Competitors are afraid of Last Epoch, so they createn such topics. As the Russians say: “ye won’t wait.”( “Ye canen whistle for it”) ![]()
Absolutely. I agree with you @ExSea . A 100% with everything is said there. As much as the personal position inflects on how we stand towards a product it also has a clearly visible concernable metric on success.
The target audience.
The competition.
The quality.
To name a few. And Diablo Immortal is a mobile game, which is known to exist in a sector that’s very low quality product wise commonly, so the barrier for entry and success is respectively low.
In comparison we have LE here which it was compared to which is in a highly competitive environment (Steam) that demands the exact opposite of what a mobile game has. So the base conditions for success are substantially different.
The one thing I wanna get into though is this last sentence of yours, and upfront, I 100% agree with the premise!
My question is:
Can they? Have they shown the ability for it?
I wanna argue beforehand that the answer is ‘no’. While also arguing that given the circumstances and the failure to adhere to the premise of the argument it still doesn’t mean they have to take action in the other direction.
For that we have to look what happened. EHG produced a product several years ago which was well received on the market and had a substantial amount of people flowing in to buy into the product. Be it for the initial promises or be it for the actual state it is in. That is secondary for this specific topic I wanna talk about.
After several years the developers (EHG) seems to have gotten trouble keeping ‘the lights on’. Hence they did something wrong which caused them to have troubles despite high amounts of interest in their game.
This went as far as the sale of their company because of monetary issues.
And now we get to the part which is interesting: They had to sell their company but stay in position of leadership.’
How that logic is existing I don’t know. If you learn out of the experience then make a new project and have someone else lead the current one at the chance of being more successful. And if they’re not exchange them again.
I’ll never understand how it’s normal to keep people which don’t produce results in a professional position of any kind. Individually they will just fail and that’s it, but with responsibility they make other fail, and that’s unacceptable.
So back to the question? Should they sustain the game?
The problem for me lies with ‘they’ hence. The game itself? Yes. The leadership? No.
It’s like what subsidizing or bailouts in politics does, it doesn’t improve things, it makes people cash out and keep failing. Actions need to have consequences, and we need to talk about the measure of consequences at best, and how the least people are affected. But we cannot ever say ‘they failed so we let them keep failing’.
TLDR: seasonal model may be part of issue through negative comparative player experiences.
I would like to argue adoption of a seasonal model has created more voices negative feed back.
Now is it because the seasonal model brought in more players creating a larger pool of players voicing negative feedback. Or is it the seasonal model is indirectly causing negative experience, for that I cannot answer.
I’m of the personal mindset that the current seasonal model (overall for arpg’s not LE’s specific seasonal model) is the issue. And not because of the seasonal rollout or the content included in it or the creation of player division from seasonal vs non seasonal players. Additionally, I am not saying that seasonal models are bad they have there place and work for others. Allow me to elaborate for a second.
I personally believe that by adding the seasonal model within LE has created a restrictive box for development and creativity. Before I go further do not the last POE league I played was the one with the seeds and garden thing, and D4 I only played S1. Outside of that I’m strictly LE arpg only.
So why I think the seasonal model is restrictive is it made LE more comparative to other ARPGs, within a game genre that is already challenging to create a separate identity outside of general visual or lore settings. For example POE and D4 I believe are 3-4 seasons a year with a rigid timeframe for time in between seasons. With that being said look at the amount of negative feedback posted about the duration of LE seasons being too long.
Then look at the amount for content released by LE in past seasons and the reaction by the player based off of the opinion it wasn’t enough. I believe the expectation of the amount of content released on a new season is either unintentional or intentionally being compared to other studios ggg/blizzard. And this comparison is creating what could be said as a let down to at least a portion of the player base. And some of those players do not consider the resources availability and amount difference between the studio.
I have more to say on this topic but it’s a long post and I’m starting to muddy up my thoughts so I’ll stop here, but yeah I’m not saying seasonal models are bad. I’m saying the seasonal model may have created indirect negative experiences by unintentional similar game comparisons.
As a post note how I would address what I identified as the issue (as I believe if you complain about something you should have at least a comment on how it could be better). I would personally drop the seasonal model being tied to major content releases. I would instead choose to still have planned major content releases, and keep legacy and seasonal. And rename them competitive and non-competitive and have predetermined/set leagues that were designed at players competing with set goals in mind. Ideally with in game non advantage rewards for those who fulfill the competitive point. Example being first to get to any master gets a special global chat tag or class group play icon. Or the first person to kill uber In the fresh start competitive league would get a player title they can put above thier character.
