Stop the hatred!

I’m loosing faith in you. Those official ‘disclaimers’ were in there from the beginning, in forum posts years old.

They always kept the door open to changes in their monetization.

Yes, the management is quite bad, and they majorly messed-up their MTX pipeline.

Skill MTX with better visibility than the default one could be considered P2W. Most times I die I do so because I don’t see shit under all the effects. Just wanted to throw this out at some point.

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You were though as it’s been talked about here for years, let alone (I’m sure) on the Unity forums, therefore it’s very well known publicly.

You do realise that I was replying to an earlier post? I did quote it, you can even click on it to be taken to it…

Or inexplicable unwillingness to add it, yes.

Cool story bro. :sunglasses:

As I stated already. Just because mildly vague terminology is used doesn’t mean that people will even remotely accept it and state ‘Ah yes… sure, it could be interpreted that way, my bad!’

That’s just not how it goes, and especially as a business you have a responsibility to provide information as clear-cut as possible. And if you have to do something which was upheld for years without any mention of issues… then provide the respective timeframe, respective respect and proper actions to dampen the blow and make it understandable.

Imagine sorting with someone out that you’re paying a bit less rent… but if need arises they can ask for the full one and a advancement for the next month.
And now you talk to that person a day before sending your share over to ensure all is alright… just for that person to come 5 minutes before you wanna send it the next day to ask for the full one and half the next month’s out of the blue.

Same feeling there.

It’s simply ‘the sound makes the music’ there. It’s not that it happened… but how it happened… and why no actions where taken to avoid it happening in the first place even here.

I’m not reading every topic without fail. I do read a lot but I don’t have that sort of time. So no, I wasn’t aware about the absolutely specific little point it went down to which by the way was not in a single of the topics mentioned which I read but instead solely ‘that the Unity engine cannot do it’.

Ignorance of the law threads is not an excuse. Especially when it’s a frequent complaint.

Excuses excuses… Even when DJ explained it you spent an aweful lot of time telling him why he was wrong despite not knowing the situation (Dunning Kruger FTW!!). “Unity doesn’t allow it” isn’t a particularly small point, you, allegedly, read through a bunch of posts about it & argued with DJ several times when he corrected you on your misunderstanding*.

It gets mentioned on this forum every single time the topic comes up.

Yes, this is why it’s not a thing, because Unity doesn’t allow it. You not being willing to accept the reason doesn’t make it less true. But you do now, which is good.

Yes, because I didn’t know that the damn objects are runtime loaded and allow no choice for the texture even (which is a baseline for any other engine after all to have as a choice) which is one insanely inept decision from Unity.

DJ mentioned it’s likely for performance reasons… and it causes a shitload of situations where it has the exact opposite effect since you would need to duplicate objects (layers) with their positions instead to allow texture changes even rather then simply loading it from a selector.

Which was my argument that that should commonly be possible since the objects allow a inherent cursor texture for hovering over as a native implementation… hence why that’s not a ‘open’ one but a fixed unchangable state is just nonsensical decision. Opt-out for that would’ve been the common way to handle it after all.

The exact point I mentioned just above does not.

Go ahead, quote it wherever it is.
The reasoning of ‘Unity cannot do it’. In the Forum. Because not even the damn documentation mentions it, you have to dig further to even find that shit out. Which is even more baffling. And which is where the error came from even as it should’ve been naturally possible since the runtime loading enforcement of the object-based textures rather then a understandable runtime loaded fixated custom cursor is quite a different topic.

But as mentioned… you just basically necroed a finished convo to argue again. So what the heck’s still wrong with you today? Staying on that instead.

Which, at the risk of saying it again comes up in every single discussion of this subject. What did you say about bugs & exploits? Something along the lines of that they should be widely published so that everyone knows about it?

Absolutely. But that’s just how Unity have done it & are bizarrely resistant to changing it.

It does, you’ve just not read any of the threads, which as you’ve said before is no excuse. If it were a niche thing that’s only ever come up once then you’d have a point, but this is a common complaint.

Ok.

