Oh I read your last message wrong. Read it exact opposite of what you actually wrote.
I’ll spend some time on the training dummy. Maybe distance from target to ring of shields matters.
It was solo targets I noticed the throw getting hung up in the ring. For groups you can target the furthest enemy with the throw and it seems to prioritize closest ally or enemy, so limits the interaction with ring.
After some testing seems like getting a portion of the target’s hit box inside ring’s rotation path significantly reduces shield to shield bounces.
There are a few enemies with large bodies that don’t have a matching hit box (at least I think that’s what I was seeing). Those gave me trouble and in those few cases.
I was letting ring drop off to deal with them but in hindsight letting it drop isn’t really doing anything other than dropping my minion taunt.
hi @boardman21 amazing build as usual! Im just curious how do you use the pastebin lootfilter with the ingame filter? Sorry for the noob question. Thank you
@boardman21 , I suspect, you work well on builds, so updating everything is going to take a long time. I am also waiting for the echoing warpath. Thank you to you for also the readability of the explanations, good job
Hello reading your build I want to use it, but I just downloaded the game, is this version suitable for the 1 to 75 guide? The English is not good. Sorry
This build is dead , with the new patch you don’t have access anymore at one skill ( ring of shield ) since you need to take paladin as a master . And you absolutely need it to survive in the end game
This is incorrect
Ring of shields is not mandatory.
I will update this build soon. It did lose damage but you can still get capped armor just from shield throw itself
If you can get 80-85% Armor and the blessing leech throwing attack damage its very strong cause you also get endurance on top of it. Havent messed to much with HP regen but id still feel leech is slightly stronger but you gotta farm those blessings.