I dont normally encourage or partake in boosts. But Holy COW!! I will pay real money to skip the ENTIRETY of Lagon’s Temple and the Lagon fight. holy crap is that ferociously not fun to play.
Then you need skip for Monolith too if you see it that way…
By time of Lagon’s you have basically all idols and probably around 50lvl.
If you have build which needs more time to polish due to right items i guess you should just rush to monoliths do some basic griding
(increase lvl for more points, drop items/affix/idols and then finish Acts.
If you are in Cycle then you can even ask ppl to open you waypoint to observator or market and join your faction before reaching it yourself. (it might speed up runnings)
If you are single player welp you will have at least opened a few monoliths but maybe little slower grinding
If you want to pay, legit go grind monolith. But temp me with 1M$, maybe i will consider it
I’ll just add it here becuse f*ck Lagon and everything about Lagon, in relation to my previous post too.
First you will arrive at “1” (Lagon’s Isle). On the left side–“3”( The Strand of Storms), before you enter the portal, there’s an NPC there that gives a side quest (kill 10 or 20 of his men) and inside located the first Moon Fragment. This map is connected to the area where you should put the Moon Fragments and also connected to The Temple of Lagon.
So what’s the problem here? Once you complete the side quest (which is totally optional), you WILL have to go back to previous area to turn in the side quest. Because why would you go to “2” (see image above) to begin with when you still only have 1 Moon Fragment. So, you instead will have to backtrack to Lagon’s Isle to turn in your quest then head to “4 (The Coral Pools)”
Second, once you’re in the “4” Coral Pools where the 2nd Moon Fragment is located. You will encounter another side quest that requires you to collect 6-8 crab eggs. Which again you WILL have to backtrack to turn your quest in.
So what’s the problem again? Backtracking. Everyone knows everyone hates backtracking in ARPGs. That’s why they (EHG) made improvements to several Monolith maps and connected several paths to ease this said problem and made several maps much smaller. Not only that, if you decided to do the two sidequests I mentioned above, that’s possibly a lot of loading screens because you’re already presented with the portal leading to the next area in front of you making/trying/tempting you to go there immediately. Not counting the amount of time you have to go back just to turn in your sidequests. Loading screens, a lot…In a game where you could get disconnected much often during loading screens and this is a different problem that’s presented in 1.1 release. Heck I’m playing in my region at 200ms, why is that???
Lagon story line is the most boring, and uninteresting part of the story for me. And the most retarded, buggiest, most boring, most annoying voice and boss fight in the game–change my mind. I’d rather organize my 100 stash tabs for hours than do this, but got no choice because it’s part of progressing in the story. Sadly.
Congratulations, you made it here. Thank you for reading my half-assed rant.
Lagon is a DPS check for a reason; if you can’t beat him, you have no business doing monoliths.
my boy lagon just never gets love. he’s a good guy. not meddling in the business of rahyeh or other gods. and he also doesnt make his fight difficult. he makes it easy for everyone and some just cant keep up
Actually that would be 8act boss… maybe before in pre-released version but you can do monoliths (early ones) without need of beating Lagon.
Mostly you die on Lagon due to lacks of desensive traits not because you lack dps but because you can’t keep up you ratations for long time. Longer fight takes, faster you will die mistake and probably in early game you will get one shot…
And if you will write “wrong build” then something wrong is with game because ARPG’s are about freedom…
Lagon is thing to prepare for Monoliths. And Lagon from campaign is nothing with compare to Lagon Monolith Boss in Ending Storm. Just learn it
You can skip the fight on Alts if you take the shortcut.
That being said, he becomes rather trivial once you realize that you are safe from most of his attacks if you stand as far down as possible on the (your) left stairs
That seems like a pathing issue.
What I always do is go 1, grab quest (and don’t go immediately to 3), then go to 2, activate moon quest, go to 3 and get both quests, back to 1 to finish side quest, go to 4 and do both, go to 2 and you’re done.
LAgon isnt a DPS check. Lagon’s fight is run left hit tentacle, run right hit tentacle, repeat… avoid getting ont-shot. BORING. Especially getting oneshot near the end.
The whole area is a chain cc mess. No checkpoints. Its an un-fun slog.
I can beat him.
The whole thing isnt fun.
Unless you’re melee, it’s actually easier to simply walk a little down the stairs where you can’t be hit by any of his attacks except the moon beam and then just evade that one.
Ah, you mean using an exploit? Yes, that is generally easier than doing the mechanics properly.
I mean, devs know about that for years now and still haven’t changed it. So at this point it’s less of an exploit/cheese and more of a feature.
Hi, there’s no need to go to “2” just to initiate the moon fragment quest, and the quest for it will automatically update once you get the first one. In case there’s a misunderstanding in my previous post.
What I do is (1→3→1→4→2):
Go to “1” (start), then get the side quest from the captain on west side of the map to kill his men.
Go to “3” to do his side quest and get the first moon fragment. Then walk back to “1” to turn in the quest.
Go to “4” to do the crab egg quest, then get the second moon fragment, then return to the NPC to turn in crab egg quest.
Then go to “2” (from “4”) up north and insert both moon fragments from the device.
Idk if this is the most optimal path with the least loading screens. But my point is that it feels all over the place. I think the way the map is currently designed can lead to many loading screens and backtracking. Currently the game is kinda telling you to do 1→3→2→4→2→Temple of Lagon→1(just to turn in the captain’s side quest) due to how the maps are connected.
I think the captain should’ve been inside “3” and automatically updates the quest once you complete the objectives.
Anyway just my opinion about the map layout. The biggest problem is still the Lagon fight in co-op for me.
I wasn’t aware of this, actually. I thought the fragments would only show up after you went to “2”.
Given this new information and due to how the doors are located, I would think the fastest way would be “1” and grab quest → “3”, do quest and grab fragment → “2” (because it’s a small zone) → “4” → grab quest and fragment → “1” deliver quest → “2”.
You get one more loading screen than your path, but you backtrack a lot less, since you’re just walking in a circle overall.
I still dont understand what people find difficult about Lagon. Now its even easier than it used to be.
Only thing I can come up with is that people dont build their characters at all during campaign.
If you character defenses are made out of toilet paper and/or your build is bad and/or you are trying to facetank him, then you are going to have problems.
Use movement abilities, specially now with evade, I found personally found it easy to dodge some of the more common attacks.
There should be no troubles with Lagon.
Lagon can be skipped entirely by running the 3 dungeons, and following the shortcut paths at the end of each dungeon.
Otherway around, campaign lagon is harder because you can not cheese it like the one in monolith. The one in campign can kill you purely with his tentecle slaps, as they reach you on the side.
By time you fight lagon naturally, your level 50. Some builds dont come online properly until lvl 75. On top of that, gear dropped in campaign is almost as bad as being naked. I have been able to reach lagon this time on my void mage, without finding a single useful item. I was using a tier 14 weapon, and most of my clothing was tier 12- at best.
I have proposed before that bosses should drop specific set pieces, so that you could farm them for it. As a minimum item level floor of gear progression