I’ve been really active over the past couple days and have had fun chatting with everyone (even when arguing haha) so I figured I’d start a small talk thread about everyone’s favorite builds (current and historical). Try to sell the build and playstyle I guess? I already had a short discussion in another thread with F0lk and Ghoultek about our planned builds for after the reset.
Since it’s my thread I guess I’ll start.
My current favorite build is easily the Melee Falconer centered on Cinder Strike, Explosive Trap, and Acid Flask (fire convert). Cinder Strike applies Explosive Trap on melee hit and generates Oil Coating for more fire damage, health and mana, and creates Burning Daggers for more ignite stacks and fire damage. The explosive trap attaches on melee hits has a 100% chance to drop a new trap as long as there’s an enemy within 12 meters, shreds fire resistance and throws acid flasks on Detonation. I take the No Man’s Land node to throw my maximum number of traps and give it a Cooldown (to justify more Cinder Strikes). Acid Flask is procced by the traps and is converted to fire for ignite chance and fire resistance shredding causing my other abilities to do more damage. I bring Falconry and Specced it to, you guessed it, throw Acid Flasks! My little feathery B2 Bomber is great on bosses for that reason. It also buffs me and I mainly focused the rest of the spec into it’s active ability including kill threshold. Lastly is Smoke Bomb for defense. Leaving Acid Flasks off my bar for Shift.
If I could change anything about it, I’d give the Explosive Flask node in Cinder Strike the ability to scale with Acid Flasks tree and probably swap to melee Marksman (not Jelhkors, still with Cinder Strike) and replace Falconry with Detonating Arrow and proc that with Explosive Trap for more explosions and to detonate all my traps at once for even more flasks!