So... is Wolcen officially dead?

No we are talking about other team.

As for Crate Entertainment - they really made a great work. If I remember correct they planned Grim Dawn to have only Act 1, but things went well and we now have full game and 2 DLC. :blush:

P.S: BTW, did you have account on GD forum or Discord?

I know, I was being sarcastic. Grim Dawn was an open world aRPG made by a very small studio so clearly that in itself isn’t “aiming too high”.

I’m not sure where you got the “they planned to have only 1 act” from, they gradually released more content fleshing out the areas they added and extending the area until they got to where they are now.

I’m, unsurprisingly, Llama8 on the GD forums as well.

@Strannik’s statement is correct.

Medierra & Rhis - the two OGs had originally envisioned having only 1 act. This was way back in 2010-11.

I am not sure what changed but they eventually decided to expand upon the world.
We eventually got a 4 Act Base Game, 2 Full Fledged Story DLCs, 1 Endgame Mode DLC and now have gotten a free patch that expands upon certain of the game areas.

You can find evidence of it if you look through the GD boards or just ask the two forum mods eis or medea for help on the topic. They are very efficient with looking up old, nearly forgotten information.

As for the original topic regarding Wolcen, I don’t recall hearing anything about them catering to the Chinese audience but I do remember seeing a teaser image indicating that they had a DLC or patch or atleast some new content planned for 2020 release.
The recent patches have been in the right direction so if they can make them game better with eventual updates then it’s good for everyone. I just don’t have too strong opinions on it.

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True, Medea can help to find old data.

Well, you can find me on GD forums by nickname Strannik as well. :wink:

I played in Wolcen in early alpha. While it had bugs the game was closer to kickstarters goals and more funny.

I played Wolcen only at release, it felt like a Beta game to me.
There wasn’t much to do in the main story besides proceeding further, the only reason for me to repeat a zone was to prep myself better for a boss fight.

I did like the graphical style though,. Wish they had modding support like TL 1 & 2 or GD that had custom game modes.

Yeah, modding support would be good option.

Check it out, new content announcement; Chronicle 1: Blood Trail. Sounds like they are moving things in a new direction with the wording of their release? Otherwise not sure what the need for the economy reset and “Legacy” mode would be, or maybe just creating a fresh start type of environment for this update.

They even addressed the fact they had been silent for many months stating they were working away on the game, lol. Hey at least they addressed that they’ve been poor at community interaction.

The speculation seems to be that the game is going to move to a seasonal set up in the vein of D3/PoE models. This seems to make sense with the new update being called “Chronicle 1: Bloodtrail” as being the first season in this new model and also helps the “Legacy” thing make sense. Might make it more enticing to play, to me, as something I go back to in between seasons of other games and to check out what sorts of seasonal gimmicks they run to keep things fresh. This definitely draws my interest back if they’ve actually managed to clean up some of the nuisance issues and if they have a plan to release fresh content regularly. I wouldn’t even care if they added a PoE style cash shop in order to continue funding it as long as they were as good as GGG has been about keeping it purely cosmetic/inventory based.

I would argue, that inventory based MTX is not “good” and borderline P2W.

Other than that i am also very exciting to see what they have in store, while still being very healthy sceptical.

From my experience, stuff that is being worked on silently in video games, be it new games or major updates to existing games turn out way better than stuff being constantly teasered/shown

I am not sure how much they included feedback from the community, but they stated they listened, even when they were non-communicative

I will certainly give them a chance, because alot of the patches they done after release actually weren’t that bad, but just missed actual content.

High level variants for uniques that are endgame viable were one thing that was very nice.

Two major things i am looking forward too are:

  • Endgame replayability and variety
  • Rework of scaling (increased + more multiplier for example), because the attributes scaling just destroyed all meaningful endgame scaling

I wouldn’t disagree with inventory MTX “not being good”, but comparatively to straight up selling power items as many games with cash shops end up doing it’s not the worst thing in the world. Sure, I’d much rather have rather have inventory expansion through in game means.

This was encouraging for me as I think the game has some great aesthetics and has progressively gotten better over time, as you mentioned, so I was happy to see the possibility of it moving more towards a continuing project state rather than a “left to idle” state.

I too hope they have actually listened to feedback even though we haven’t had communication from their end. Things like hammers still not hitting beetles 3-4 years later (was this ever fixed, was still not fixed last time I played) is always frustrating every time I go back to fool around with the game and always made me look poorly upon the team for not fixing such astoundingly awful issues over the course of several years. Many little things like that were the things that eventually made me stop caring to look for progress updates on the game.

Honestly, this update kind of surprised me as I was more prepared to see an announcement that the game had been sold off to a be rebranded in a new market or some such nonsense.

The wolcen dev team killed the game through neglect imo, but it was fun while it lasted.

The game was destined for disaster as the released (I use that term loosely) product was far and away from what they had pitched in the original crowd funding campaign. Locking so much content out of early access testing and not having a server stress test was ill advised and I hope other devs have learned from that mistake.
I hope they can rebound and make a solid product just so I can justify my purchase as I can’t refund it. I won’t hold my breath however.

FYI.

New update dropped for Wolcen on Steam yesterday…

Maybe they are not dead yet afterall…

(no idea if its good enough of an update to overcome the past but they have pages and pages - no joke - of patch fixes and changes.)

Torchlight 3, Wolcen, Pagan - rip =(

I just finished reading through the patch notes and redownloading the game to give it a go while waiting for today’s patch. I’m seeing mixed opinions about it, but it appears that the foundation of the game might finally be in a good spot, meaning gate of fate nodes actually working and thankfully they got rid of the 4 tier attribute system that scaled damage.

We’ll see, but overall it doesn’t appear to be generating a great deal of buzz or excitement.

I played about 2 hours of the new patch and just re-uninstalled. Still clunky combat, slow hit registration and the new season is simply a dumbed down version of monster hunter.

Yeah I just jumped in, nice to see the targeting is still annoying and click-holding a dash attack still causes you to continue running and not attacking your target. Sigh. I’m going to give it a bit more time but this doesn’t bode well.

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I played yesterday and no 2d art would show, couldn’t see items in my inventory and no mini map. oh and couldn’t see skills either.

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Were your eyes closed?