I mean, I dont think ill get anyone from 1.0 back for 1.1 in my group of around 5 players.
The game simply does not have enough hook at the end game, but less so then it not having a hook, once you are past the honeymoon phase as someone not that dedicated to the genre… the game is way to bugged.
I had 5 players try out the game. 3 in 0.9, two of which returned for 1.0. And then 2 more for 1.0.
of those 4 players who played 1.0, one didnt like gear progression, you get decently decked out right away, then spend hours upon hours not getting a single upgrade. This player is not new to the arpg genre so they know what they are doing.
One was a brand new player who ended up not liking all the side work of the faction system requiring so much grind/set up. He started in CoF, felt like he wasnt getting any items, swapped to MG, then couldnt buy anything quickly, so simply gave up.
One did okay, had fun, just a general good gamer in general, but I think he just didnt vibe with the genre that much.
And one just is bored because he had played in 0.9, and 1.0 wasnt that much of an upgrade because the classes he enjoys didnt get buffed/changed so he would just wait until they are better/cooler.
I really think the game is missing its mark in many aspects, and I think the cycles are not adding enough core content that really should have been added to the game pre 1.0. There is so many players that are interested in trying certain classes or builds who then come to understand the build simply does not do what it says on the tin because some node in a skill is broken, under powered, or literally the skill has no options because it hasnt had its tree updated since 2020.
They unironically probably need to nerf early game gear progression, while buffing late game gear progression. its sooo easy to get a t16 rare item, or a t14/15 on the right base. Then its just chasing the right exalted on the right base for hours on end. So what ends up happening is you often times if you have a good filter and good grasp of the crafting system, you can end up making perfectly fine gear by the time you hit empowered monos, rending other content just a slog to hopping to get a good item.
They desperately need to balance the classes so people who enjoy a particular character style are not left out cold unable to make a connection with their favorite arpg playstyle cause its just been unchanged for years and years. This ties in with skills. Some skills have almost no transformative effects and have really dated design. Mage really showcases this. Sorc skills and spellblade skills are sooo old and need reworks/redesigns.
The faction system is really cool and interesting. But the grinding aspect of it is terrrrible. I think they should reduce the benefit you get from spending faction, and instead just front load all of the exp to progress into the monster killing part. CoF in particular I started just spending on random prophecies I didnt actually care about just to progress my exp bar, that seems like terrible design. Same with MG where people just list items for the sole purpose of getting exp rather then actually doing some market investment/trying to make gold.
These are the types of things that push away people not interested in pushing 1k corruption, and it feels like they are just releasing an entire patch dedicated to “pinnacle bosses” because some really invested players said they need them or the game sucks or something.