I would agree but the devs already said they don’t want to split players in too many categories.
How is solo account play with shared stash different from playing offline mode? Is there a particular reason to have an online solo mode with shared stash when you could just play offline so you cannot trade, not interact with other people but have shared stash with all your offline characters?
Offline mode will still persist next to multiplayer.
Will we need to have the additional slightly different solo mode for softcore and hardcore, normal and masochist, too?
You’d be able to validate your ladder or endgame achievement positions without hacks and show it to the world. Why does any achievement or badge or even grind matter?
I’ll not keep beating a dead horse from my side, I’m sure the devs will consider the merits of these different preferences.
Sounds like this is coming from a place of actually giving a damn what strangers on the internet think. Can’t say that I can relate, but you do you.
Deep down, everyone cares what everyone thinks. And they also love everyone, and want us all to get along. But it’s buried deep under everything else that make us human.
But anyway, I agree with ya. I’d wager catfish does as well, with how he signed off. Eloquent imo. Also, a void Godzilla boss would be fantastic as a monolith small-chance encounter. lol
Yes, but that’s legitimate opinion. I don’ share this opinion, but it’s perfectly legitimate.
I freely admit that I may well be an outlier. In regard to what catfish said about validating achievements, I just don’t personally feel the need to validate anything about playing a video game to anyone. As long as I know that I did everything without cheating and with no assistance from anyone, that’s enough for me.
Again, though, I may be the odd man out on this one (with which I am perfectly fine)
I’m exactly the same, but other players can feel different!
Caring about what others think is the cornerstone that drives the interest in games forward.
Why do ladders exist and the conditions for recognitions on ladders change in games since their initial creation in arcades?
Why do content creators speak to the levels their builds can grind to? Why would they even help the community out without some sense of recognition?
It’s not just me, and it’s a robust part of what drives interest in the game for the community.
Yeah, ok. I get it.
Personally I’m not familiar with the SSF mode of PoE. And I already recognised that there is some confusion for PoE veterans expecting the same shared stash mechanic.
My first reaction to this topic (when it was raised on another thread some time ago) was “why do people think ‘solo’ would have a shared stash?” But the “solo means my account plays solo, not my character” mindset was new to me.
Currently the SSF mode is used for the community run tournaments where you play a new character from scratch without any additional help from outside (so no gear from other characters, just pure self found stuff on the char). This would not be possible with transforming the current mode into the PoE mechanic. So if there ever is some change, I’d vote for an additional mode.
Maybe we will also get community created cycles. Would be really cool.
You may be right, catfish. As I said, I may be the exception and not the rule. What drives interest for me has absolutely nothing to do with ladders and everything to do with bow much I enjoy the actual game play, and feeling that I am advancing toward the goal of making my character powerful enough to move on to more difficult content.
There are no hard and fast rules about what motivates a player in a game. Enjoyment is a purely subjective concept. You clearly enjoy a side of gaming that means little s to nothing to me. I am not trying to suggest that either of us is right or wrong, just different. If I came across otherwise then you have my apology.
Thanks, I don’t take it personally. I think it’s great that we all have our ways of enjoying the game, and recognition, and I hope people are happy with what they can do. I’m going to enjoy the game, however it’s presented, and I’m trying to unravel my own psychology that may determine how much I enjoy it in the end. So I just am talkative about it!!
For instance, in POE I started playing SSF before SSF was even a thing. I hated trade so much. Then when POE introduced SSF mode, I thought it was cool to try to grind the ladder in that separate mode. A little bit. Maybe in Last Epoch, trade will be appealing to me, and I won’t care about SSF at all!
In Diablo 3, I like starting a season for a fresh power curve and finding stuff for myself. Grinding in a community serves little purpose to me. They have Greater Rift progression which I always dabble in, and I like the idea of seeing how much I can push myself. Then I realize there are not separate Greater Rift ladders for a SSF mode so it’s pointless to spend more time grinding for that particular achievement. Maybe in Last Epoch I will again enjoy a fresh power curve and twists in a new season and not care about any ladder stuff no matter the mode. We shall see!
Not sure why the topic is geting so much heat. I think it would work nice to have the ability that Solo Characters can and have the ability to share Stash.
If you play a Sorcerer and find Items that is specific to Necromancer Class, it is nice to have the ability to have the Necromancer use that stuff you found with your Sorcerer.
But I´m just sharing an opinion. I don´t take the decision whether or not in this game.
I agree. I don’t think that “I can’t brag to other people about my pixels” is a good enough reason to ask the devs to spend time creating a solution to a self-made problem with a feature that already makes sense as-is, and has multiple workarounds (manual enforcement, offline play) for which the only drawback is the vague possibility of “But random internet strangers might say I lied!!!”
Because the entire point of the solo mode is that you can’t share your stash. That’s the whole reason for the existence of solo characters. You are asking for solo to not be solo. I don’t know how to explain that any clearer.
Geez, man. I just share an opinion of what I wish and feel could be nice. I have played Path of Exile a few times, and I think that Solo Mode works nice in that game. And if that works nice, then why not could it work nice here?
I´m just a Player here, I´m not the Devs. It´s the Devs that is making this game, not me. It is the Devs that is taking the final decision here. Not me.
I’d also prefer if poe had solo mode as an actual ‘solo character’ mode, and not shared stash. When I use to play it more if I got bored of my current league character and wanted to make a new one, i’d just delete everything out of my stash.
The reason this topic is getting so much ‘heat’ is because people care about it, some of us want solo to always be solo, and others want solo to have a shared stash/currency. There obviously isn’t a clear answer to this, and I’m sure EHG have looked at this thread, and are probably revisiting whatever decision they came to, or at least have thought about it again. Or they haven’t made the decision yet, and they’re usinig some of the posts in here to inform what they decide to do.
-
You want something that already exists by not selecting any options at character select… you already share stash by default with all your characters.
-
PoE does not have a solo mode.
so what SSF stands for? afaik It’s “Solo Self-Found”
Yes, but PoE’s implementation of it is very different which I think is what Revelasti is getting at.