Sentinel movement skill

Sure… if you think that, then go ahead…

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No, he just doesn’t agree and has quite a different viewpoint on the matter. Which is fine.

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This^ just shows that you are not following my points. Of course people choose to put points into the movement skills. That was never my point. My point was the freedom to not put any points into the skill. Not put points into a mastery just for an unreliable movement skill like reversal.

My point was all 4 classes can invest nothing and get a free get out of aoe skill. Your reply was just dancing around my point and at least from my view being more then a bit disingenuous. So its not a conversation or a debate.

Again… if thats what you think I was doing then there is nothing I can say or do to affect that… I believe I was addressing your points directly by saying that Sentinel has movement skills that function as designed and you are saying you want movement skills that require no investment… I have never used movement skills in any class without investment so I dont understand your viewpoint and honestly I dont believe the game is intended to be used in this way.

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Entirely plausable, however as it stands 4 classes get a base movement skill, for free. They can choose to invest or not, just as they can choose to use it or not. Right? So whats good for the goose is good for the gander, why not the sentinel?

I am confused, not sure if you didn’t understand me.

Shift and Fury Leap are already completely different mechanically.
All Sentinel movement options are vastly different from Shift or Fury Leap already.

That’s exactly how I like it. Different feels for different classes.

Another thing I didn’t expect here was VR being looked at as a movement option. While it certainly has the capabilities of moving your character I would not consider it a primary movement skill.

Besides the obvious ones, Lunge and Shift the third one I was referring to was Javelin. It has a non-target movementoptions which feels very nice and unique.

And I also complete left out Smite as a movement option.

The Paranoia Unique being mandatory for Lunge is very subjective.
Also neither shift nor surge have invulnerability baseline and requires skill investment for it.

All other movement options don’t have invulnerability at all.n

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You get lunge very early in sentinels progression and for the most part a lot of my sentinels used lunge unspecced.

If you personally don’t like Lunge for whatever reason that is fine.
But saying that sentinel has no movement options without major investments is simply not true.

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Same but relevance?

Like I said before if the boss is going to hit you with his one shot aoe you move. This seems to be how the developers want you to play. So lets take all the classes and put them in the aoe and make them get to safety.

Sure they can walk out of Most, but what else? The Mage teleports Safe. The Rogue Shifts Safe. The Primalist Leaps Safe. The Acolyte Transplants Safe. This is all done with only investing a slot on the ability bar. No Skill points, No Items, No unnecessary mastery investment.

The Sentinel? how does he get to safety with the same investment?
Lunge sure IF you have a target or IF you have the helmet.
Shield Rush might get you there, IF you are investing in the skill.
Javelin IF you invest in it.
Reversal IF you invest in it, AND keep track of where you are going back, this could use an Ecko treatment from LoL.

I am saying investment for investment, compare Lunge to Teleport. How much investment do you have to spend on Lunge to get the functionality of the movement teleport. Yes Lunge does damage but that is a different comparison. I Feel I would have a weaker case if it was not all of the other classes aside from Sentinel. But when it is applied to everyone else it is hard to say but why not sentinel? where is his low investment get out of AoE skill?

VR and Shield Rush can be used for that as well unspecced.

Also choosing to use a movement skill as one of your active skills is already a choice.
There are only a limited number of builds that would use a unspecced movement skill.
By simply choosing to use a movement skill the vast majority of builds will invest into a movement skill already.

Most of the movement skill options, that do require some investment don’t require major skill spoint investments, so that you still have enough freedom of choosing other branches of the skill spec tree.

Also sentinel, because it’s the “tanky” class has other ways of dealing with telegraphs like this.

Like Shield Bash or Rebuke. Which again gives Sentinel a very distinct feel. (The armored heavy guy)

Don’t forget Void Cleave :wink:

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IF you keep track of the reversal AND invest in the mastery. Much like Shield IF you invest to use it without a shield, AND your not going to travel through damage. Again its about the cost, a mage standing with no items can teleport, same with a rogue etc. A sentinel has to choose. Why? Flavor does not count, if that is the only reason it speaks to a lack of inspiration.

This is hard to agree with due to the increasing number of one shots, and effective one shots.

Would be nice if Void Cleave could block incoming projectiles while cleaving forward.

Imagine Orobyss’ Meteor being split in half by Void Cleave and does not hit you therefore.

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Great googly moogly, someone who grasps my position.

So, in summary…
There is a design decision from EHG. You don’t like this design decision and you would like it to be changed.
All this is perfectly fair. I wish you a good day (it’s morning here).

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I’d like this concept in a lot of different high cost attacks… not just void cleave… got nothing to do with this thread, but it would be good for nodes in some of the heavy hitting skills to be able to interrupt incoming attacks - be a very creative way to deal with situations beyond the defaults in place now… tons of “what if” kinds of questions around how this could work or affect things but I think its worth a look…

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Understand, I don’t understand this design decision. Having said that Good Day to you, it is currently night where I am.

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I think Sentinel’s problem is less that it has bad movement skills, more that its good movement skills feel much worse than they should due to controls. Responsivity and perceived responsivity is a huge deal for movement skills - it’s entirely possible for fairly minor hangups to make them feel pretty bad even when the objective mechanical power is high.

Lunge does not excel in every use-case of a generic movement skill, but it has the invulnerability nodes and very low cooldown so it seems nonetheless a pretty good skill.
On the other hand Shield Rush and the Javelin dash are top-tier and generically effective movement skills, but they have a very clunky implementation.

Javelin dash would feel a lot better without the combo mechanic. The double button press adds a lot of jank and interrupts the smooth and visceral feeling of using a movement skill, for the sake of an option of not moving that I can’t imagine anyone actually uses. If necessary, merging the combo into one button could be gated behind a node.

Shield Rush is a much more extreme case of the skill being objectively strong but awkward to use due to the controls. Replacing the channel with an automatic movement to a point-target would be strictly weaker than the current behaviour in the hands of a highly skilled player, yet would massively increase the QOL and the skill’s perceived/practical power for some common use-cases. This should 100% be a node imo.

I think it depends on what your goal is.

If your goal is to build into a movement skill to zoom around with or without damage attached I think that is a different situation then I want to use my movement skill to get over there safely.

I do not disagree with your assessment of the skills in general but given that you have put a lot of though into your post let me ask you a question.

You need to get over there, there is damage incoming where you are, and damage between those two points. How do you do it as a sentinel?

Now how does that compare to the other classes that all have their form of movement?

Going to predict your answer is likely lunge, as the other forms of movement will cause you to take the damage. So for lunge you need 6 skill points and a helm to reliably solve my question, assuming you are not dashing to a target. On the other hand you could use Descend in the Smite tree but it pretty much removes the majority of damage in most builds.

Its hard to see the fair comparison with the other movement options of the other classes, that can solve the question of movement and afford to tack other things onto the movement skill.

Edit: I am not even entirely sure you can Descend with smite without anything to target, its in such a weird spot on the tree and as impactful as smite is I cant recall it being used.

Sentinel is in an insanely good place with movement skills in my opinion. I just hope they don’t get nerfed (please don’t nerf them, they work well!).

You can clear most anything insanely fast with the Sentinel’s movement skills - especially if you get just a little creative. I don’t see any other class even remotely close as far as movement potential.

Pretty sure this is the thrust of the issue I am having, care to chime in?