So is ESG gonna delay the cycle becuz of PoE 2?

Well depends. Till I don’t have fun anymore is about as sincere as I can be. Sometimes it’s till the season ends and sometimes it’s just for a few days because the content was not that interesting.

Honestly, don’t know as PoE and LE are about the only ones that I play and have seasons. So far they did not come into conflict. So giving PoE the priority over whatever game I was playing or want to play is an easy decision (provided PoE is still fun at that point).

I don’t have time to play everything I want to play anyway. So if I play a time gated game (like a season game or even Monster Hunter with it’s time limited event quests) I’m pretty committed for a while.

I guess the Monster Hunter examples does fit here. I’m very much into Wilds at the moment. I don’t think PoE will be able to pull me away from it (I like PoE2 fyi). Especially since the first title update will drop sometime early next month I think.

shrug anyways it’s not like I make a science out of it. In the end I do what seems fun at the point in time.

Quick Edit: And if I know that something else comes along during a season chances are quite high I won’t touch the season game. Feels a bit wasted if I don’t know for sure that I will have time to come back to it after finishing whatever I want to play. At least that is how I treated this case with non-seasonal game releases.

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Yes, and to keep them a substantial amount of time. If they only stay 2 days to screw off and never come back you can have loads of people… but they’ll pay for shit.

Which was was the postponing of the release was done.

And they’re not? What do you think 1.2 is? That’s actually decent amounts of content.

EHG is just darn slow in comparison to the competition… or hasn’t proven us different yet.

A focus purely on the top-end players has been proven by GGG to be damaging (they had a while when they did that) and hence has decided to split PoE 2 off of it rather then including it as a second campaign.

Blizzard has shown that a focus on casuals purely also is detrimental, leading to short-term engagement and needing a substantial higher amount of players to sustain the company with the same amount of money while having higher upkeep costs.

Hence yes, the middle-ground of having fever players but dedicated ones actually showcased to be the best long-term strategy, given you can hit that sweetspot, which isn’t easy to do but simply the optimal solution to strive towards currently on the market.

Exactly, hence why they postponed their release rather then doing it 2 days before PoE 2.

Also the frame in which they’ll be able to release is miniscule, GGG has seemingly - finally - managed to get their new core release cycle started, which will be 4 months for PoE 1 and PoE 2 each, hence every second month a release. Leaves only the month in-between those for LE.

That for example is a very fair and viable take!
Such comments are the good ones, thanks.

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It’s extremely effective. Twitch drops matter. Marketing is everything in the success of a game launch. Look at the insane marketing campaign D4 had with Megan Fox, KFC, twitch they did everything and that game was one of the most mediocre ARPGs to come out in recent years.

PoE 2 had a great marketing campaign too with podcast, interviews, twitch drops and the hype kept building that is why they sold well over 1 million early access copies. Over 1 million were watching on Twitch. Many streamers set records. It’s important.

Hopefully LE can catch some lightning in a bottle and continue to build hype again. Need a flawless S2 launch the main thing that killed LE’s initial hype was the terrible launch with servers. That throttled a lot of hype sadly.

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From an individual player perspective, it isn’t that important really.
From the company’s perspective, it is very important because of the players that are like Abomb. They get in the game quickly and push the competition and help build the hype for the game. Giving the slower players something to look at and potentially model.

If EHG didn’t delay, they would have lost a lot of players to PoE2 just because others jump ship. Herd mentality and all. That loses EHG money in cosmetics most likely. As well as supporter packs. Who would pay for a supporter pack if they were only going to play for 2 days. These types don’t come back to a season that is 2 weeks old if they missed launch.

I will say, though, that EHG probably got a pretty good boost just from the drama that happened and how they chose to resolve it. I saw a lot of people saying they would buy supporter packs just because of that.

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Yeah, I get all that.

I was simply more curious about the aspect of why starting 3 weeks ‘late’ for a CoF player would change anything.

Sure, someone can have the feeling of urgency which comes with not having the full timeframe available to achieve their goals.

Also sure, streamers have other demands overall, that’s a given.

And also sure, if it comes to competition every second obviously counts.

But what I was curious since Abomb did push so harshly for ‘only Day 1 starts are viable’ basically was to get to know what exactly the reasoning behind that would be for a simple… normal… non competition, non-streaming CoF player would be… why it would have any relevant importance besides the perceived - and viable - aspect of urgency (which plainly spoken at 1 month late starting would still provide 3 months in-cycle likely).

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I’ll likely be taking a vacation now so I can focus on LE for the launch. I usually schedule my free time around big game launches so I can blast and theorycraft. It’s vital to be ahead of the pack and at my desk soon as the servers come up.

Herd mentality is a very very big deal in video games. It’s the perception of the player. Right now player perceive LE as a dead game. So they don’t even bother trying it, they will play PoE 2 or some game that has more hype and players.

If a game isn’t growing it’s dying and no one wants to start playing a game in decline. They want the new hotness to engage in the social hype around it. Which is why some games take off and other completely fail.

Sure did and some likely might not support GGG anymore. I’ve seen a lot of divided people and the only ones that look like the bad guys is Tencent and their dirty move. Jonathan from GGG said they had no choice in their launch date on the 4th. Okay so why is that? Tencent trying to be dirty? Would love some more details to that statement.

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I think this is a useable definition

I’m CoF/Custom/Multi.

Reasons why starting on about day 1 matters to me;

  • Starting day 1 best way to generate hype amongst friends, with a clear start date to focus on. We’re all non-trade, but if we don’t all start on the same day, char levels are all over the place.
  • Custom build/experimentation. It’s easier to focus on what I want to try, if I know there isn’t a bunch of theory craft already out there somewhere. Easier to ignore what others are doing.

All that said, day 1 isn’t so important that we all won’t just go, “ok, yet another shit show launch, we’ll try again tomorrow”, if there are launch-day issues. And none of my 50 year old-ish+ friends are staying up late to play anything. We really have very low tolerance for any friction. It’s a game, not a job, not an alternate life.

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I Agree. But to be fair they just made major changes, major dog changes, now where is Last Epoch so we can play a real game and not this POE2 clown fiesta. POE2 doesn’t even know what it wanna be yet, but for now it wanna be worse than D4 sadly. Last Epoch would have had the launch of their lives if they didn’t delay, I know why they delayed, just sad to realize that it coulda been massive