Good point about aiming too high (or biting off more than they can chew)… It still sounds like it could still be a good aRPG but I really dislike poor communication that some companies think is appropriate.
I am of the opinion that someone keeping their base/customers informed - even if its negative news - is far more acceptable than keeping them in the dark and disappearing. I dont really agree with the idea that no communication is appropriate even if the company is hard at work trying to deliver on promises. Its like a marriage without spouses talking to each other… It will not last.
I have had the pleasurable experience of enjoying the exact opposite with games like Factorio where a small indie team keeps everyone informed regularly (weekly) for years as they develop… Even one man bands like Banished & StarDew Valley (originally one man) kept their base informed even though I am willing to bet that they did not really have the time.
It really is amazing how little value people place on simple communication… and no, I am not talking about faceless public relations drivel that no-one needs - I am talking about simple honest communication from people who have skin in the game.
The efforts of EHG in this regard - even the simple updates by @Sarno and @Hackaloken (not even counting announcements by Mox et.al ) - go a long way to keeping the brownie points up. Because of this (for me at least), if EHG came out and said the shit had hit the fan and they expect a delay or had to change something dramatically, I may not like it, but I would be willing to give them the benefit of the doubt - purely because of their track record in communicating honestly with us…
Anyway… don’t wish anything negative on the Wolcen team and I hope they can eventually deliver on their promises (that people paid for) but hell, they have a lot to learn about the business & customer relations.