To all those mentioning it’s to be expected… no. What’s expected is to have a Queue rather than hit a connection failure. Queues are how you manage this sort of issue without upgrading your servers ( which would be stupid as it’s only needed for a short time ).
What we have instead is a random luck situation where you try and try and try, hitting the server with an ongoing wave of requests that it cannot process, so it rejects them instead, which returns the LE-52 Error.
I’m not familiar with the specific architecture used for this game, but a queue system in front of the login server is a pretty standard thing tbh. It’s sad to see that some people will not be able to play the game for yet another day or so if this keeps going as it is.
Not surprised that you’re ignorant to the many methods to help this…you’re also completely wrong and clueless about how scaling works. Stop trying to simp when there is 100% more that could be done.
I mean 70% of people been waiting for this patch and i hate to see it when streamer have more prior then the people that been wanting to play race or not
Obviously they should be able to dynamically fire up more server instances during the launch day and scale down later, this is 2025 and all cloud providers have tech stacks to support this
People in this thread need to either grow up or quit whining. “I can’t play the game every wants to in the first hour so I’m going to cry about it in forums.”