I quite like this one because it’s a post almost directly below yours:

Possibly this one:

Nah, I argued against that for the obvious reason of spreading exploit information around being bad.

Wrong way around in your memory.

Unfortunantely the way Unity works is that you can’t have individual players have their own custom cursors. They can change it for All players, but not have a setting for individual changes.

Where is the object-related (not the runtime default cursor one which it is related to here) stated?

Because you change the cursor by hovering over objects, which is changing the cursor. Nothing mentions the limitation of objects being as well runtime limited by enforcing the cursor state for ‘hovering over’ to be fixated, hence enforcing to layer a model with 2 - or even 3 - states out respectively by unloadding → loading another object in to enforce that one with a different mouse texture on hovering over attached to it to work.

Which since it’s neither states in any documentation or threat I’ve found to date for the object to be runtime mandated, just being a small piece of code included to the object triggering on a hitbox check.
Which - once again - led to the expectation (reasonably) that attaching the different from the runtime enforced default cursor (created during build) would change accordingly if you overlay a transparent object over the whole screen. Since multi-highlight is a functionality as well it could also act in a synergistic way, especially since the transparent object layer is the topmost one and hence enacted at first, ensuring that any selector on a lower-layer object (as you would be able to include one and hence enforce a choice) would change to the fitting follow-up cursor upon hovering.

By the way… I don’t have any source for the objects being also runtime-enforced found yet. I just took the ‘trust me bro’ statement from DJ there, which could theoretically still be wrong even. Simply took it at face value for lack of sources.

But if you got one?

Because:

This one also relates to the default cursor without object based changing yet. Hence is also not the part I suggested.

As well as:

Which relates to mouse size, not even the texture. Which is another follow-up issue as well, but a separate one completely, not even the same topic.
Also stating that it’s Unity rendered if used and prone to lag, which is baffling enough to not allow a secondary clock to run that in tandem with the game as interrupts.
Which is another issue as well.

None of your examples provides the statement related to this exact issue portion still.
It provides just an extra issue which would be the lag, which I even forgot about, which is the next stage even after the mention of the problem I tried to argue about.

And you missed they never changed their stance on it. Everybody would’ve understood if they said “Sings went sideways we need to adjust.” instead of first selling shares to Tencent and then sell out to Krafton. They are not transparent and made bad choice and contradict themselfs.

Any reasonable person who followed this project for a long while would’ve thought this devs can be trusted and they stick to their word because they are open and want to make a game from gamers for gamers.

Yep that’s a big issue as it seems. It looks like crap creates artifacts at worst.

Yeah or interactive chest MTX as I said in another thread. Get rid of the IKEA stash and some kind of dragon hoard that is growing the more items and gold you have or something like that. There are plenty of unexplored options to use in fun and creative ways.

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Actually they didn’t. Their kickstarter left the door open, but their own statements since then left no room for doubt. They have enphatically said they would never charge for content, only for cosmetics.
And they said that several times over the years, on Mike’s stream, on discord and even on the forums.

It’s not like game features where they always say “we have no plans to do it, but we’ll see”. In this case, it was always an unequivocal “will never happen”.

One simple MTX (that has even been requested quite often) they could add is character slots. That one should be the absolute minimum effort required (no need for renders or pretty much any code at all, almost) and we know that some players want to pay for it.

Everything that makes stuff more expensive or results in more server load, outside ov the normal updates and expension stuff, should have a price tag. I have 0 issues with paying for QoL so I can be as lazy as possible and just enjoy gameplay.

Last Epoch Official General FAQ, here in the forum.

It is almost funny.

I remember the time where people praised EHG for not bringing in MTX for such a long time, because they wanted to focus on other things first.

Then they did their “beta version” in 0.9.2 and expanded it with 1.0.

Now people are complaining that they should have added more and sooner.

This is perfect example of “damned if you do, damned if you don’t”

While I do agree with some people that some MTX looks very bad, some of the MTX look incredibly good.

Also I think the base 3D models of all classes look gorgeous. Only thing missing is transmogrification, so you can fit the whole set a little bit better together.

