I have problem with server rubberbanding to the maxed. I can only play 1 monolith before got rubberband server. no enemy and I still can got hit. i have died multiple of times because of that. this is the video of my gameplay.
Problem start at 4.28. as you can see before it I can play normally. I need to log out and log in again after every monolith map to play.
and its start more or less at the same time. after patch 0.9f I can play like 1 day. and after that it was like the video I sent. I will monitor your thread too.
I have been having a similar problem. It got much worse once I got to monoliths. It will slow down and I’ll keep rubber-banding back to the same place or or all of the enemies freeze up on the screen for a while and then everything will catch back up if I wait long enough. The latency indicator stays at roughly the same reading through out this whole process. I’ve taken to checking to see if it is fixed and quitting after 1 mon.
Cool, yeah hopefully we get a patch to fix the issue soon… I’d really like to start using Arcane Ascendance, hopefully you find something to use int he meantime
yes its terrible annoying and unplayable for me too…
not only in multiplay… in soloplay aswell…
packetloss, desync, rubberbanding, extremely lags and so on … all these problems are after the “fix” patch ^^ before it was just a little bit with movement skills
90% of my deaths are = after lag i am died … dosnt see effects or enemies around me before … cant use and timing my abilities … sometimes cant use potions … and much more
AND NOT ONLY with movement skills … i have all the time these problems and the longer ingame the more lags … sorry but this game is unplayable
BTW: its dosnt matter wich setting u are using for graphics … low or high/ultra = same fps and fps drops
If you use arcane ascendance, remove it from the quick skill toolbar. it fix my problem. I you dont use it maybe other skill cause it. just try. it should not play like that. and the dev already know. I just dont know if they know how to fix it.