I’m just back again wondering why people are talking about games being profitable and what makes them successful.
The original poster made a post calling this the worst ARPG ever, told the developers they’re wasting their lives and should seek counselling.
If you guys want to talk about the profit/loss margin of various games why don’t you create your own thread and spam it up in there? I’m also wondering why people that always seem to apparently know so much about successful business sit here on a forum that belongs to another game company talking about it instead of starting their own successful gaming company.
“Should they sustain the game?” - bro, its not your product, wtf lmao. Absolutely wild how you talk about this game from day to day. I mean the way I feel about your posts… “you know… like a car accident, you kinda don’t wanna see it, but you can’t look away either.”
Again, mind boggling.
Kinda baffling actually to read this.
First off, the premise of OP is senseless, hence it got hijacked for random discussions adjacent to the topic.
Secondly, you should know by now I tend to post to argument, and I also wrote the reasoning for it down.
Thirdly, the profitability is kinda important.
It’s not a passion project solely for the sake of passion.
It’s their job. And they have a responsibility to their employees as they’re not alone. Were they alone… who cares? Only their own life they screw up, but they’re not.
So obviously I mention it when the senseless topic of ‘should it shut down?’ even comes up.
It’s a job. A job needs to provide you money. So you need to either do stuff so it provides money. Or you stop.
A faulty systemic issue as a crutch to make money when you’re not even supposed to make any is not a excuse to make it viable suddenly.
As for why I’m not running my own business… how would you actually know? Do you know me?
And also who says I would want to run one? It comes with a specific set of responsibilities. It’s not guaranteed that I want to take those over.
And that part is separate from a knowledge base. It’s always the same argument ‘If you know so much about something, why don’t you do it?’.
If everyone would do the things they’re good at then the world would be a much better place. Sadly we don’t have a setup that allows people to do that, and often knowledge doesn’t align with capability.
A 40 kg stick can know everything about running a oil rig, but you really don’t wanna send that person to the oil rig. As one example.
The point I was getting at, I guess, is the way you speak about things. You talk about them as if they’re stupid, as if everything they do is wrong, and as if it’s a crap ARPG that hasn’t learned anything, is destined to fail, and hasn’t changed in many releases. With that being said, I’m perplexed, to say the least, as to why you still sit here spending time continually badmouthing them and the things they are implementing.
I was also pointing out that the nut job who started this thread was telling the devs to seek counselling and wasn’t, at any point, asking you or anyone else to point out how much profit Diablo might be making, or the profit or loss of Last Epoch.
I say some pretty dumb shit on here, and I’m well aware of it, you can see that by most of my posts having multiple edit icons on them. I feel like you’re blissfully unaware of how you come across in your posts and why it’s comparable to the energy vampires on the TV series What We Do in the Shadows. Every post is negative, and the ones where you agree with people which might seem positive are also negative because you’re agreeing with something they’ve said sucks about the game.
End point: the post was made by a loon who said the game sucks and that the devs need counselling, and then it turned into you flexing your obvious business acumen to once again point out how bad EHG is at running a company, producing a product, and expanding on it.
So I will once again say this… wild, bro. Wild. No drama it’s your life and you can post what you want. It’s just funny ![]()
I love Landman - it’s a great show, Cooper is the business!
First off… yeah… OP’s a loon. Makes it all the more interesting when I pick out a part of the information without the sentiment behind it and break that down with a abstract concept behind it. People looove to jump onto that.
I’m autistic, I take small details and flow with them, expand them into a topic and make a massive point of what others perceive is ‘miniscule’ or not even in their mental vision.
It’s how my brain works. Literally. I don’t have a ‘normal’ brain. So you won’t get ‘normal’ posts from me.
Is it good? Eh… I actually don’t know. I provide at times absolutely wild points (yeah, I know that personally, they’re commonly when I didn’t finish my thought process and couldn’t bring the specific point across, you would read more then my usual ‘novels’ here then. I still roll with them though until they get too out of hand, showcasing relativized directions for the wildest crap then. Good training) and at the same time I also write detailed explanations for processes. Because processes are my speciality. It’s my special interest. I’ve learned several crafts (woodworking, metalworking, electronics, pottery, smithing, turning on a lathe, CNC, technical modelling and more) and I’m doing small-format authoring of psychological models and sociological constructs, explaining them or breaking them down into how they come to be. From classical and often quite overhauled concepts like Freud created to modern still advancing universal models like AQAL (All levels, all quadrants) applicable to different areas like personal or societal thought constructs.
