Small Talk Build Discussions

I love the variety.
I have exploding zombies,
cold casting mages,
rouges that throw ninja stars and double attack in melee
Corpse Worms that clog and distract the enemy attack lanes
Vanguard Skeletons with spears
and Fire casting Turret Wraiths

All on the screen all at the same time. it makes the screen into an awesome war zone.

Also I have a real problem trying to attack and dodge the ground effects ARPGS have. By far the most deaths I encounter are due to ground effects. Minion builds free me up to avoid those effects while my boys continue to do damage.

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Casual player here, I’ve only gotten to late game with 2 chars, my favorite is Bone Shards Lich, it’s the one I started it and I found it extremely fun. I think it’s kinda underpowered but it’s a lot of fun with the low health playstyle.

For the cycle reset I plan on assigning a number for each class and subclass then rolling a dice and see what I get.

I don’t really understand why they did it… It’s like they want uniques in every slot, for every build. I don’t like the idea, I prefer skills to uniques, they are more fun to theorycraft and develop. Oh well. Maybe it’s a way to address LizardIRL complaint that gear was useless…
But I don’t think it is dead: my vinebear in 0.9, after the rage change, was stronger than the one in 0.8. Because the amulet is OP for this specific build, and having permanent rage frees some skill points.
Haven’t tried in 1.0, let alone 1.1, so I don’t know if there has been other nerfs.

Maybe I’ll look into it again if the amulet drops for me. It was the only Druid built that felt natural to me

That’s a fun way to do it! Do you have builds planned out in advance like I do, or just wing it?

Well I normally just do Maxroll guides for my chars, so I’ll roll a class and subclass randomly and then see what interesting builds are in the site for it.

I have played only 2 classes so far so I’m looking forward to rolling a new one, but if I get one I have tried before I’ll just roll a different subclass.

Maxroll guides are good to get you started, especially in how they explain things, but I find they’re often suboptimal for endgame. You should use lastepochtools.com for those instead.

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Oh damn, thank you man for this resource, I’m currently struggling a bit with endgame using the bladedancer build I got from maxroll but I didn’t know where else to look for builds. This is gonna be a game changer.

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Once you get a better feel for how the builds work and find a class you really like, it can be a lot of fun to pull up the Build Planner at that site and try to come up with your own builds.

I recently started a Marksman that I planned out and as I unlocked skills and reached certain nodes in those skills I noticed they worked differently than I expected, so I had to switch things up as I went. It’s been a blast!

It’s not for everyone though and that’s where build guides come in handy

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My Dual Wield Shatterstrike Spellblade was amazing. I miss not needing to stack crit/ crit multi on a build and being able to perma freeze everything you attacked.

I haven’t tried shatterstrike yet but I loved my sword and board lightning/fire hybrid flame Reave build

90% of my fun is slowly experiencing and learning the game and creating my own builds along the way.

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The old version is dead due to the nerf to freeze rate.

I tried building making when I first started, seemed a bit daunting at the time. I know how exciting it can be, will definitely give it a try when I replay some of the classes I now know a bit more.

I find spreading fire builds to be fun. Even with no gear this build is fun for low level corruption. FOR fun sake i improved on it: aka this build is hard to do, as it requires BiS items (which you wont get, but nice to theory craft).

How it works

Using Rive as your main attack, which sets up ignite stacks and also causes spreading flame. Each time you strike with rive, it will summon a smite and also cause smite ro trigger healing hands. Smite/ Rive heals you, and also restores mana (10% hp and 10 mana before %manaregan).

We have sigil of hope to auto cast with the ring for fire damage boost, or manually. And we got mana regan on potions with find potions in case we need emergency mana. You can slot in multistrike as an unspecked skill on quick bar (to refill mana if you need it, as it is 0 mana skill which will cause you to restore 10 mana per hit).

Finally our big hitter is smelters wrath. Once you set a lot of dots on the boss with ignite stacks and you have a large opener. You will charge smelters wrath as much as it can be, and send it. Furnace helps to ensure dots dont fall off. But we added ignite extensions via gear

https://www.lastepochtools.com/planner/BjYbMz5Q

I’d remove the 4 points from the Hands of Aurelius node for HH. It’s for “directly casting Smite” and you’re proccing it with Rive. So only the melee hit from Rive triggers the Healing Hands. Turning it into a fire melee attack works really well though so 3/4 of those points can be used in Virtue of Patience and Seraph Blade.
Edit: Seraph Blade also gives it the +2 levels from Wings of Argentus by becoming a Fire Melee skill. So that’s +3 spare points

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So I decided to do my planned Necromancer build for this cycle reset. And my god is it boring, but I have not played a single build that’s as powerful as this one in this game. I melted The Emperor’s Remains at the end of the Ruined Era part of the campaign in ~1:30 give or take 15s.

5 skeleton archers with maxed fire Arrows. A pyre Golem, 3 Unspecced mages, and max of 8 wraiths with a 60% chance of flame wraiths (thanks to an amazing idol giving an additional 38% chance of flame wraiths).

Literally just dodged and reaummoned the wraiths once and he was dead. Only my Marksman has fought him since Boss Ward was implemented and he took 3-4 minutes iirc.

It’s absurdly op, which I suppose is fun in its own way, but it’s just so dull with 95% of the gameplay being “stand and watch” lol.

Minion builds, properly done, are usually strong in the campaign and then start to fall off as you raise corruption because it becomes harder and harder to keep them alive. Which, of course, is the biggest weakness of minions builds: when they die you lose your DPS.

The strongest ones are single minion builds, like Abom, Wraithlord, Archmage (Fred), even golemancer, since having a low number of minions makes it easier to resummon them when they die. And they also tend to be tankier.

I don’t know if flame wraith turret is still strong, but that was a minion build that might be more up your alley. You basically just walked around summoning flame wraiths that are stationary and planting drain at their feet. It’s kinda like shooting fireballs yourself.
In terms of playstyle they play a lot like totem shaman.

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This sounds amazing