pool. Also with the ability to directly contact the devs with larger organized events and allow pooling of resources together to provide custom prizes like GPUs, whole PCs, merch… whatever.
Irrelevant if the promised content isn’t even delivered yet. You don’t have 100% of the base… why pay for more before the initial ask is provided?
Finishing the campaign before providing a expansion or extra classes as well as providing a grand swooping balance pass is mandatory still. Not to speak of providing the missing skills for the classes and repairing the broken items/skill nodes. That’s baseline and first.
Yes.
And yes.
But it depends on the provided value.
It’s a P2W element. If it’s actually superior or not doesn’t matter.
It’s either a waste or a P2W element. There is only a extremely fine line in-between… and that one even shifts with every change of the game.
I don’t know any company able to uphold the tightrope walk for that steadily and reliably… and what EHG showed us they have no chance to even think about doing that.