As for every post being negative. Where? I give compliments for the parts where compliments are due. You can search my posts for the word ‘kudos’ for example, which is a term I love to use, that’s one of the highest praises I personally give. And I point out even miniscule issues since I’m focused on primarily improvement of stuff. That’s why you’ll read 99% ‘negative’ things I find faults with. I give 1 comment about something stating ‘awesome, it works!’ and then it’s followed by 20 things I find a fault with.
It’s perception bias there, and I know that it comes over this way. My way of communicating is seen as ‘rude’ since I don’t go through many of the social dances people inadvertly do. I bypass them and ram information in. It’s how my brain works.
I’m curious how much of this is directed at my comment before yours, not because that would be an issue. More so I just wanted some kinda feed back on my take and what I said about it.
I never said your posts were rude or weird or not normal, just negative. I am not going through your posts but I’ve never seen you say kudos before but then if I’m being honest a lot of your posts start with something negative so I tend to tl;dr them to avoid feeling sad for the rest of the day, lol.
Anyway as I said post whatever you want. But I assure you as an outside party to your brain your posts definitely have a negative tone to them over all despite you giving your version of a Paul Hollywood handshake in the form of “kudos” to those lucky posters who have passed the technical challenge and won it from you.
I’ve never directed anything at you my bro, ever haha d/w ![]()
agreed. theyve failed once, but it doesnt mean they will continue to fail. they might fail but they also could succeed. i want them to succeed even tho i’ve gone wary of modern d-like genre personally and grown detached from LE. if i m being honest, i find it more interesting to engage in the forums than playing the game itself at this time being. i still am rooting for the game to succeed.
That’s only because we haven’t played together yet - wait til next month you’ll have a lot more fun with me and the people I play with ![]()
Ok cool did u by chance have an opinion on my take on season impact
i m glad the game is fun for you and your buddies, i normally play games solo most of the time as i cant commit. i recently quit where wind meet, a good game but having a lot of bonuses tied to multiplayer when playing solo kinda just killed my excitement to the game.
if i were to play multiplayer, i d probably play no rest for the wicked. i remember playing POE2 as a trumelee 2handed mace bonker. my friends played ranged/summoners. everything died before i reached them, and when i did, they died before my swing animation ended.
i guess i prefer a more deliberate playstyle. currently back to playing monster hunter rise. love the eastern aesthetics.
No worries - I played most of LE solo to start but then made a few friendos and started doing stuff together, allows for much faster gear progression and also a lot of laughs when people die doing stupid stuff at high corr etc ![]()
Be cool when / if they add multi 4-8 player stuff or group stuff you can’t start/do solo and make it crazy hard.
thats a great way to make me never return to the game if i m being honest. tho i do understand why people would like it, especially if they’re playing multiplayer.
as a solo player i kinda resent many “MP” focused features. as most often than not, it makes single player really suck ass. like d3’s bounty thingy, i cant recall what its called. you need to complete 5 quests to gain a reward that could include a RORG. if you did it solo, you needed “5 runs”. but if you had a full party, you could split up and get it done in the same time as doing “2 runs”. playing multiplayer was simply better.
similarly in POE, back when master quests were a thing, doing master rotations was the best way to max out your master reputation. you would have around 5 times more progression than doing it naturally solo. also me and my buddies would play solo but invite each other at the map boss for map completion bonuses. we completed the atlas bonuses significantly faster this way.
ignoring all that, most modern d-likes have their drop rates adjusted based on multiplayer trade being a thing. even with LE’s CoF i feel it just isnt enough.
back to POE, MP is so overloaded, players actually host xp leeching party where they want a full party to maximize their droprate bonuses. theres just too many built in party incentives, not even pointing out that each other player is a different target that the enemy/boss has, making your survive better. on top of that we get aura bonuses, specialized cursers/debuffers/ ailment users. etc.
i dont lose my marbles whenever i see games lean on MP a lot. just sad. single player needs more love
Yeah I’ve run POE leech parties for people to leech while I get fat loot. Loot drop rate in LE isn’t adjusted on MP. You host you get loot. You don’t have to play multiplayer but if there was a boss designed to be killed by 4 people specifically and you cried that you only want to play solo then that’s your choice bro haha.
Lots of single player games already including this primarily which you already stopped playing ![]()
i m glad at the very least my suffering as a solo player brings you happiness.
then again i’ve learned to simply avoid playing games with too much emphasis on multiplayer. that way i stopped crying and stopped caring for such games.
TBF, he does, but it’s pretty rare.