Quick question, for idols the +2% base crit chance for skeletons or the +XX% increase crit chance for minion (as shown in the guide). Not sure which one is better? Thanks
Base crit is usually better, but it depends how much % increased you have. For example, if you already had 100% increased, so an additional 40% increased crit chance would take them up from 10% to 12%. A +2% crit chance would take them from 10% up to 14%.
@matthewisreallycool so its a simple thought exercise. So the most a 4x1 idol is 2% base crit right? So if we have 4 4x1 we can have at most 8% base crit? Well, if we already have 7% base crit on chest, the increased crit from our idols actually end up giving us more crit, then just base crit idols. The base crit on chest is so powerful that it ups your crit chance by a lot, thanks to the fact you donât have to waste your idol slots on base crit. 1 suffix on your chest is less investment then 4 idol slots. Now lets look at the numbers, at 12% base crit, 7% from the chest (which can be better I believe) and 5% base, we are at 12%. So if you have lets say 40% crit chance increased per idol, each of those is at least 4.8% additonal flat crit. While the idols only give 2% per. I will be honest, in comparison to the chest piece, the idols are trash. Thats just my opinion though. If you use the idol slots, you do have an extra chest suffix, which is ok, but for higher crit you want base crit on the chest, and inc crit on idols.
I just want to point out that almost all builds use Skills and passives so the formulas a bit more complex that just Chest VS idol when inquiring about Flat VS increased on idols
You can get 150% minion critical strike in passive tree. The reason idols are important is:
20% Flat base (7% Chest + 5% Base + 2%x 4 idols) x 150% passives increased = 50% Crit chance
Even without a single minion crit chance inside skills trees or a single affix on gear of increased crit chance your 1% better with the flat base idols the return becomes greater as you put more increased on gear or through skills (skeletons gets 110% increased crit in skill tree)
Due to the increased crit chance from Nec skill tree I think its better with +x% base idol. Also I crafted a GG chest with +base crit and +increased crit chance. Though still farming for more shards to get them to T5. Hopefully it wonât fractured haha. I feel like the crafting chance in this game is a bit iffy and deceiving.
After playing for a while, I think this is one the the strongest if not the strongest necro minion build out there. Much less clunky compared to the fire wraith build and doing ALOT of more damage due to crit.
For damage, the flat base damage is a must take from necro passive (Unearthed Arms and Moonlight Pyre) + adaptive spell damage from the base necro helmet. It will boost the damage by a lot.
For minion survivability, minion dodge+leech on crit overshadow the +health/health regen significantly. You donât even need the +health/health regen on gear just try to always prioritize the minion dodge. I have over 1400 dodge but I think 1000+ should be fine. Since this will give your minion enough time to leech thier health back.
Yep all you listed was why I wanted to make this version. Every other Necro I saw was too clunky for me. Also good call on the ivory helm! I forgot about that! I played the build for like 3 days and moved on, so I didnât totally refine it. I do that intentionally because imo thatâs the whole point of the game, is to experiment, and if I show you the finished product, you wonât feel itâs necessary to experiment or be creative! I show you the concept, you get to finish it and make it yours!
Totally! Guide = Blueprint. Anyone can optimized/adjust to their own liking/preference.
Another thing about multiple projectiles from archers/mages, it does shotgun effect on the bosses which makes the damage literally insane. Also, armor shred from necro passive + mark of death on idol = more damage haha.
For speed running echos tho I switch out the two rings for 2x aboreal rings and boot for the eterra path for a lot more move speed so you can breeze through echos.
Havnât try pushing over 100 echos or Arena but I think thats when minion health become more important so they wonât get one-shotted due to the increase in monster damage the further you progress.
Are you sure about that? Generally, projectiles that are launched at the same time donât shotgun (eg, Hungering Souls, multi projectile fireball, Multishot without the Giant Slayer node) while projectiles that are fired sequentially can all hit the same target.
They do seem to be absorbed by the dummy but they donât do damage. My Ice Mages were doing 95 damage per hit regardless of whether they were standing at a distance (only 1 projectile hits) or right up close (all projectiles being absorbed by the dummy). So that looks like a bug.
I think its pretty clear. All 3 projectiles hit = 3 damage numbers for me. Not sure why yours is âabsorbedâ by the dummy.
Also, shotgun effect/all projectiles hit up close is very intuitive/make sense. The closer your to the target all projectiles should hit especially on large targets/bosses. When you mention âgenerallyâ projectiles wonât shotgun, it just how this game works? I mean it doesnât make much sense when you are up-close and you shoot 3 projectiles only 1 hit, while other two just pass through your target.
Well thatâs very counter intuitive to be honest. Imagine that projectiles just passes through the target like itâs not there lol. But hey if its intended that way for this mechanic in LE then I guess I canât argue about that.
They use it to balance the game, but there are certain skills (like hungering souls) that are terrible objectively because of it, so Idk what they want to do then
Hey guys this seems liek a great build I want to try, have there been any major changes to the build with the last updates? Which skill do I use for leveling? TY and keep up the good work!