Solo Characters need to share stash with other solo characters

Solo Characters need to share stash with other solo characters when multiplayer comes.
Everytime you find a cool unique meant for another class/build, It has no uses for the current character. I’d like to see a solo system as PoE does, where you cannot play or trade other players, but the things you accomplish/acquire solo should be sharable with other solo toons on your account (ofc hc solo does not share with sc solo and vice versa)

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The problem is the reason I make Solo Characters is that I don’t want the shared stash/affixes, I want to know I got everything on my own. What I’d like is a way to ship an item from Solo to non-Solo without un-Soloing my Solo.

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It’s amusing if you think about it… if they wanted an approach that made everyone happy you’d need two types of SSF: SSF “pure” one character ONLY FOR REAL and SSF “shared” account like POE does.

I should add, from my perspective, I like the idea of having a SSF mode that is shared amongst the account – what did I do in this league to build up my characters and achieve challenges of the league. I don’t begrudge other players for wanting a different SSF experience though.

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I would prefer the option that all solo characters can share gear, money shards etc. with other solo characters on the account. As Catfish01 says, I personally see solo as what I did rather than what the character did. That is why, while it is still single player only I’m playing in regular mode rather than solo.

I can certainly understand how people could prefer it to mean just what that particular character achieved however. If we are supposed to be that character and the saviors of Last Epoch I don’t suppose we would really be getting any help from other characters. :grin:

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It will be interesting to see player perception on SSF if/when league challenges are implemented.

Suppose EHG implements 40 challenges each league and gives you MTX at 12, 24, and 36 completions like in POE.

I wonder players playing Solo SSF as it is now, how would they personally prefer to accrue challenge completion – only get the reward for their character with most challenges completed? Don’t pick and choose from each character for different challenges? (I’m guessing some rewards on the line changes people’s willingness to go pure character solo).

I personally play every character in Last Epoch solo, so take my bias into account here.

I don’t think comparing ssf in Last Epoch, to how it is in other games makes much sense here. Trading will be completely different to poe when it’s introduced, so when thinking about what solo actually means, that matters significantly. If they pull off what they’re aiming for, and trade is just their to supplement you finding gear from drops etc…, instead of being an equal, or greater, source for gear, then the difference between shared between your characters, and only for that sole character is much more apparent.

If someones top character only has one piece of gear from trading, but the only difference between them and someone playing solo, is they could trade, how much of a difference was that?

For now solo is very much how it should be imo, and only if multiplayer makes the difference between someone playing multiplayer, and someone not, very substantial, would it makes sense to change it to how poe does it.

(also talking about challenges is kind of meaningless, we dont even know how cycles will function yet)

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amen. i literally refuse to invest in another hero and play much less due to this. there’s no incentive, especially considering all the +minion unique they shove down our throat. the “end game” could be so more vast and interesting if we had different options. Given we arguably have BiS for unrelated heroes that would be fun/motivating to try and invest hours more into the game. [sigh]

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But then it wouldn’t be solo…

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Not one solo character, but solo playing during the season/league. Like I like to build multiples of the same char, rather than one char and change it constantly. Maybe SSF in this game isn’t for me and I accept that.

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OK, sometimes it would be cool to transfer something from one char to another, but… solo is solo. Sincerely, I like it the way it is. It is REAL solo. Chars are totally independant, no regret, no worry, just play your char. A bit of frustration sometimes? We can deal with it!
“Solo with shared stash” sounds more like family mode, which could also be an option, but alongside with solo.

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I haven´t played SOLO MOde yet, but I do agree with this that it would be nice to have the ability to share items between SOLO Characters.

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That’s the point to solo, you don’t share. If you want to share, don’t make solo characters. There’s zero reason to change this.

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Respectfully, I don’t think anything needs to change from where it is now.

I, like some others here, am of the opinion that solo simply means not playing with other players and that if I, as the player, find something it should be available to any of my own characters. I understand the point of view of those to whom it means character found and I respect their opinions. Neither is “real” self found, it’s a matter of perspective and personal preference.

That said, the game as it exists today allows for both types of “solo” players to get what they want. When multiplayer and trade systems are introduced, some may find it difficult to stick to the “player found only” version of solo, but my opinion there is less generous (I personally think that if you can’t resist the urge to party up or trade, then SSF isn’t as important to you as you might claim).

We’re having some kind of confusion here. I know the game is single player only by now, so the only difference that solo means now is: your characters do not interact with any other toon of yours, ok. But the devs want this game to be a multiplayer game in the future.

So my point is, when multiplayer comes, the solo idea gets another meaning, which is you don’t interact with other players (no trades, no help to kill x mob/boss). Let’s say there will be seasonal challenges, you create a solo toon, grind your way with it and at some point you drop an item an think “hmm, I can make a nice build for x class with y spec”. You farmed that item by yourself, what is the difference from farming it with toon x or toon y? I found it SOLO, nobody else did it for me. And so, what’s the point of even having a stash for a completely solo character? stashing old items because… yes?

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Trade and playing with other people is a choice. You don’t need to check a box to force it. Solo means something specific right now and will continue to mean that same thing even during multiplayer. It’s like forcing a new league when you start a new character. People like that feeling. That’s why it exists. If you don’t want to trade or play with others… then don’t. Nobody is forcing you. You don’t need a feature to block that stuff.

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I don’t need the feature in POE and yet I use it and like using it, because it proves and validates that I’m playing by that challenge. That’s something I like. That’s something a lot of POE players like.

I sense this perspective is getting attacked here beyond opinion, TBH.

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I could use that same argument for you. If you don’t want to give any items from your old toon to a new toon just don’t, nobody is forcing you. You don’t need a feature to block that stuff. See?

We need to hear from the devs, what is the plan for the solo challenge when multiplayer comes to the game.
We don’t know if there will be seasonal challenges and many things. I just gave my opinion about the topic, I understand solo as: “I got those items/builds/leaderboards by myself, nobody else did it or helped me”.

and I still stand for the last point I mentioned

Absolutely not.

I am actually amazed and surprised this topic wis even given attention. This is so niche, I can’t even begin. Curious to see if the devs spend time/resources on something already there, just getting nit picked now. Not being malicious, just amazed.

I think it might be reasonable to have the current Solo & another “SSF” mode that’s in line with other game’s implementations of that.