There have been several instances of them saying categorically, with no margin for doubt, that they would never charge for content.
I remember this being discussed in some thread after the Krafton acquisition threw some doubt on this. I believe you were also part of the discussion as well, so that can’t be a surprise.

So yes, the kickstarter and the FAQ do leave the door open for future changes, but the top dogs of EHG have said in no uncertain terms that you’d never have to pay for content, only cosmetics.

And while I do understand that plans change, it’s on them for having made those statements in the first place.
And of all the things they could have done to change their monetization process, a paid class is one of the worse ones.

Yes. And I will always put more emphasis on written statements in an official FAQ over an answer Mike mumbles in a live stream while playing the game or a line in Discord.

“there’s not enough cash coming in to pay the salaries & server costs”
Ah yes. The 96 million dollar sell-out wont be enough to “pay the salaries”. These people are not starving artists. You are beyond disingenuous. The studio isnt going to go under because they cant charge their loyal fans for classes.

This is just greed. Plain and simple. Greed that completely obliterated any goodwill they have built up over the years.

When you buy a thing you pay the owner. If you’re buying a company that means you pay the shareholder(s). The contract may state that some of the cash paid goes into the company, but it doesn’t have to.

So while I know where you’re coming from & nit everyone has worked for a corporation before, what you’re implying (that all of the purchase price went into the company) just isn’t going to be the case. Some of ut may have & we don’t know how much, if any, did.

No, I’m an accountant who’s dealt with acquisitions before, I have some idea of how they work & because it’s a bit of a niche thing I don’t blame you for not knowing.

Think of it this way, if you were the owner of a company that you’d worked hard to create from nothing & somebody offered you $96m for it, how much would you want to keep? Given that any money going into the company the new owners would be able to take straight back out again, given that they’re, you know, the new owners.

It’s not any of those things. It’s not greed & it’s not simple.

But this is true.

Yeah, you didn’t bother doing a cursory search on the forum despite being told that this had come up many times in the past and been explained then, many times.

Yes, because Krafton paid that money out of the kindness of their hearts and totally don’t expect to get it back.
EHG were paid 96M, now they need to turn a profit in order to start paying back to Krafton.

Even if they didn’t, no game can keep working at a loss every season. That would just be “Let’s see for how long we can waste these 96M by bleeding a bunch every year”.

This is a rather large assumption on your part. We don’t know if it’s 20 dollars every 4 months or 10, 20, 30 or 50 dollars for whatever else they want to add for monetization. Which is likely what will happen since Krafton needs to make 100 mil on Last Epoch which has never been profitable.

I rather buy an expansion it’s set in stone on what you get no Pay 2 win. By adding monetization on Classes or whatever they want means. They can drop a new powerup or Class ANYTIME THEY NEED MONEY to make LE profitable. (here is the problem and writing on the wall that anyone with common sense is seeing)

With that said I quit 1 week into Season 3 because of the bugged mess that was to play PoE 2 and this news probably means like most my time in LE is probably over. The direction LE is moving in is not something I want to support. It’s just a shame that LE didn’t make it because I love the Dev team and supporting an Indie game. I’m just not going to support Krafton and their monetization.

I can’t be mad had a lot of fun with LE I got 1,932 hours out of it. Was a fun ride that is coming to an end. Which is why content creators and everyone is sad on the news, we see that the fun ride we had is coming to an end.

Inb4 - could we be wrong? Sure there is an 0.0004% chance we could be wrong but like the drop rate of those ultra rare LP4 items. We don’t expect it.

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The owners of EHG were paid 96m. If EHG the company were paid 96m the new owners could just tell them to pay it right back…

Krafton is already making their intent clear. They are going to break EHG promises and monetize the hell out of this game and then discard it. They got a 250m hole to fill when they lose their court case to Subnautica 2 devs as the CEO admitted to using AI chatgpt to screw the devs over. They also got a 90m hole to fill for purchasing EHG. Kraftons intent is clear and this is just the start of what is coming.

I have supporter packs why does it not show???