The limits to trading tha are in place will make RMT a lot less useful than it is on other games. The devs are also not going to publicize any anti-RMT systems they have in place.
Favor will likely be more valuable than gold.
I think people underestimate and Over-estimiate the system at the same time.
If you didnt know the following:
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A purchased item in the Auction cant be resold
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You need Favor to buy items in the Auction house that you can only get when you play
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You need to level the Guild (Faction) to be even able to trade properly.
In all 3 Points i mentioned you MUST play.
Will there be RMT?
I think yes on a very high level when top players grinded out the game to beat the leaderboards maybe?
otherwise that system they showcased is very promising better than any ARPG i have ever seen:
In POE you trade outside the game basically. Thats very annoying and a reason why i never used it.
In Diablo there is no trading. Its like in POE there is some Platforms in the web like for POE but guess what ? Annoying asf.
The system the EHG Team made is very Promising and wont be perfect. But now tell me what system in the world is perfect?
thats how i see it.
BTW: everything in life is pay to win. (No i didnt payed 70 Euro for a Horse in another game)
The time gates to trading are going to be a huge difficulty for RMT. Have to level your faction rep or play with a specific person for an extended time. All of which resets when an account gets the hammer. A lot of these things the best you can do is damage control. You can’t stop the most dedicated cheaters. You can make it so difficult the majority of people who would cheat find it not worthwhile.
Is there this misconception that RMT providers don’t play the game? Of course they have their paid farmers, accumulating both items and currency. The drawback, is that there’s investment in those accounts, so any bans or other actions against them hurt a little more. But that doesn’t mean RMT sites won’t have access to trade favor, and/or the ability to group with players to ‘trade’ with them via trade tokens (whatever they are called). There will still be ways for RMTers to function. It’s just a bit more inconvenient for them.
Unless you do what D3 did (I mean, what they did after they tried to solve RMT by making sure they were the ones doing the RMT) and have no trade at all, there will always be RMT.
I don’t think LE’s system is intended to stop RMT. The main purpose of LE’s trade system is to stop the toxic trade strategies you see in PoE. It’s meant to allow players to use trade as a tool for getting gear, rather than it being an endgame mechanic that many people spend the whole league doing. It’s meant to stop sniping/price fixing.
The fact that it also hinders RMT a little bit is just a bonus.
The thing you forget is that RMT is a business. They want the transaction to take as little time as possible. The entire Favour system is meant to cost them more time than it’s worth.
RMT relies on 2 key trade mechanics to work efficiently:
- Private transfer between characters (from bot to trade account, then to you)
- Maximizing a Gain/Time ratio
Because transfers are only public unless through the Party Gift system, they risk exposing their bot accounts directly. As currency is stuck on that account, that means bans will cost them farmed goods on top of the $35 account.
Because you also need to pay Favour to trade, that also means it’s gonna cost you time, when RMT are generally marketed towards saving you time. So the purchases are only going to be for harder to get things. Medium rarity items are generally going to be their bulk revenue, because it’s common enough to farm for them, yet time consuming enough for the players, but if you’re gonna have to farm 3h for Favour to buy it, might as well just farm it yourself, right? That leaves them only the very rare items, which won’t be as profitable, timewise.
There is also levelling services, but you’ld need to risk sharing your account, or buy a $70 horse account package, which is still at risk, because the RMT guy buying 200 keys / week is kinda sus.
Carries don’t work well either, because they can’t boost you to their Corruption, they need to come into your game and grind out the Mono.
Don’t get me wrong, there will still be RMT services, but I expect they’re gonna be more expensive and less prevalent in LE than in other games.
Unless EHG do what all other on-line games companies fail to do … BAN GOLD BUYERS AND RMT SERVICE USERS … RMT will be a plague in this game like nearly all others.
Thankfully, my offline gaming will be RMT free.
Great explanation, thanks. This is the kind of smart thinking I was hoping to see by the devs. Let’s see how it goes. I predict it will have the intended effect.
Just picked LE up and optimistic about the two systems being implemented. The only thing I cannot seem to find an answer too is with the release of 1.0 will the be a direct way to trade gold or gift gold itself. I am hoping the answer is no to this seeing they state you cannot trade crafting goods but I did not see anything specific to gold itself. Essentially what i gathered is in person trade and post a rank 1 item and they trade X amount of gold for worthless item. I was unsure if it could be freely traded.
Short answer is no, though you could make a direct trade (as long as both players have the favour for it) and sell a trash item for 1M gold. So kinda?
I expect those would be flagged and closely monitored, though.
I mean, POE can just as easily track the trades of 200 mirrors, without receiving anything in return, but they don’t appear to have that capability at this time
I doubt they don’t have the capability. It’s more likely, given their stances on trading in the past, that they don’t care and don’t want to intervene.
But it’s also possible that they can monitor it and are just being careful not to just ban some guy that was just dumping his currency on a friend before leaving the league, along with real RMTers.
My alien_reheating_consumable theory is that GGG actually sells currency to RMT sites, and is in on the action. So they have no reason to stop any of it. Or, they are just getting a cut of the proceeds, and look the other way.
As much of a cynical person as I am, I seriously doubt that as well. I find it more likely that they don’t want to bother with it and have to spend resources dealing with the situation and also don’t mind that a small portion of their playerbase is based on RMT trade, both for selling and for buying.
To be fair, the vast majority of players aren’t impacted by RMT. Many aren’t even aware it exists. Other than the bots sniping/trade fixing, it’s something that doesn’t impact the casual player.
And in LE it would be even less noticeable for the casual player, because there are no sniping/price fixing bots. So they’re even less impacted by RMT than usual.
Favour will be more valuable than gold, yes.
It can be proven, but I doubt any investigative journalist with the resources to do so is going to worry about it.
Fun Fact: Gold sales for some games (more than not) generates greater revenue than the game does. LE is a perfect example where this can happen because of the auction house. Farmers/Sellers simply need to babysit the stalls, combined with knowledge of required / desired items from build guides, buy said items, mark up to unrealistic costs, ergo creating desire / need to buy gold. It’s an atrocious circle and it’s very evident in LE already.
Go pick a popular build, then make a list of the required items, now go find those items on the stalls. Nearly 99% of them have already been acquired and marked up.
I doubt that is because of farmers/sellers, though, since they couldn’t resell the item. And I doubt that RMTers (both buyers and sellers) are willing to just play along for a few hours until a resonance drops. Doesn’t seem like an effective strategy when farming gold and selling gold directly is much simpler and it’s immediate.
You seem to have missed a few critical points.
They wouldn’t be marking things up to just resell them.
As a digital forensics and cyber security specialist since the 80’s, trust me when I tell you, it happens just like the example I gave. We’ve seen it in nearly every game with any sort of trade in the last 20+ years.
If real money can be made, it will happen.
No two ways around that simple reality.